SHERLOCK: Fix code formatting issues and comment spelling mistakes

This commit is contained in:
sirlemonhead 2015-05-18 18:20:54 +01:00
parent 5e351b6bf3
commit da9333a924
8 changed files with 14 additions and 17 deletions

View file

@ -28,7 +28,7 @@ namespace Sherlock {
static const int NO_FRAMES = FRAMES_END; static const int NO_FRAMES = FRAMES_END;
Animation::Animation(SherlockEngine *vm): _vm(vm) { Animation::Animation(SherlockEngine *vm) : _vm(vm) {
} }
/** /**

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@ -44,7 +44,6 @@ private:
Common::Array<Common::Array<int> > _titleFrames; Common::Array<Common::Array<int> > _titleFrames;
const int *checkForSoundFrames(const Common::String &filename); const int *checkForSoundFrames(const Common::String &filename);
public:
public: public:
Animation(SherlockEngine *vm); Animation(SherlockEngine *vm);

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@ -66,7 +66,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
GAMEOPTION_ORIGINAL_SAVES, GAMEOPTION_ORIGINAL_SAVES,
{ {
_s("Use original savegame dialog"), _s("Use original savegame dialog"),
_s("Files button in-game shows original savegame dialog rather than ScummVM menu"), _s("Files button in-game shows original savegame dialog rather than the ScummVM menu"),
"originalsaveload", "originalsaveload",
false false
} }
@ -197,7 +197,7 @@ SaveStateDescriptor SherlockMetaEngine::querySaveMetaInfos(const char *target, i
#if PLUGIN_ENABLED_DYNAMIC(SHERLOCK) #if PLUGIN_ENABLED_DYNAMIC(SHERLOCK)
REGISTER_PLUGIN_DYNAMIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine); REGISTER_PLUGIN_DYNAMIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
#else #else
REGISTER_PLUGIN_STATIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine); REGISTER_PLUGIN_STATIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
#endif #endif

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@ -128,7 +128,7 @@ void Inventory::loadGraphics() {
/** /**
* Searches through the list of names that correspond to the inventory items * Searches through the list of names that correspond to the inventory items
* and returns the numer that matches the passed name * and returns the number that matches the passed name
*/ */
int Inventory::findInv(const Common::String &name) { int Inventory::findInv(const Common::String &name) {
for (int idx = 0; idx < (int)_names.size(); ++idx) { for (int idx = 0; idx < (int)_names.size(); ++idx) {
@ -150,7 +150,7 @@ void Inventory::putInv(int slamIt) {
UserInterface &ui = *_vm->_ui; UserInterface &ui = *_vm->_ui;
// If an inventory item has disappeared (due to using it or giving it), // If an inventory item has disappeared (due to using it or giving it),
// a blank space slot may haave appeared. If so, adjust the inventory // a blank space slot may have appeared. If so, adjust the inventory
if (_invIndex > 0 && _invIndex > (_holdings - 6)) { if (_invIndex > 0 && _invIndex > (_holdings - 6)) {
--_invIndex; --_invIndex;
freeGraphics(); freeGraphics();

