Refactored SDL mixer manager. Created a SdlMixerManager subclass for Mac OSX.
svn-id: r50198
This commit is contained in:
parent
3029e50528
commit
d89cb33bcb
6 changed files with 257 additions and 177 deletions
130
backends/mixer/macosx/macosx-mixer.cpp
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130
backends/mixer/macosx/macosx-mixer.cpp
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@ -0,0 +1,130 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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||||
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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||||
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#if defined(MACOSX)
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#include "backends/mixer/macosx/macosx-mixer.h"
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MacOSXMixerManager::MacOSXMixerManager()
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:
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_soundMutex(0), _soundCond(0), _soundThread(0),
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_soundThreadIsRunning(false), _soundThreadShouldQuit(false) {
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}
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MacOSXMixerManager::~MacOSXMixerManager() {
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deinitThreadedMixer();
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}
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void MacOSXMixerManager::startAudio() {
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_soundThreadIsRunning = false;
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_soundThreadShouldQuit = false;
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// Create mutex and condition variable
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_soundMutex = SDL_CreateMutex();
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_soundCond = SDL_CreateCond();
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// Create two sound buffers
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_activeSoundBuf = 0;
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uint bufSize = _obtainedRate.samples * 4;
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_soundBufSize = bufSize;
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_soundBuffers[0] = (byte *)calloc(1, bufSize);
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_soundBuffers[1] = (byte *)calloc(1, bufSize);
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_soundThreadIsRunning = true;
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// Finally start the thread
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_soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
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SdlMixerManager::startAudio();
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}
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void MacOSXMixerManager::mixerProducerThread() {
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byte nextSoundBuffer;
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SDL_LockMutex(_soundMutex);
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while (true) {
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// Wait till we are allowed to produce data
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SDL_CondWait(_soundCond, _soundMutex);
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if (_soundThreadShouldQuit)
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break;
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// Generate samples and put them into the next buffer
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nextSoundBuffer = _activeSoundBuf ^ 1;
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_mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
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// Swap buffers
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_activeSoundBuf = nextSoundBuffer;
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}
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SDL_UnlockMutex(_soundMutex);
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}
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int SDLCALL MacOSXMixerManager::mixerProducerThreadEntry(void *arg) {
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MacOSXMixerManager *mixer = (MacOSXMixerManager *)arg;
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assert(mixer);
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mixer->mixerProducerThread();
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return 0;
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}
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void MacOSXMixerManager::deinitThreadedMixer() {
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// Kill thread?? _soundThread
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if (_soundThreadIsRunning) {
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// Signal the producer thread to end, and wait for it to actually finish.
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_soundThreadShouldQuit = true;
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SDL_CondBroadcast(_soundCond);
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SDL_WaitThread(_soundThread, NULL);
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// Kill the mutex & cond variables.
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// Attention: AT this point, the mixer callback must not be running
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// anymore, else we will crash!
