HOPKINS: Rename some more savegame indexes
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cfcf0e40a5
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d7ea7ca378
7 changed files with 70 additions and 70 deletions
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@ -142,7 +142,7 @@ void SaveLoadManager::writeSavegameHeader(Common::OutSaveFile *out, hopkinsSaveg
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Common::Error SaveLoadManager::saveGame(int slot, const Common::String &saveName) {
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/* Pack any necessary data into the savegame data structure */
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// Set the selected slot number
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_vm->_globals._saveData->_data[svUseless10] = slot;
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_vm->_globals._saveData->_data[svLastSavegameSlot] = slot;
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// Set up the inventory
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for (int i = 0; i < 35; ++i)
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@ -203,9 +203,9 @@ Common::Error SaveLoadManager::loadGame(int slot) {
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_vm->_globals._inventory[i] = _vm->_globals._saveData->_inventory[i];
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// Set variables from loaded data as necessary
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_vm->_globals._saveData->_data[svUseless10] = slot;
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_vm->_globals._exitId = _vm->_globals._saveData->_data[svLastScreenId5];
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_vm->_globals._saveData->_data[svLastScreenId6] = 0;
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_vm->_globals._saveData->_data[svLastSavegameSlot] = slot;
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_vm->_globals._exitId = _vm->_globals._saveData->_data[svLastScreenId];
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_vm->_globals._saveData->_data[svLastPrevScreenId] = 0;
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_vm->_globals._screenId = 0;
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_vm->_objectsManager._mapCarPosX = _vm->_globals._saveData->_mapCarPosX;
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_vm->_objectsManager._mapCarPosY = _vm->_globals._saveData->_mapCarPosY;
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