winCE part 2 - still gui.cpp and scummvm.cpp left
svn-id: r3752
This commit is contained in:
parent
d8ca3d2987
commit
d8adad386f
6 changed files with 319 additions and 14 deletions
227
saveload.cpp
227
saveload.cpp
|
@ -30,8 +30,24 @@ struct SaveGameHeader {
|
|||
char name[32];
|
||||
};
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
|
||||
// Support for "old" savegames (made with 2501 CVS build)
|
||||
// Can be useful for other ports too :)
|
||||
|
||||
#define VER_V8 8
|
||||
#define VER_V7 7
|
||||
|
||||
#define CURRENT_VER VER_V8
|
||||
|
||||
static uint32 _current_version = CURRENT_VER;
|
||||
|
||||
#else
|
||||
|
||||
#define CURRENT_VER 7
|
||||
|
||||
#endif
|
||||
|
||||
bool Scumm::saveState(int slot, bool compat) {
|
||||
char filename[256];
|
||||
SerializerStream out;
|
||||
|
@ -47,7 +63,16 @@ bool Scumm::saveState(int slot, bool compat) {
|
|||
|
||||
hdr.type = MKID('SCVM');
|
||||
hdr.size = 0;
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
|
||||
hdr.ver = _current_version;
|
||||
|
||||
#else
|
||||
|
||||
hdr.ver = CURRENT_VER;
|
||||
|
||||
#endif
|
||||
|
||||
out.fwrite(&hdr, sizeof(hdr), 1);
|
||||
|
||||
|
@ -79,12 +104,27 @@ bool Scumm::loadState(int slot, bool compat) {
|
|||
return false;
|
||||
}
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
|
||||
if (hdr.ver != VER_V8 && hdr.ver != VER_V7) {
|
||||
|
||||
#else
|
||||
|
||||
if (hdr.ver != CURRENT_VER) {
|
||||
|
||||
#endif
|
||||
|
||||
warning("Invalid version of '%s'", filename);
|
||||
out.fclose();
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
|
||||
_current_version = hdr.ver;
|
||||
|
||||
#endif
|
||||
|
||||
memcpy(_saveLoadName, hdr.name, sizeof(hdr.name));
|
||||
|
||||
pauseSounds(true);
|
||||
|
@ -144,14 +184,24 @@ bool Scumm::loadState(int slot, bool compat) {
|
|||
}
|
||||
|
||||
void Scumm::makeSavegameName(char *out, int slot, bool compatible) {
|
||||
|
||||
#ifndef _WIN32_WCE
|
||||
|
||||
#if !defined(__APPLE__CW)
|
||||
const char *dir = getenv("SCUMMVM_SAVEPATH");
|
||||
if (dir==NULL) dir="";
|
||||
#else
|
||||
const char *dir = "";
|
||||
#endif
|
||||
|
||||
/* snprintf should be used here, but it's not portable enough */
|
||||
sprintf(out, "%s%s.%c%.2d", dir, _exe_name, compatible ? 'c': 's', slot);
|
||||
|
||||
#else
|
||||
|
||||
sprintf(out, "%s%s.%c%.2d", _savegame_dir, _exe_name, compatible ? 'c': 's', slot);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Scumm::getSavegameName(int slot, char *desc) {
|
||||
|
@ -172,8 +222,17 @@ bool Scumm::getSavegameName(int slot, char *desc) {
|
|||
strcpy(desc, "Invalid savegame");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (hdr.ver != CURRENT_VER) {
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
|
||||
if (hdr.ver != VER_V8 && hdr.ver != VER_V7) {
|
||||
|
||||
#else
|
||||
|
||||
if (hdr.ver != CURRENT_VER) {
|
||||
|
||||
#endif
|
||||
|
||||
strcpy(desc, "Invalid version");
|
||||
return false;
|
||||
}
|
||||
|
@ -306,7 +365,130 @@ void Scumm::saveOrLoad(Serializer *s) {
|
|||
MKEND()
|
||||
};
|
||||
|
||||
const SaveLoadEntry mainEntries[] = {
|
||||
#ifdef _WIN32_WCE
|
||||
|
||||
const SaveLoadEntry mainEntries1[] = {
|
||||
MKLINE(Scumm,_scrWidth,sleUint16),
|
||||
MKLINE(Scumm,_scrHeight,sleUint16),
|
||||