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SDL_DestroyMutex(_soundMutex);
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SDL_DestroyCond(_soundCond);
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_soundThreadIsRunning = false;
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free(_soundBuffers[0]);
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free(_soundBuffers[1]);
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}
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}
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void MacOSXMixerManager::callbackHandler(byte *samples, int len) {
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assert(_mixer);
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assert((int)_soundBufSize == len);
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// Lock mutex, to ensure our data is not overwritten by the producer thread
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SDL_LockMutex(_soundMutex);
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// Copy data from the current sound buffer
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memcpy(samples, _soundBuffers[_activeSoundBuf], len);
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// Unlock mutex and wake up the produced thread
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SDL_UnlockMutex(_soundMutex);
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SDL_CondSignal(_soundCond);
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}
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#endif
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55
backends/mixer/macosx/macosx-mixer.h
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55
backends/mixer/macosx/macosx-mixer.h
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@ -0,0 +1,55 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef BACKENDS_MIXER_MACOSX_H
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#define BACKENDS_MIXER_MACOSX_H
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#include "backends/mixer/sdl/sdl-mixer.h"
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class MacOSXMixerManager : public SdlMixerManager {
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public:
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MacOSXMixerManager();
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~MacOSXMixerManager();
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protected:
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SDL_mutex *_soundMutex;
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SDL_cond *_soundCond;
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SDL_Thread *_soundThread;
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bool _soundThreadIsRunning;
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bool _soundThreadShouldQuit;
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byte _activeSoundBuf;
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uint _soundBufSize;
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byte *_soundBuffers[2];
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void mixerProducerThread();
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void deinitThreadedMixer();
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static int SDLCALL mixerProducerThreadEntry(void *arg);
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void startAudio();
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void callbackHandler(byte *samples, int len);
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};
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#endif
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@ -26,51 +26,55 @@
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#if defined(WIN32) || defined(UNIX) || defined(MACOSX)
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#include "backends/mixer/sdl/sdl-mixer.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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//#define SAMPLES_PER_SEC 11025
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#define SAMPLES_PER_SEC 22050
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//#define SAMPLES_PER_SEC 44100
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SdlMixerImpl::SdlMixerImpl(OSystem *system)
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SdlMixerManager::SdlMixerManager()
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:
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#if MIXER_DOUBLE_BUFFERING
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_soundMutex(0), _soundCond(0), _soundThread(0),
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_soundThreadIsRunning(false), _soundThreadShouldQuit(false),
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#endif
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MixerImpl(system, getSamplesPerSec()) {
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if (_openAudio) {
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setReady(true);
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_mixer(0) {
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#if MIXER_DOUBLE_BUFFERING
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initThreadedMixer(_obtainedRate.samples * 4);
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#endif
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// start the sound system
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SDL_PauseAudio(0);
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}
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else {
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setReady(false);
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}
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}
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SdlMixerImpl::~SdlMixerImpl() {
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setReady(false);
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SdlMixerManager::~SdlMixerManager() {
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_mixer->setReady(false);
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SDL_CloseAudio();
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#if MIXER_DOUBLE_BUFFERING
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deinitThreadedMixer();
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#endif
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delete _mixer;
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}
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uint SdlMixerImpl::getSamplesPerSec() {
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void SdlMixerManager::init() {
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// Start SDL Audio subsystem
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) {
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error("Could not initialize SDL: %s", SDL_GetError());
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}
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// Get the desired audio specs
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SDL_AudioSpec desired = getAudioSpec();
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// Start SDL audio with the desired specs
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if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
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warning("Could not open audio device: %s", SDL_GetError());
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_mixer = new Audio::MixerImpl(g_system, desired.freq);
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assert(_mixer);
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_mixer->setReady(false);
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} else {
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debug(1, "Output sample rate: %d Hz", _obtainedRate.freq);
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_mixer = new Audio::MixerImpl(g_system, _obtainedRate.freq);
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assert(_mixer);
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_mixer->setReady(true);
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startAudio();
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}
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}
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SDL_AudioSpec SdlMixerManager::getAudioSpec() {
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SDL_AudioSpec desired;
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// Determine the desired output sampling frequency.
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desired.format = AUDIO_S16SYS;
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desired.channels = 2;
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desired.samples = (uint16)samples;
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desired.callback = mixSdlCallback;
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desired.callback = sdlCallback;
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desired.userdata = this;
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if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
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warning("Could not open audio device: %s", SDL_GetError());
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_openAudio = false;
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} else {
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// Note: This should be the obtained output rate, but it seems that at
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// least on some platforms SDL will lie and claim it did get the rate
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// even if it didn't. Probably only happens for "weird" rates, though.
