ALL: Drop setupScreen API, use new initGraphics3d from engine API.

Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
This commit is contained in:
Pawel Kolodziejski 2020-10-02 19:14:19 +02:00
parent a38148e428
commit d8f2040dba
30 changed files with 347 additions and 222 deletions

View file

@ -60,5 +60,6 @@ void initGraphicsModes(const Graphics::ModeList &modes);
void initGraphics(int width, int height);
void initGraphics(int width, int height, const Graphics::PixelFormat *format);
void initGraphics(int width, int height, const Common::List<Graphics::PixelFormat> &formatList);
void initGraphics3d(int width, int height, bool fullscreen, bool accel3d); // ResidualVM
#endif