MKLINE(Scumm,_ENCD_offs,sleUint32),
|
||||
MKLINE(Scumm,_EXCD_offs,sleUint32),
|
||||
MKLINE(Scumm,_IM00_offs,sleUint32),
|
||||
MKLINE(Scumm,_CLUT_offs,sleUint32),
|
||||
MKLINE(Scumm,_EPAL_offs,sleUint32),
|
||||
MKLINE(Scumm,_PALS_offs,sleUint32),
|
||||
MKLINE(Scumm,_curPalIndex,sleByte),
|
||||
MKLINE(Scumm,_currentRoom,sleByte),
|
||||
MKLINE(Scumm,_roomResource,sleByte),
|
||||
MKLINE(Scumm,_numObjectsInRoom,sleByte),
|
||||
MKLINE(Scumm,_currentScript,sleByte),
|
||||
MKARRAY(Scumm,_localScriptList[0],sleUint32,NUM_LOCALSCRIPT),
|
||||
MKARRAY(Scumm,vm.localvar[0][0],sleUint16,NUM_SCRIPT_SLOT*17),
|
||||
MKARRAY(Scumm,_resourceMapper[0],sleByte,128),
|
||||
MKARRAY(Scumm,charset._colorMap[0],sleByte,16),
|
||||
MKARRAY(Scumm,_charsetData[0][0],sleByte,10*16),
|
||||
MKLINE(Scumm,_curExecScript,sleUint16),
|
||||
MKEND()
|
||||
};
|
||||
|
||||
const SaveLoadEntry mainEntries2V8[] = {
|
||||
|
||||
MKLINE(Scumm,camera._dest.x,sleInt16),
|
||||
MKLINE(Scumm,camera._dest.y,sleInt16),
|
||||
MKLINE(Scumm,camera._cur.x,sleInt16),
|
||||
MKLINE(Scumm,camera._cur.y,sleInt16),
|
||||
MKLINE(Scumm,camera._last.x,sleInt16),
|
||||
MKLINE(Scumm,camera._last.y,sleInt16),
|
||||
MKLINE(Scumm,camera._accel.x,sleInt16),
|
||||
MKLINE(Scumm,camera._accel.y,sleInt16),
|
||||
MKLINE(Scumm,_screenStartStrip,sleInt16),
|
||||
MKLINE(Scumm,_screenEndStrip,sleInt16),
|
||||
MKLINE(Scumm,camera._mode,sleByte),
|
||||
MKLINE(Scumm,camera._follows,sleByte),
|
||||
MKLINE(Scumm,camera._leftTrigger,sleInt16),
|
||||
MKLINE(Scumm,camera._rightTrigger,sleInt16),
|
||||
MKLINE(Scumm,camera._movingToActor,sleUint16),
|
||||
MKEND()
|
||||
};
|
||||
|
||||
const SaveLoadEntry mainEntries2V7[] = {
|
||||
MKLINE(Scumm,camera._dest.x,sleInt16),
|
||||
MKLINE(Scumm,camera._cur.x,sleInt16),
|
||||
MKLINE(Scumm,camera._last.x,sleInt16),
|
||||
MKLINE(Scumm,_screenStartStrip,sleInt16),
|
||||
MKLINE(Scumm,_screenEndStrip,sleInt16),
|
||||
MKLINE(Scumm,camera._mode,sleByte),
|
||||
MKLINE(Scumm,camera._follows,sleByte),
|
||||
MKLINE(Scumm,camera._leftTrigger,sleInt16),
|
||||
MKLINE(Scumm,camera._rightTrigger,sleInt16),
|
||||
MKLINE(Scumm,camera._movingToActor,sleUint16),
|
||||
MKEND()
|
||||
};
|
||||
|
||||
const SaveLoadEntry mainEntries3[] = {
|
||||
|
||||
MKLINE(Scumm,_actorToPrintStrFor,sleByte),
|
||||
MKLINE(Scumm,_charsetColor,sleByte),
|
||||
/* XXX Convert into word next time format changes */
|
||||
MKLINE(Scumm,charset._bufPos,sleByte),
|
||||
MKLINE(Scumm,_haveMsg,sleByte),
|
||||
MKLINE(Scumm,_useTalkAnims,sleByte),
|
||||
|
||||
MKLINE(Scumm,_talkDelay,sleInt16),
|
||||
MKLINE(Scumm,_defaultTalkDelay,sleInt16),
|
||||
MKLINE(Scumm,_numInMsgStack,sleInt16),
|
||||
MKLINE(Scumm,_sentenceNum,sleByte),
|
||||
|
||||
MKLINE(Scumm,vm.cutSceneStackPointer,sleByte),
|
||||
MKARRAY(Scumm,vm.cutScenePtr[0],sleUint32,5),
|
||||
MKARRAY(Scumm,vm.cutSceneScript[0],sleByte,5),
|
||||
MKARRAY(Scumm,vm.cutSceneData[0],sleInt16,5),
|
||||
MKLINE(Scumm,vm.cutSceneScriptIndex,sleInt16),
|
||||
|
||||
/* nest */
|
||||
MKLINE(Scumm,_numNestedScripts,sleByte),
|
||||
MKLINE(Scumm,_userPut,sleByte),
|
||||
MKLINE(Scumm,_cursorState,sleByte),
|
||||
MKLINE(Scumm,gdi._cursorActive,sleByte),
|
||||
MKLINE(Scumm,gdi._currentCursor,sleByte),
|
||||
|
||||
MKLINE(Scumm,_doEffect,sleByte),