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samplesPerSec = _obtainedRate.freq;
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debug(1, "Output sample rate: %d Hz", samplesPerSec);
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_openAudio = true;
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}
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return samplesPerSec;
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return desired;
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}
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#if MIXER_DOUBLE_BUFFERING
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void SdlMixerImpl::mixerProducerThread() {
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byte nextSoundBuffer;
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SDL_LockMutex(_soundMutex);
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while (true) {
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// Wait till we are allowed to produce data
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SDL_CondWait(_soundCond, _soundMutex);
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if (_soundThreadShouldQuit)
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break;
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// Generate samples and put them into the next buffer
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nextSoundBuffer = _activeSoundBuf ^ 1;
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mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
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// Swap buffers
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_activeSoundBuf = nextSoundBuffer;
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}
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SDL_UnlockMutex(_soundMutex);
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void SdlMixerManager::startAudio() {
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// Start the sound system
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SDL_PauseAudio(0);
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}
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int SDLCALL SdlMixerImpl::mixerProducerThreadEntry(void *arg) {
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SdlMixerImpl *mixer = (SdlMixerImpl *)arg;
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assert(mixer);
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mixer->mixerProducerThread();
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return 0;
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void SdlMixerManager::callbackHandler(byte *samples, int len) {
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assert(_mixer);
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_mixer->mixCallback(samples, len);
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}
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void SdlMixerManager::sdlCallback(void *this_, byte *samples, int len) {
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SdlMixerManager *manager = (SdlMixerManager *)this_;
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assert(manager);
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void SdlMixerImpl::initThreadedMixer(uint bufSize) {
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_soundThreadIsRunning = false;
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_soundThreadShouldQuit = false;
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// Create mutex and condition variable
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_soundMutex = SDL_CreateMutex();
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_soundCond = SDL_CreateCond();
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// Create two sound buffers
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_activeSoundBuf = 0;
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_soundBufSize = bufSize;
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_soundBuffers[0] = (byte *)calloc(1, bufSize);
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_soundBuffers[1] = (byte *)calloc(1, bufSize);
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_soundThreadIsRunning = true;
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// Finally start the thread
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_soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
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}
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void SdlMixerImpl::deinitThreadedMixer() {
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// Kill thread?? _soundThread
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if (_soundThreadIsRunning) {
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// Signal the producer thread to end, and wait for it to actually finish.
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_soundThreadShouldQuit = true;
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SDL_CondBroadcast(_soundCond);
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SDL_WaitThread(_soundThread, NULL);
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// Kill the mutex & cond variables.
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// Attention: AT this point, the mixer callback must not be running
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// anymore, else we will crash!
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SDL_DestroyMutex(_soundMutex);
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SDL_DestroyCond(_soundCond);
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_soundThreadIsRunning = false;
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free(_soundBuffers[0]);
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free(_soundBuffers[1]);
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}
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}
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void SdlMixerImpl::mixSdlCallback(void *arg, byte *samples, int len) {
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SdlMixerImpl *mixer = (SdlMixerImpl *)arg;
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assert(mixer);
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assert((int)mixer->getSoundBufSize() == len);
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// Lock mutex, to ensure our data is not overwritten by the producer thread
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g_system->lockMutex((OSystem::MutexRef)mixer->getSoundMutex());
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// Copy data from the current sound buffer
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memcpy(samples, mixer->getActiveSoundBuf(), len);
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// Unlock mutex and wake up the produced thread
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g_system->unlockMutex((OSystem::MutexRef)mixer->getSoundMutex());
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SDL_CondSignal(mixer->getSoundCond());
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}
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#else
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void SdlMixerImpl::mixSdlCallback(void *sys, byte *samples, int len) {
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Audio::MixerImpl *mixer = (Audio::MixerImpl *)sys;
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assert(mixer);
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mixer->mixCallback(samples, len);
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manager->callbackHandler(samples, len);
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}
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#endif
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#endif
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#include "sound/mixer_intern.h"
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#if defined(MACOSX)
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// On Mac OS X, we need to double buffer the audio buffer, else anything
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// which produces sampled data with high latency (like the MT-32 emulator)
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// will sound terribly.
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// This could be enabled for more / most ports in the future, but needs some
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// testing.
