winCE part 2 - still gui.cpp and scummvm.cpp left

svn-id: r3752
This commit is contained in:
James Brown 2002-03-14 14:45:04 +00:00
parent d8ca3d2987
commit d8adad386f
6 changed files with 319 additions and 14 deletions

56
gapi_keys.h Normal file
View file

@ -0,0 +1,56 @@
#ifdef _WIN32_WCE
typedef void (*pAction)();
enum ActionType {
ACTION_NONE = 0,
ACTION_PAUSE = 1,
ACTION_SAVE = 2,
ACTION_QUIT = 3,
ACTION_SKIP = 4,
ACTION_HIDE = 5,
ACTION_KEYBOARD = 6,
ACTION_SOUND = 7,
ACTION_RIGHTCLICK = 8
};
struct oneAction {
unsigned char action_key;
int action_type;
};
#define NUMBER_ACTIONS 5
#define TOTAL_ACTIONS 8
#define GAPI_KEY_BASE 1000
#define GAPI_KEY_VKA 1
#define GAPI_KEY_VKB 2
#define GAPI_KEY_VKC 3
#define GAPI_KEY_VKSTART 4
#define GAPI_KEY_CALENDAR 5
#define GAPI_KEY_CONTACTS 6
#define GAPI_KEY_INBOX 7
#define GAPI_KEY_ITASK 8
#define INTERNAL_KEY_CALENDAR 0xc1
#define INTERNAL_KEY_CONTACTS 0xc2
#define INTERNAL_KEY_INBOX 0xc3
#define INTERNAL_KEY_ITASK 0xc4
void GAPIKeysInit(pAction*);
void GAPIKeysGetReference(void);
const unsigned char getGAPIKeyMapping(short);
const char* getGAPIKeyName(unsigned char);
struct oneAction* getAction(int);
void processAction (short);
void clearActionKey (unsigned char);
const unsigned char* getActionKeys(void);
void setActionKeys(unsigned char *);
const char* getActionName(int);
void setActionTypes(unsigned char *);
const unsigned char* getActionTypes();
void setNextType(int);
void setPreviousType(int);
#endif

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@ -1159,7 +1159,9 @@ void Scumm::drawEnqueuedObject(EnqueuedObject *eo) {
assert(ptr);
ptr = findResource(IMxx_tags[eo->l], ptr);
assert(ptr);
// assert(ptr);
if (!ptr) /* FIXME: Sam and Max highway subgame */
return;
bomp = findResourceData(MKID('BOMP'), ptr);
bdd.srcwidth = READ_LE_UINT16(&((BompHeader*)bomp)->width);

