Add support for saving/loading Arrays/Strings in SCI32. It's possible to save a game in GK1 now via the console, but not load (yet).

svn-id: r47696
This commit is contained in:
Matthew Hoops 2010-01-30 02:03:59 +00:00
parent b01a793e55
commit da46fc9b35
5 changed files with 115 additions and 7 deletions

View file

@ -46,6 +46,10 @@
#include "sci/sound/music.h"
#endif
#ifdef ENABLE_SCI32
#include "sci/graphics/gui32.h"
#endif
namespace Sci {
@ -356,10 +360,11 @@ void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
s.skip(4, VER(12), VER(12)); // obsolete: used to be status_bar_foreground
s.skip(4, VER(12), VER(12)); // obsolete: used to be status_bar_background
if (s.getVersion() >= 13) {
if (s.getVersion() >= 13 && _gui) {
// Save/Load picPort as well (cause sierra sci also does this)
int16 picPortTop, picPortLeft;
Common::Rect picPortRect;
if (s.isSaving())
picPortRect = _gui->getPortPic(picPortTop, picPortLeft);
@ -422,6 +427,72 @@ void syncWithSerializer(Common::Serializer &s, Table<Node>::Entry &obj) {
sync_reg_t(s, obj.value);
}
#ifdef ENABLE_SCI32
template <>
void syncWithSerializer(Common::Serializer &s, Table<SciArray<reg_t> >::Entry &obj) {
s.syncAsSint32LE(obj.next_free);
byte type = 0;
uint32 size = 0;
if (s.isSaving()) {
type = (byte)obj.getType();
size = obj.getSize();
s.syncAsByte(type);
s.syncAsUint32LE(size);
} else {
s.syncAsByte(type);
s.syncAsUint32LE(size);
obj.setType((int8)type);
// HACK: Skip arrays that have a negative type
if ((int8)type < 0)
return;
obj.setSize(size);
}
for (uint32 i = 0; i < size; i++) {
reg_t value;
if (s.isSaving())
value = obj.getValue(i);
sync_reg_t(s, value);
if (s.isLoading())
obj.setValue(i, value);
}
}
template <>
void syncWithSerializer(Common::Serializer &s, Table<SciString>::Entry &obj) {
s.syncAsSint32LE(obj.next_free);
uint32 size = 0;
if (s.isSaving()) {
size = obj.getSize();
s.syncAsUint32LE(size);
} else {
s.syncAsUint32LE(size);
obj.setSize(size);
}
for (uint32 i = 0; i < size; i++) {
char value;
if (s.isSaving())
value = obj.getValue(i);
s.syncAsByte(value);
if (s.isLoading())
obj.setValue(i, value);
}
}
#endif
template <typename T>
void sync_Table(Common::Serializer &s, T &obj) {
s.syncAsSint32LE(obj.first_free);
@ -616,6 +687,22 @@ void SciMusic::saveLoadWithSerializer(Common::Serializer &s) {
}
#endif
#ifdef ENABLE_SCI32
void ArrayTable::saveLoadWithSerializer(Common::Serializer &ser) {
if (ser.getVersion() < 18)
return;
sync_Table<ArrayTable>(ser, *this);
}
void StringTable::saveLoadWithSerializer(Common::Serializer &ser) {
if (ser.getVersion() < 18)
return;
sync_Table<StringTable>(ser, *this);
}
#endif
#pragma mark -
@ -861,6 +948,12 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
// Create a new EngineState object
retval = new EngineState(s->resMan, s->_kernel, s->_voc, s->_segMan, s->_gui, s->_audio);
retval->_event = new SciEvent();
#ifdef ENABLE_SCI32
// Copy the Gui32 pointer over to the new EngineState, if it exists
if (s->_gui32)
retval->_gui32 = s->_gui32;
#endif
// Copy some old data
retval->_soundCmd = s->_soundCmd;
@ -923,8 +1016,17 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
// Message state:
retval->_msgState = new MessageState(retval->_segMan);
retval->_gui->resetEngineState(retval);
retval->_gui->init(retval->usesOldGfxFunctions());
#ifdef ENABLE_SCI32
if (retval->_gui32) {
retval->_gui32->resetEngineState(retval);
retval->_gui32->init();
} else {
#endif
retval->_gui->resetEngineState(retval);
retval->_gui->init(retval->usesOldGfxFunctions());
#ifdef ENABLE_SCI32
}
#endif
return retval;
}