SCI: adding workaround for sq4/floppy

bug #3044046

svn-id: r52070
This commit is contained in:
Martin Kiewitz 2010-08-13 20:08:57 +00:00
parent 6181241f57
commit da543ce36c

View file

@ -304,6 +304,7 @@ const SciWorkaroundEntry kGraphFillBoxAny_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kGraphRedrawBox_workarounds[] = {
{ GID_SQ4, 405, 405, 0, "swimAfterEgo", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified
{ GID_SQ4, 406, 406, 0, "egoFollowed", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // FLOPPY: when getting shot by the police - accidental additional parameter specified
{ GID_SQ4, 406, 406, 0, "swimAndShoot", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified
{ GID_SQ4, 410, 410, 0, "swimAfterEgo", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified
{ GID_SQ4, 411, 411, 0, "swimAndShoot", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // skateOrama when "swimming" in the air - accidental additional parameter specified