View file

@ -30,8 +30,24 @@ struct SaveGameHeader {
char name[32];
};
#ifdef _WIN32_WCE
// Support for "old" savegames (made with 2501 CVS build)
// Can be useful for other ports too :)
#define VER_V8 8
#define VER_V7 7
#define CURRENT_VER VER_V8
static uint32 _current_version = CURRENT_VER;
#else
#define CURRENT_VER 7
#endif
bool Scumm::saveState(int slot, bool compat) {
char filename[256];
SerializerStream out;
@ -47,7 +63,16 @@ bool Scumm::saveState(int slot, bool compat) {
hdr.type = MKID('SCVM');
hdr.size = 0;
#ifdef _WIN32_WCE
hdr.ver = _current_version;
#else
hdr.ver = CURRENT_VER;
#endif
out.fwrite(&hdr, sizeof(hdr), 1);
@ -79,12 +104,27 @@ bool Scumm::loadState(int slot, bool compat) {
return false;
}
#ifdef _WIN32_WCE
if (hdr.ver != VER_V8 && hdr.ver != VER_V7) {
#else
if (hdr.ver != CURRENT_VER) {
#endif
warning("Invalid version of '%s'", filename);
out.fclose();
return false;
}
#ifdef _WIN32_WCE
_current_version = hdr.ver;
#endif
memcpy(_saveLoadName, hdr.name, sizeof(hdr.name));
pauseSounds(true);
@ -144,14 +184,24 @@ bool Scumm::loadState(int slot, bool compat) {
}
void Scumm::makeSavegameName(char *out, int slot, bool compatible) {
#ifndef _WIN32_WCE
#if !defined(__APPLE__CW)
const char *dir = getenv("SCUMMVM_SAVEPATH");
if (dir==NULL) dir="";
#else
const char *dir = "";
#endif
/* snprintf should be used here, but it's not portable enough */
sprintf(out, "%s%s.%c%.2d", dir, _exe_name, compatible ? 'c': 's', slot);
#else
sprintf(out, "%s%s.%c%.2d", _savegame_dir, _exe_name, compatible ? 'c': 's', slot);
#endif
}
bool Scumm::getSavegameName(int slot, char *desc) {
@ -172,8 +222,17 @@ bool Scumm::getSavegameName(int slot, char *desc) {
strcpy(desc, "Invalid savegame");
return false;
}
if (hdr.ver != CURRENT_VER) {
#ifdef _WIN32_WCE
if (hdr.ver != VER_V8 && hdr.ver != VER_V7) {
#else
if (hdr.ver != CURRENT_VER) {
#endif
strcpy(desc, "Invalid version");
return false;
}
@ -306,7 +365,130 @@ void Scumm::saveOrLoad(Serializer *s) {
MKEND()
};
const SaveLoadEntry mainEntries[] = {
#ifdef _WIN32_WCE
const SaveLoadEntry mainEntries1[] = {
MKLINE(Scumm,_scrWidth,sleUint16),
MKLINE(Scumm,_scrHeight,sleUint16),
MKLINE(Scumm,_ENCD_offs,sleUint32),
MKLINE(Scumm,_EXCD_offs,sleUint32),
MKLINE(Scumm,_IM00_offs,sleUint32),
MKLINE(Scumm,_CLUT_offs,sleUint32),
MKLINE(Scumm,_EPAL_offs,sleUint32),
MKLINE(Scumm,_PALS_offs,sleUint32),
MKLINE(Scumm,_curPalIndex,sleByte),
MKLINE(Scumm,_currentRoom,sleByte),
MKLINE(Scumm,_roomResource,sleByte),
MKLINE(Scumm,_numObjectsInRoom,sleByte),
MKLINE(Scumm,_currentScript,sleByte),
MKARRAY(Scumm,_localScriptList[0],sleUint32,NUM_LOCALSCRIPT),
MKARRAY(Scumm,vm.localvar[0][0],sleUint16,NUM_SCRIPT_SLOT*17),
MKARRAY(Scumm,_resourceMapper[0],sleByte,128),
MKARRAY(Scumm,charset._colorMap[0],sleByte,16),
MKARRAY(Scumm,_charsetData[0][0],sleByte,10*16),
MKLINE(Scumm,_curExecScript,sleUint16),
MKEND()
};
const SaveLoadEntry mainEntries2V8[] = {
MKLINE(Scumm,camera._dest.x,sleInt16),
MKLINE(Scumm,camera._dest.y,sleInt16),
MKLINE(Scumm,camera._cur.x,sleInt16),
MKLINE(Scumm,camera._cur.y,sleInt16),
MKLINE(Scumm,camera._last.x,sleInt16),
MKLINE(Scumm,camera._last.y,sleInt16),
MKLINE(Scumm,camera._accel.x,sleInt16),
MKLINE(Scumm,camera._accel.y,sleInt16),
MKLINE(Scumm,_screenStartStrip,sleInt16),
MKLINE(Scumm,_screenEndStrip,sleInt16),
MKLINE(Scumm,camera._mode,sleByte),
MKLINE(Scumm,camera._follows,sleByte),
MKLINE(Scumm,camera._leftTrigger,sleInt16),
MKLINE(Scumm,camera._rightTrigger,sleInt16),
MKLINE(Scumm,camera._movingToActor,sleUint16),
MKEND()
};
const SaveLoadEntry mainEntries2V7[] = {
MKLINE(Scumm,camera._dest.x,sleInt16),
MKLINE(Scumm,camera._cur.x,sleInt16),
MKLINE(Scumm,camera._last.x,sleInt16),
MKLINE(Scumm,_screenStartStrip,sleInt16),
MKLINE(Scumm,_screenEndStrip,sleInt16),
MKLINE(Scumm,camera._mode,sleByte),
MKLINE(Scumm,camera._follows,sleByte),
MKLINE(Scumm,camera._leftTrigger,sleInt16),
MKLINE(Scumm,camera._rightTrigger,sleInt16),
MKLINE(Scumm,camera._movingToActor,sleUint16),
MKEND()
};
const SaveLoadEntry mainEntries3[] = {
MKLINE(Scumm,_actorToPrintStrFor,sleByte),
MKLINE(Scumm,_charsetColor,sleByte),
/* XXX Convert into word next time format changes */
MKLINE(Scumm,charset._bufPos,sleByte),
MKLINE(Scumm,_haveMsg,sleByte),
MKLINE(Scumm,_useTalkAnims,sleByte),
MKLINE(Scumm,_talkDelay,sleInt16),
MKLINE(Scumm,_defaultTalkDelay,sleInt16),
MKLINE(Scumm,_numInMsgStack,sleInt16),
MKLINE(Scumm,_sentenceNum,sleByte),
MKLINE(Scumm,vm.cutSceneStackPointer,sleByte),
MKARRAY(Scumm,vm.cutScenePtr[0],sleUint32,5),
MKARRAY(Scumm,vm.cutSceneScript[0],sleByte,5),
MKARRAY(Scumm,vm.cutSceneData[0],sleInt16,5),
MKLINE(Scumm,vm.cutSceneScriptIndex,sleInt16),
/* nest */
MKLINE(Scumm,_numNestedScripts,sleByte),
MKLINE(Scumm,_userPut,sleByte),
MKLINE(Scumm,_cursorState,sleByte),
MKLINE(Scumm,gdi._cursorActive,sleByte),
MKLINE(Scumm,gdi._currentCursor,sleByte),
MKLINE(Scumm,_doEffect,sleByte),
MKLINE(Scumm,_switchRoomEffect,sleByte),
MKLINE(Scumm,_newEffect,sleByte),
MKLINE(Scumm,_switchRoomEffect2,sleByte),
MKLINE(Scumm,_BgNeedsRedraw,sleByte),
MKARRAY(Scumm,gfxUsageBits[0],sleUint32,200),
MKLINE(Scumm,gdi._transparency,sleByte),
MKARRAY(Scumm,_currentPalette[0],sleByte,768),
/* virtscr */
MKARRAY(Scumm,charset._buffer[0],sleByte,256),
MKLINE(Scumm,_egoPositioned,sleByte),
MKARRAY(Scumm,gdi._imgBufOffs[0],sleUint16,4),
MKLINE(Scumm,gdi._numZBuffer,sleByte),
MKLINE(Scumm,_screenEffectFlag,sleByte),
MKLINE(Scumm,_randSeed1,sleUint32),
MKLINE(Scumm,_randSeed2,sleUint32),
/* XXX: next time the save game format changes,
* convert _shakeEnabled to boolean and add a _shakeFrame field */
MKLINE(Scumm,_shakeEnabled,sleInt16),
MKLINE(Scumm,_keepText,sleByte),
MKLINE(Scumm,_screenB,sleUint16),
MKLINE(Scumm,_screenH,sleUint16),
MKEND()
};
#else
const SaveLoadEntry mainEntries[] = {
MKLINE(Scumm,_scrWidth,sleUint16),
MKLINE(Scumm,_scrHeight,sleUint16),
MKLINE(Scumm,_ENCD_offs,sleUint32),
@ -403,6 +585,8 @@ void Scumm::saveOrLoad(Serializer *s) {
MKEND()
};
#endif
const SaveLoadEntry scriptSlotEntries[] = {
MKLINE(ScriptSlot,offs,sleUint32),
MKLINE(ScriptSlot,delay,sleInt32),
@ -468,9 +652,30 @@ void Scumm::saveOrLoad(Serializer *s) {
int var120Backup;
int var98Backup;
#ifdef _WIN32_WCE
s->saveLoadEntries(this, mainEntries1);
s->saveLoadEntries(this, (_current_version == VER_V8 ? mainEntries2V8 : mainEntries2V7));
s->saveLoadEntries(this, mainEntries3);
#else
s->saveLoadEntries(this,mainEntries);
#endif
#ifdef _WIN32_WCE
// Probably not necessary anymore with latest NUM_ACTORS values
s->saveLoadArrayOf(actor, (_current_version == VER_V8 ? NUM_ACTORS : 13), sizeof(actor[0]), actorEntries);
#else
s->saveLoadArrayOf(actor, NUM_ACTORS, sizeof(actor[0]), actorEntries);
#endif
s->saveLoadArrayOf(vm.slot, NUM_SCRIPT_SLOT, sizeof(vm.slot[0]), scriptSlotEntries);
s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries);
s->saveLoadArrayOf(_verbs, _numVerbs, sizeof(_verbs[0]), verbEntries);
@ -570,6 +775,22 @@ void Serializer::saveLoadBytes(void *b, int len) {
_saveLoadStream.fread(b, 1, len);
}
#ifdef _WIN32_WCE
// Perhaps not necessary anymore with latest checks
bool Serializer::checkEOFLoadStream() {
if (!fseek(_saveLoadStream.out, 1, SEEK_CUR))
return true;
if (feof(_saveLoadStream.out))
return true;
fseek(_saveLoadStream.out, -1, SEEK_CUR);
return false;
}
#endif
void Serializer::saveUint32(uint32 d) {
uint32 e = FROM_LE_32(d);
saveLoadBytes(&e,4);

21
scumm.h
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@ -28,8 +28,13 @@
#define Point SCUMM_Point
#endif
#define SCUMMVM_VERSION "0.1.0 devel"
#define SCUMMVM_VERSION "0.2.0 devel"
#ifdef _WIN32_WCE
// Additional build information for easier bug report
#define POCKETSCUMM_BUILD "031302"
#define SCUMMVM_CVS "031002"
#endif
#define SWAP(a,b) do{int tmp=a; a=b; b=tmp; } while(0)
#define ARRAYSIZE(x) (sizeof(x)/sizeof(x[0]))
@ -48,7 +53,8 @@ enum {
NUM_SCRIPT_SLOT = 25,
NUM_LOCALSCRIPT = 60,
NUM_SHADOW_PALETTE = 8,
MAX_ACTORS = 30
MAX_ACTORS = 30,
KEY_SET_OPTIONS = 3456 // WinCE
};
enum {
@ -890,7 +896,7 @@ struct Scumm {
void *_sfxFile;
char *_exe_name;
char *_gameDataPath;
char *_savegame_dir;
int akos_findManyDirection(int16 ManyDirection, uint16 facing);
byte _saveLoadFlag;
@ -901,7 +907,7 @@ struct Scumm {
byte _resFilePathId;
bool _soundsPaused;
bool _soundsPaused2;
bool _useTalkAnims;
char *_resFilePrefix;
@ -1071,7 +1077,11 @@ struct Scumm {
int16 _palManipStart;
int16 _palManipEnd;
int16 _palManipCounter;
int16 _palManipCounter;
int16 _sound_volume_master;
int16 _sound_volume_music;
int16 _sound_volume_sfx;
struct {
byte mode[rtNumTypes];
@ -1746,6 +1756,7 @@ struct Scumm {
void removeObjectFromRoom(int obj);
void decodeParseString();
void pauseGame(bool user);
// FIXME void setOptions(void);
void shutDown(int i);
void lock(int type, int i);
void unlock(int type, int i);

