Changed advanced detector to *always* use the FSNode API for detection (i.e. killed second code path which used File::open trial&error directory 'scanning')

svn-id: r33388
This commit is contained in:
Max Horn 2008-07-29 00:50:12 +00:00
parent e1520c6462
commit d848543ee4

View file

@ -48,7 +48,7 @@ using namespace AdvancedDetector;
* @param platform restrict results to specified platform only * @param platform restrict results to specified platform only
* @return list of ADGameDescription (or subclass) pointers corresponding to matched games * @return list of ADGameDescription (or subclass) pointers corresponding to matched games
*/ */
static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams &params, Language language, Platform platform, const Common::String extra); static ADGameDescList detectGame(const FSList &fslist, const Common::ADParams &params, Language language, Platform platform, const Common::String extra);
/** /**
@ -194,7 +194,7 @@ static void updateGameDescriptor(GameDescriptor &desc, const ADGameDescription *
} }
GameList AdvancedMetaEngine::detectGames(const FSList &fslist) const { GameList AdvancedMetaEngine::detectGames(const FSList &fslist) const {
ADGameDescList matches = detectGame(&fslist, params, Common::UNK_LANG, Common::kPlatformUnknown, ""); ADGameDescList matches = detectGame(fslist, params, Common::UNK_LANG, Common::kPlatformUnknown, "");
GameList detectedGames; GameList detectedGames;
// Use fallback detector if there were no matches by other means // Use fallback detector if there were no matches by other means
@ -233,7 +233,21 @@ PluginError AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) c
Common::String gameid = ConfMan.get("gameid"); Common::String gameid = ConfMan.get("gameid");
ADGameDescList matches = detectGame(0, params, language, platform, extra); Common::String path;
if (ConfMan.hasKey("path")) {
path = ConfMan.get("path");
} else {
path = ".";
warning("No path was provided. Assuming the data files are in the current directory");
}
FilesystemNode dir(path);
FSList files;
if (!dir.isDirectory() || !dir.getChildren(files, FilesystemNode::kListAll)) {
warning("Game data path does not exist or is not a directory (%s)", path.c_str());
return kNoGameDataFoundError;
}
ADGameDescList matches = detectGame(files, params, language, platform, extra);
if (params.singleid == NULL) { if (params.singleid == NULL) {
for (uint i = 0; i < matches.size(); i++) { for (uint i = 0; i < matches.size(); i++) {
@ -287,7 +301,7 @@ static void reportUnknown(StringMap &filesMD5, IntMap &filesSize) {
printf("\n"); printf("\n");
} }
static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams &params, Language language, Platform platform, const Common::String extra) { static ADGameDescList detectGame(const FSList &fslist, const Common::ADParams &params, Language language, Platform platform, const Common::String extra) {
StringSet filesList; StringSet filesList;
StringMap filesMD5; StringMap filesMD5;
@ -319,57 +333,35 @@ static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams &p
} }
} }
// TODO/FIXME: Fingolfin says: It's not good that we have two different code paths here, // Get the information of the existing files
// one using a FSList, one using File::open, as that will lead to discrepancies and subtle for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
// problems caused by those. if (file->isDirectory()) continue;
if (fslist != 0) { tstr = file->getName();
// Get the information of the existing files tstr.toLowercase();
for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
if (file->isDirectory()) continue;
tstr = file->getName();
tstr.toLowercase();
// Strip any trailing dot // Strip any trailing dot
if (tstr.lastChar() == '.') if (tstr.lastChar() == '.')
tstr.deleteLastChar(); tstr.deleteLastChar();
allFiles[tstr] = true; allFiles[tstr] = true;
debug(3, "+ %s", tstr.c_str()); debug(3, "+ %s", tstr.c_str());
if (!filesList.contains(tstr)) continue; if (!filesList.contains(tstr)) continue;
if (!md5_file_string(*file, md5str, params.md5Bytes)) if (!md5_file_string(*file, md5str, params.md5Bytes))
continue; continue;
filesMD5[tstr] = md5str; filesMD5[tstr] = md5str;
debug(3, "> %s: %s", tstr.c_str(), md5str); debug(3, "> %s: %s", tstr.c_str(), md5str);
if (testFile.open(file->getPath())) { if (testFile.open(file->getPath())) {
filesSize[tstr] = (int32)testFile.size(); filesSize[tstr] = (int32)testFile.size();
testFile.close(); testFile.close();
}
}
} else {
// Get the information of the requested files
for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) {
tstr = file->_key;
debug(3, "+ %s", tstr.c_str());
if (!filesMD5.contains(tstr)) {
if (testFile.open(tstr) || testFile.open(tstr + ".")) {
filesSize[tstr] = (int32)testFile.size();
testFile.close();
if (md5_file_string(file->_key.c_str(), md5str, params.md5Bytes)) {
filesMD5[tstr] = md5str;
debug(3, "> %s: %s", tstr.c_str(), md5str);
}
}
}
} }
} }
ADGameDescList matched; ADGameDescList matched;
int maxFilesMatched = 0; int maxFilesMatched = 0;