TWINE: draw holomap trajectory on scene change
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3 changed files with 7 additions and 2 deletions
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@ -1640,7 +1640,7 @@ static int32 lANIM_SET(TwinEEngine *engine, LifeScriptContext &ctx) {
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* @note Opcode @c 0x60
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*/
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static int32 lHOLOMAP_TRAJ(TwinEEngine *engine, LifeScriptContext &ctx) {
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engine->_holomap->drawHolomapTrajectory(ctx.stream.readByte());
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engine->_scene->holomapTrajectory = ctx.stream.readByte();
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return 0;
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}
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