Simplified handleChapterSelectionUpdate()
svn-id: r18983
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d02c35c821
commit
d972e948c3
1 changed files with 2 additions and 14 deletions
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@ -1215,23 +1215,11 @@ void Interface::handleOptionClick(const Point& mousePoint) {
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}
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void Interface::handleChapterSelectionUpdate(const Point& mousePoint) {
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uint16 objectId =ID_NOTHING;
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int16 objectFlags;
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uint16 newObjectId;
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uint16 objectId;
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// FIXME: Original handled more object types here.
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newObjectId = _vm->_actor->hitTest(mousePoint, true);
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if (newObjectId != ID_NOTHING) {
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if (objectTypeId(newObjectId) == kGameObjectObject) {
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objectId = newObjectId;
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objectFlags = 0;
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} else {
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objectId = newObjectId;
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objectFlags = kObjUseWith;
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}
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}
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objectId = _vm->_actor->hitTest(mousePoint, true);
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if (objectId != _vm->_script->_pointerObject) {
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_vm->_script->_pointerObject = objectId;
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