SUPERNOVA: Moves strings to GameManager class

This commit is contained in:
Joseph-Eugene Winzer 2018-01-01 12:50:27 +01:00 committed by Thierry Crozat
parent 6fe9af93f3
commit da3d145819
3 changed files with 12 additions and 10 deletions

View file

@ -273,6 +273,16 @@ static Common::String timeToString(int msec) {
return Common::String(s);
}
StringID GameManager::guiCommands[] = {
kStringCommandGo, kStringCommandLook, kStringCommandTake, kStringCommandOpen, kStringCommandClose,
kStringCommandPress, kStringCommandPull, kStringCommandUse, kStringCommandTalk, kStringCommandGive
};
StringID GameManager::guiStatusCommands[] = {
kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusCommandTake, kStringStatusCommandOpen, kStringStatusCommandClose,
kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk, kStringStatusCommandGive
};
GameManager::GameManager(SupernovaEngine *vm)
: _inventory(_inventoryScroll)
, _vm(vm) {