a few fix for Zak256
svn-id: r3575
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7 changed files with 59 additions and 21 deletions
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@ -185,6 +185,9 @@ void Scumm::CHARSET_1() {
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Actor *a;
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byte *buffer;
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if(_gameId==GID_ZAK256)
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return;
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#if !defined(FULL_THROTTLE)
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if (!_haveMsg || (camera._dest.x>>3) != (camera._cur.x>>3) ||
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camera._cur.x != camera._last.x
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