Transferred all previously hard-coded English in-game text to a resource

svn-id: r23831
This commit is contained in:
Paul Gilbert 2006-09-07 11:21:20 +00:00
parent 7a0eddeedd
commit d9b5129fb8
11 changed files with 151 additions and 68 deletions

View file

@ -28,11 +28,6 @@
namespace Lure {
const char *actionList[] = {NULL, "Get", NULL, "Push", "Pull", "Operate", "Open",
"Close", "Lock", "Unlock", "Use", "Give", "Talk to", "Tell", "Buy",
"Look", "Look at", "Look through", "Ask", NULL, "Drink", "Status",
"Go to", "Return", "Bribe", "Examine"};
const Action sortedActions[] = {ASK, BRIBE, BUY, CLOSE, DRINK, EXAMINE, GET, GIVE,
GO_TO, LOCK, LOOK, LOOK_AT, LOOK_THROUGH, OPEN, OPERATE, PULL, PUSH, RETURN,
STATUS, TALK_TO, TELL, UNLOCK, USE, NONE};
@ -810,6 +805,31 @@ int PausedCharacterList::check(uint16 charId, int numImpinging, uint16 *impingin
return result;
}
// String list resource class
void StringList::load(MemoryBlock *data) {
_data = Memory::allocate(data->size());
_data->copyFrom(data);
_numEntries = READ_LE_UINT16(_data->data());
char *p = (char *) _data->data() + sizeof(uint16);
_entries = (char **) Memory::alloc(_numEntries * sizeof(char *));
for (int index = 0; index < _numEntries; ++index) {
_entries[index] = p;
p += strlen(p) + 1;
}
}
void StringList::clear() {
if (_numEntries != 0) {
Memory::dealloc(_entries);
delete _data;
_numEntries = 0;
}
}
// Field list and miscellaneous variables
ValueTableData::ValueTableData() {