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#define MIXER_DOUBLE_BUFFERING 1
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#endif
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class SdlMixerImpl : public Audio::MixerImpl {
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class SdlMixerManager {
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public:
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SdlMixerManager();
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~SdlMixerManager();
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SdlMixerImpl(OSystem *system);
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~SdlMixerImpl();
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virtual void init();
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Audio::Mixer *getMixer() { return (Audio::Mixer *)_mixer; }
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protected:
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Audio::MixerImpl *_mixer;
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SDL_AudioSpec _obtainedRate;
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bool _openAudio;
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uint getSamplesPerSec();
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virtual SDL_AudioSpec getAudioSpec();
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virtual void startAudio();
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static void mixSdlCallback(void *s, byte *samples, int len);
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#ifdef MIXER_DOUBLE_BUFFERING
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SDL_mutex *_soundMutex;
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SDL_cond *_soundCond;
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SDL_Thread *_soundThread;
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bool _soundThreadIsRunning;
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bool _soundThreadShouldQuit;
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byte _activeSoundBuf;
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uint _soundBufSize;
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byte *_soundBuffers[2];
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void mixerProducerThread();
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static int SDLCALL mixerProducerThreadEntry(void *arg);
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void initThreadedMixer(uint bufSize);
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void deinitThreadedMixer();
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public:
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SDL_mutex *getSoundMutex() { return _soundMutex; }
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SDL_cond *getSoundCond() { return _soundCond; }
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uint getSoundBufSize() { return _soundBufSize; }
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byte *getActiveSoundBuf() { return _soundBuffers[_activeSoundBuf]; }
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#endif
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virtual void callbackHandler(byte *samples, int len);
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static void sdlCallback(void *this_, byte *samples, int len);
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};
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#endif
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@ -34,7 +34,6 @@
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#include "backends/audiocd/sdl/sdl-audiocd.h"
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#include "backends/events/sdl/sdl-events.h"
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#include "backends/mutex/sdl/sdl-mutex.h"
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#include "backends/mixer/sdl/sdl-mixer.h"
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#include "backends/timer/sdl/sdl-timer.h"
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#include "icons/scummvm.xpm"
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@ -46,7 +45,8 @@
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OSystem_SDL::OSystem_SDL()
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:
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_inited(false),
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_initedSDL(false) {
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_initedSDL(false),
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_mixerManager(0) {
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}
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|
@ -72,8 +72,12 @@ void OSystem_SDL::initBackend() {
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if (_savefileManager == 0)
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_savefileManager = new DefaultSaveFileManager();
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if (_mixer == 0)
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_mixer = new SdlMixerImpl(this);
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if (_mixerManager == 0) {
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_mixerManager = new SdlMixerManager();
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// Setup and start mixer
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_mixerManager->init();
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}
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||||
if (_timerManager == 0)
|
||||
_timerManager = new SdlTimerManager();
|
||||
|
@ -166,8 +170,8 @@ void OSystem_SDL::deinit() {
|
|||
_graphicsManager = 0;
|
||||
delete _audiocdManager;
|
||||
_audiocdManager = 0;
|
||||
delete _mixer;
|
||||
_mixer = 0;
|
||||
delete _mixerManager;
|
||||
_mixerManager = 0;
|
||||
delete _timerManager;
|
||||
_timerManager = 0;
|
||||
delete _mutexManager;
|
||||
|
@ -263,3 +267,8 @@ void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
|
|||
td.tm_mon = t.tm_mon;
|
||||
td.tm_year = t.tm_year;
|
||||
}
|
||||
|
||||
Audio::Mixer *OSystem_SDL::getMixer() {
|
||||
assert(_mixerManager);
|
||||
return _mixerManager->getMixer();
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
|
||||
#include "backends/modular-backend.h"
|
||||
#include "backends/graphics/sdl/sdl-graphics.h"
|
||||
#include "backends/mixer/sdl/sdl-mixer.h"
|
||||
|
||||
class OSystem_SDL : public ModularBackend {
|
||||
public:
|
||||
|
@ -61,9 +62,12 @@ public:
|
|||
virtual void delayMillis(uint msecs);
|
||||
virtual void getTimeAndDate(TimeDate &td) const;
|
||||
|
||||
virtual Audio::Mixer *getMixer();
|
||||
|
||||
protected:
|
||||
bool _inited;
|
||||
bool _initedSDL;
|
||||
SdlMixerManager *_mixerManager;
|
||||
|
||||
virtual void initSDL();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue