MACVENTURE: Remove leftover comments and document magic constants

This commit is contained in:
Borja Lorente 2016-08-17 15:46:00 +02:00
parent 19c7bcf9d4
commit d8e4d18f7a
7 changed files with 22 additions and 60 deletions

View file

@ -187,6 +187,7 @@ void Gui::draw() {
drawDraggedObject();
drawDialog();
// TODO: When window titles with custom borders are in MacGui, this should be used.
//drawWindowTitle(kMainGameWindow, _mainGameWindow->getSurface());
}
@ -408,7 +409,9 @@ bool Gui::loadMenus() {
char *title;
/* Skip menuID, width, height, resourceID, placeholder */
for (int skip = 0; skip < 5; skip++) { res->readUint16BE(); }
for (int skip = 0; skip < 5; skip++) {
res->readUint16BE();
}
titleLength = res->readByte();
title = new char[titleLength + 1];
res->read(title, titleLength);
@ -518,7 +521,7 @@ bool Gui::loadControls() {
data.scrollMax = res->readUint16BE();
data.scrollMin = res->readUint16BE();
data.cdef = res->readUint16BE();
data.refcon = (ControlAction)res->readUint32BE();//(ControlType)id; id++;
data.refcon = (ControlAction)res->readUint32BE();
data.type = (ControlType)id; id++;
data.titleLength = res->readByte();
if (data.titleLength) {
@ -660,10 +663,6 @@ void Gui::drawExitsWindow() {
}
findWindow(kExitsWindow)->setDirty(true);
// To be deleted
//g_system->copyRectToScreen(srf->getPixels(), srf->pitch, 0, 0, srf->w, srf->h);
//g_system->updateScreen();
}
void Gui::drawConsoleWindow() {
@ -722,21 +721,7 @@ void Gui::drawObjectsInWindow(const WindowData &targetData, Graphics::ManagedSur
}
void Gui::drawWindowTitle(WindowReference target, Graphics::ManagedSurface *surface) {
WindowData &data = findWindowData(target);
BorderBounds border = borderBounds(data.type);
uint left = 10;//getCurrentFont().getStringWidth(data.title) - 10;
uint right = 30;//getCurrentFont().getStringWidth(data.title) + 10;
surface->fillRect(Common::Rect(left, 0, right, border.topOffset - 1), kColorGray);
getCurrentFont().drawString(
surface,
data.title,
0,
right,
right - left,
kColorBlack,
Graphics::kTextAlignCenter);
// TODO: Implement when MacGui supports titles in windows with custom borders.
}
void Gui::drawDraggedObject() {
@ -1290,12 +1275,6 @@ bool Gui::processEvent(Common::Event &event) {
moveDraggedObject(event.mouse);
}
processed = true;
// TEST
//Common::Rect mr = calculateClickRect(event.mouse, _screen.getBounds());
//_screen.fillRect(mr, kColorGreen);
//g_system->copyRectToScreen(_screen.getPixels(), _screen.pitch, 0, 0, _screen.w, _screen.h);
//g_system->updateScreen();
}
processed |= _wm.processEvent(event);