ANDROID: Do not access Surface::pixels directly.
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9179f0b78f
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2 changed files with 7 additions and 7 deletions
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@ -552,7 +552,7 @@ Graphics::Surface *OSystem_Android::lockScreen() {
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GLTHREADCHECK;
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Graphics::Surface *surface = _game_texture->surface();
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assert(surface->pixels);
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assert(surface->getPixels());
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return surface;
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}
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@ -645,7 +645,7 @@ void OSystem_Android::grabOverlay(void *buf, int pitch) {
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assert(surface->format.bytesPerPixel == sizeof(uint16));
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byte *dst = (byte *)buf;
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const byte *src = (const byte *)surface->pixels;
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const byte *src = (const byte *)surface->getPixels();
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uint h = surface->h;
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do {
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@ -233,7 +233,7 @@ void GLESTexture::allocBuffer(GLuint w, GLuint h) {
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_pixels = new byte[w * h * _surface.format.bytesPerPixel];
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assert(_pixels);
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_surface.pixels = _pixels;
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_surface.setPixels(_pixels);
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fillBuffer(0);
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@ -256,7 +256,7 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h,
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}
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void GLESTexture::fillBuffer(uint32 color) {
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assert(_surface.pixels);
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assert(_surface.getPixels());
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if (_pixelFormat.bytesPerPixel == 1 ||
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((color & 0xff) == ((color >> 8) & 0xff)))
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@ -377,7 +377,7 @@ void GLESFakePaletteTexture::allocBuffer(GLuint w, GLuint h) {
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assert(_pixels);
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// fixup surface, for the outside this is a CLUT8 surface
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_surface.pixels = _pixels;
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_surface.setPixels(_pixels);
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fillBuffer(0);
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@ -386,8 +386,8 @@ void GLESFakePaletteTexture::allocBuffer(GLuint w, GLuint h) {
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}
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void GLESFakePaletteTexture::fillBuffer(uint32 color) {
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assert(_surface.pixels);
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memset(_surface.pixels, color & 0xff, _surface.pitch * _surface.h);
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assert(_surface.getPixels());
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memset(_surface.getPixels(), color & 0xff, _surface.pitch * _surface.h);
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setDirty();
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}
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