Transferred all previously hard-coded English in-game text to a resource
svn-id: r23831
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parent
7a0eddeedd
commit
d9b5129fb8
11 changed files with 151 additions and 68 deletions
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@ -306,6 +306,7 @@ bool Debugger::cmd_hotspots(int argc, const char **argv) {
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bool Debugger::cmd_hotspot(int argc, const char **argv) {
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Resources &res = Resources::getReference();
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StringData &strings = StringData::getReference();
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StringList &stringList = res.stringList();
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char buffer[MAX_DESC_SIZE];
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HotspotData *hs;
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Hotspot *h;
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@ -351,11 +352,12 @@ bool Debugger::cmd_hotspot(int argc, const char **argv) {
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// List the action set for the character
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for (int action = GET; action <= EXAMINE; ++action) {
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uint16 offset = res.getHotspotAction(hs->actionsOffset, (Action) action);
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const char *actionStr = stringList.getString(action);
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if (offset >= 0x8000) {
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DebugPrintf("%s - Message %xh\n", actionList[action], offset & 0x7ff);
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DebugPrintf("%s - Message %xh\n", actionStr, offset & 0x7ff);
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} else if (offset != 0) {
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DebugPrintf("%s - Script %xh\n", actionList[action], offset);
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DebugPrintf("%s - Script %xh\n", actionStr, offset);
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}
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}
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} else {
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