EMI: Enable backface culling. Fixes #900

This commit is contained in:
Joni Vähämäki 2014-06-10 22:45:01 +03:00
parent 8f7ce221dc
commit d80c84ad97
3 changed files with 19 additions and 0 deletions

View file

@ -508,6 +508,9 @@ void GfxOpenGLS::startActorDraw(const Actor *actor) {
const float alpha = actor->getEffectiveAlpha();
if (g_grim->getGameType() == GType_MONKEY4) {
glEnable(GL_CULL_FACE);
glFrontFace(GL_CW);
const Math::Matrix4 &viewMatrix = _currentQuat.toMatrix();
Math::Matrix4 modelMatrix = actor->getFinalMatrix();
modelMatrix.transpose();
@ -589,6 +592,9 @@ void GfxOpenGLS::startActorDraw(const Actor *actor) {
void GfxOpenGLS::finishActorDraw() {
_currentActor = NULL;
glDisable(GL_POLYGON_OFFSET_FILL);
if (g_grim->getGameType() == GType_MONKEY4) {
glDisable(GL_CULL_FACE);
}
}
void GfxOpenGLS::setShadow(Shadow *shadow) {