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@ -124,7 +124,12 @@ void AdlibSoundDriver::init(SoundEngine *eng) {
}
_adlib_reg_cache = (byte*)calloc(256,1);
_opl = OPLCreate(OPL_TYPE_YM3812,3579545,22050);
#ifdef _WIN32_WCE // Poor WIN32 won't handle 22050 well !
_opl = OPLCreate(OPL_TYPE_YM3812,3579545,11025);
#else
_opl = OPLCreate(OPL_TYPE_YM3812,3579545,22050);
#endif
adlib_write(1,0x20);
adlib_write(8,0x40);
adlib_write(0xBD, 0x00);

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@ -28,12 +28,17 @@ int num_mix;
#define TICKS_PER_BEAT 480
#ifdef USE_ADLIB
#define TEMPO_BASE 0x1924E0
#define HARDWARE_TYPE 1
#ifdef _WIN32_WCE
#define TEMPO_BASE 0x1F0000 * 2 // Sampled down to 11 kHz
#else
#define TEMPO_BASE 0x1924E0
#endif
#define HARDWARE_TYPE 1
#else
#define TEMPO_BASE 0x400000
#define HARDWARE_TYPE 5
#define TEMPO_BASE 0x400000
#define HARDWARE_TYPE 5
#endif
#define SYSEX_ID 0x7D
#define SPECIAL_CHANNEL 9
@ -2111,6 +2116,11 @@ int SoundEngine::save_or_load(Serializer *ser) {
stop_all_sounds();
}
#ifdef _WIN32_WCE // Don't break savegames made with andys' build
if (!ser->isSaving() && ser->checkEOFLoadStream())
return 0;
#endif
ser->_ref_me = this;
ser->_saveload_ref = ser->isSaving() ? ((void*)&saveReference) : ((void*)&loadReference);