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@ -248,7 +248,7 @@ void Journal::loadJournalFile(bool alreadyLoaded) {
// Is it a control character? // Is it a control character?
if (c < 128) { if (c < 128) {
// Nope. Set flag for allowing control coes to insert spaces // Nope. Set flag for allowing control codes to insert spaces
ctrlSpace = true; ctrlSpace = true;
assert(c >= ' '); assert(c >= ' ');
@ -898,7 +898,6 @@ bool Journal::handleEvents(int key) {
} }
screen.buttonPrint(Common::Point(JOURNAL_POINTS[7][2], JOURNAL_BUTTONS_Y + 11), color, true, "Last Page"); screen.buttonPrint(Common::Point(JOURNAL_POINTS[7][2], JOURNAL_BUTTONS_Y + 11), color, true, "Last Page");
// Print Text button // Print Text button
if (pt.x > JOURNAL_POINTS[8][0] && pt.x < JOURNAL_POINTS[8][1] && pt.y >= (JOURNAL_BUTTONS_Y + 11) && if (pt.x > JOURNAL_POINTS[8][0] && pt.x < JOURNAL_POINTS[8][1] && pt.y >= (JOURNAL_BUTTONS_Y + 11) &&
pt.y < (JOURNAL_BUTTONS_Y + 20) && !_journal.empty()) { pt.y < (JOURNAL_BUTTONS_Y + 20) && !_journal.empty()) {
@ -922,14 +921,14 @@ bool Journal::handleEvents(int key) {
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
} }
if (((found == BTN_UP && events._released) || key =='U') && _up) { if (((found == BTN_UP && events._released) || key == 'U') && _up) {
// Scroll up // Scroll up
drawJournal(1, LINES_PER_PAGE); drawJournal(1, LINES_PER_PAGE);
doArrows(); doArrows();
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT); screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
} }
if (((found == BTN_DOWN && events._released) || key =='D') && _down) { if (((found == BTN_DOWN && events._released) || key == 'D') && _down) {
// Scroll down // Scroll down
drawJournal(2, LINES_PER_PAGE); drawJournal(2, LINES_PER_PAGE);
doArrows(); doArrows();
@ -951,7 +950,6 @@ bool Journal::handleEvents(int key) {
screen.buttonPrint(Common::Point(JOURNAL_POINTS[5][2], JOURNAL_BUTTONS_Y + 11), COMMAND_FOREGROUND, true, "Search"); screen.buttonPrint(Common::Point(JOURNAL_POINTS[5][2], JOURNAL_BUTTONS_Y + 11), COMMAND_FOREGROUND, true, "Search");
bool notFound = false; bool notFound = false;
do { do {
int dir; int dir;
if ((dir = getFindName(notFound)) != 0) { if ((dir = getFindName(notFound)) != 0) {

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@ -119,7 +119,7 @@ const char PORTRAITS[MAX_PEOPLE][5] = {
{ "INSP" } // Inspector Lestrade (Scotland Yard) { "INSP" } // Inspector Lestrade (Scotland Yard)
}; };
const char *const NAMES[MAX_PEOPLE] = { const char *const NAMES[MAX_PEOPLE] = {
"Sherlock Holmes", "Sherlock Holmes",
"Dr. Watson", "Dr. Watson",
"Inspector Lestrade", "Inspector Lestrade",
@ -221,7 +221,7 @@ People::~People() {
* Reset the player data * Reset the player data
*/ */
void People::reset() { void People::reset() {
// Note: The engine has theoretical support for two player charactersm but only the first one is used. // Note: The engine has theoretical support for two player characters but only the first one is used.
// Watson is, instead, handled by a different sprite in each scene, with a very simple initial movement, if any // Watson is, instead, handled by a different sprite in each scene, with a very simple initial movement, if any
Sprite &p = _data[PLAYER]; Sprite &p = _data[PLAYER];

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@ -53,12 +53,12 @@ enum {
MAP_DOWN = 5, MAP_DOWNLEFT = 6, MAP_LEFT = 2, MAP_UPLEFT = 8 MAP_DOWN = 5, MAP_DOWNLEFT = 6, MAP_LEFT = 2, MAP_UPLEFT = 8
}; };
extern const char *const NAMES[MAX_PEOPLE]; extern const char *const NAMES[MAX_PEOPLE];
extern const char PORTRAITS[MAX_PEOPLE][5]; extern const char PORTRAITS[MAX_PEOPLE][5];
class SherlockEngine; class SherlockEngine;
class Person: public Sprite { class Person : public Sprite {
public: public:
Person() : Sprite() {} Person() : Sprite() {}

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@ -964,7 +964,7 @@ int Scene::startCAnim(int cAnimNum, int playRate) {
if (talk._talkToAbort) if (talk._talkToAbort)
return 1; return 1;
// Add new anim shape entry for displaying the animationo // Add new anim shape entry for displaying the animation
_canimShapes.push_back(Object()); _canimShapes.push_back(Object());
Object &cObj = _canimShapes[_canimShapes.size() - 1]; Object &cObj = _canimShapes[_canimShapes.size() - 1];