|
||||
MKLINE(Scumm,_switchRoomEffect,sleByte),
|
||||
MKLINE(Scumm,_newEffect,sleByte),
|
||||
MKLINE(Scumm,_switchRoomEffect2,sleByte),
|
||||
MKLINE(Scumm,_BgNeedsRedraw,sleByte),
|
||||
|
||||
MKARRAY(Scumm,gfxUsageBits[0],sleUint32,200),
|
||||
MKLINE(Scumm,gdi._transparency,sleByte),
|
||||
MKARRAY(Scumm,_currentPalette[0],sleByte,768),
|
||||
/* virtscr */
|
||||
|
||||
MKARRAY(Scumm,charset._buffer[0],sleByte,256),
|
||||
|
||||
MKLINE(Scumm,_egoPositioned,sleByte),
|
||||
|
||||
MKARRAY(Scumm,gdi._imgBufOffs[0],sleUint16,4),
|
||||
MKLINE(Scumm,gdi._numZBuffer,sleByte),
|
||||
|
||||
MKLINE(Scumm,_screenEffectFlag,sleByte),
|
||||
|
||||
MKLINE(Scumm,_randSeed1,sleUint32),
|
||||
MKLINE(Scumm,_randSeed2,sleUint32),
|
||||
|
||||
/* XXX: next time the save game format changes,
|
||||
* convert _shakeEnabled to boolean and add a _shakeFrame field */
|
||||
MKLINE(Scumm,_shakeEnabled,sleInt16),
|
||||
|
||||
MKLINE(Scumm,_keepText,sleByte),
|
||||
|
||||
MKLINE(Scumm,_screenB,sleUint16),
|
||||
MKLINE(Scumm,_screenH,sleUint16),
|
||||
|
||||
MKEND()
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
const SaveLoadEntry mainEntries[] = {
|
||||
MKLINE(Scumm,_scrWidth,sleUint16),
|
||||
MKLINE(Scumm,_scrHeight,sleUint16),
|
||||
MKLINE(Scumm,_ENCD_offs,sleUint32),
|
||||
|
@ -403,6 +585,8 @@ void Scumm::saveOrLoad(Serializer *s) {
|
|||
MKEND()
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
const SaveLoadEntry scriptSlotEntries[] = {
|
||||
MKLINE(ScriptSlot,offs,sleUint32),
|
||||
MKLINE(ScriptSlot,delay,sleInt32),
|
||||
|
@ -468,9 +652,30 @@ void Scumm::saveOrLoad(Serializer *s) {
|
|||
int var120Backup;
|
||||
int var98Backup;
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
|
||||
s->saveLoadEntries(this, mainEntries1);
|
||||
s->saveLoadEntries(this, (_current_version == VER_V8 ? mainEntries2V8 : mainEntries2V7));
|
||||
s->saveLoadEntries(this, mainEntries3);
|
||||
|
||||
#else
|
||||
|
||||
s->saveLoadEntries(this,mainEntries);
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
|
||||
// Probably not necessary anymore with latest NUM_ACTORS values
|
||||
|
||||
s->saveLoadArrayOf(actor, (_current_version == VER_V8 ? NUM_ACTORS : 13), sizeof(actor[0]), actorEntries);
|
||||
|
||||
#else
|
||||
|
||||
s->saveLoadArrayOf(actor, NUM_ACTORS, sizeof(actor[0]), actorEntries);
|
||||
|
||||
#endif
|
||||
|
||||
s->saveLoadArrayOf(vm.slot, NUM_SCRIPT_SLOT, sizeof(vm.slot[0]), scriptSlotEntries);
|
||||
s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries);
|
||||
s->saveLoadArrayOf(_verbs, _numVerbs, sizeof(_verbs[0]), verbEntries);
|
||||
|
@ -570,6 +775,22 @@ void Serializer::saveLoadBytes(void *b, int len) {
|
|||
_saveLoadStream.fread(b, 1, len);
|
||||
}
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
|
||||
// Perhaps not necessary anymore with latest checks
|
||||
|
||||
bool Serializer::checkEOFLoadStream() {
|
||||
if (!fseek(_saveLoadStream.out, 1, SEEK_CUR))
|
||||
return true;
|
||||
if (feof(_saveLoadStream.out))
|
||||
return true;
|
||||
fseek(_saveLoadStream.out, -1, SEEK_CUR);
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
void Serializer::saveUint32(uint32 d) {
|
||||
uint32 e = FROM_LE_32(d);
|
||||
saveLoadBytes(&e,4);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue