a few fix for Zak256

svn-id: r3575
This commit is contained in:
Vincent Hamm 2002-02-13 17:33:52 +00:00
parent bb52e5c73e
commit d9ddef19aa
7 changed files with 59 additions and 21 deletions

View file

@ -185,6 +185,9 @@ void Scumm::CHARSET_1() {
Actor *a;
byte *buffer;
if(_gameId==GID_ZAK256)
return;
#if !defined(FULL_THROTTLE)
if (!_haveMsg || (camera._dest.x>>3) != (camera._cur.x>>3) ||
camera._cur.x != camera._last.x