diff --git a/engines/ultima/nuvie/sound/decoder/pc_speaker_stream.cpp b/engines/ultima/nuvie/sound/decoder/pc_speaker_stream.cpp index 4fd36fb106f..a92c5a36a59 100644 --- a/engines/ultima/nuvie/sound/decoder/pc_speaker_stream.cpp +++ b/engines/ultima/nuvie/sound/decoder/pc_speaker_stream.cpp @@ -327,8 +327,8 @@ int PCSpeakerStutterStream::readBuffer(sint16 *buffer, const int numSamples) { return s; } -Audio::AudioStream *makePCSpeakerSlugDissolveSfxStream(uint rate) { - Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false); +Audio::AudioStream *makePCSpeakerSlugDissolveSfxStream(uint /*rate*/) { + Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); for (uint16 i = 0; i < 20; i++) { stream->queueAudioStream(new PCSpeakerRandomStream((NUVIE_RAND() % 0x1068) + 0x258, 0x15e, 1), DisposeAfterUse::YES); } @@ -336,8 +336,8 @@ Audio::AudioStream *makePCSpeakerSlugDissolveSfxStream(uint rate) { return stream; } -Audio::AudioStream *makePCSpeakerGlassSfxStream(uint rate) { - Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false); +Audio::AudioStream *makePCSpeakerGlassSfxStream(uint /*rate*/) { + Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); for (uint16 i = 0x7d0; i < 0x4e20; i += 0x3e8) { stream->queueAudioStream(new PCSpeakerRandomStream(i, 0x78, 0x28), DisposeAfterUse::YES); } @@ -346,7 +346,7 @@ Audio::AudioStream *makePCSpeakerGlassSfxStream(uint rate) { } -Audio::AudioStream *makePCSpeakerMagicCastingP1SfxStream(uint rate, uint8 magic_circle) { +Audio::AudioStream *makePCSpeakerMagicCastingP1SfxStream(uint /*rate*/, uint8 magic_circle) { //Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false); return new PCSpeakerRandomStream(0x2bc, 0x640 * magic_circle + 0x1f40, 0x320); @@ -354,8 +354,8 @@ Audio::AudioStream *makePCSpeakerMagicCastingP1SfxStream(uint rate, uint8 magic_ //return stream; } -Audio::AudioStream *makePCSpeakerMagicCastingP2SfxStream(uint rate, uint8 magic_circle) { - Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false); +Audio::AudioStream *makePCSpeakerMagicCastingP2SfxStream(uint /*rate*/, uint8 magic_circle) { + Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); const sint16 word_30188[] = {3, 2, 2, 2, 1, 1, 1, 1, 1}; @@ -370,10 +370,10 @@ Audio::AudioStream *makePCSpeakerMagicCastingP2SfxStream(uint rate, uint8 magic_ return stream; } -Audio::AudioStream *makePCSpeakerAvatarDeathSfxStream(uint rate) { +Audio::AudioStream *makePCSpeakerAvatarDeathSfxStream(uint /*rate*/) { const uint16 avatar_death_tune[] = {0x12C, 0x119, 0x12C, 0xFA, 0x119, 0xDE, 0xFA, 0xFA}; - Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false); + Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); for (uint8 i = 0; i < 8; i++) { stream->queueAudioStream(new PCSpeakerStutterStream(3, 1, 0x4e20, 1, avatar_death_tune[i])); } @@ -381,8 +381,8 @@ Audio::AudioStream *makePCSpeakerAvatarDeathSfxStream(uint rate) { return stream; } -Audio::AudioStream *makePCSpeakerKalLorSfxStream(uint rate) { - Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false); +Audio::AudioStream *makePCSpeakerKalLorSfxStream(uint /*rate*/) { + Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); for (uint8 i = 0; i < 0x32; i++) { stream->queueAudioStream(new PCSpeakerStutterStream((0x32 - i) << 2, 0x2710 - (i << 6), 0x3e8, 1, (i << 4) + 0x320)); } @@ -392,9 +392,11 @@ Audio::AudioStream *makePCSpeakerKalLorSfxStream(uint rate) { return stream; } -Audio::AudioStream *makePCSpeakerHailStoneSfxStream(uint rate) { - //FIXME This doesn't sound right. It should probably use a single pcspkr object. The original also plays the hailstones individually not all at once like we do. :( - Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false); +Audio::AudioStream *makePCSpeakerHailStoneSfxStream(uint /*rate*/) { + //FIXME This doesn't sound right. It should probably use a single + // pcspkr object. The original also plays the hailstones + // individually, not all at once like we do. :( + Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); for (uint16 i = 0; i < 0x28; i++) { stream->queueAudioStream(new PCSpeakerFreqStream((NUVIE_RAND() % 0x28) + 0x20, 8), DisposeAfterUse::YES); @@ -414,8 +416,8 @@ Audio::AudioStream *makePCSpeakerHailStoneSfxStream(uint rate) { return stream; } -Audio::AudioStream *makePCSpeakerEarthQuakeSfxStream(uint rate) { - Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(rate, false); +Audio::AudioStream *makePCSpeakerEarthQuakeSfxStream(uint /*rate*/) { + Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SPKR_OUTPUT_RATE, false); for (uint16 i = 0; i < 0x28; i++) { stream->queueAudioStream(new PCSpeakerFreqStream((NUVIE_RAND() % 0xb5) + 0x13, 8), DisposeAfterUse::YES);