Split more functions of simon.cpp into separate files
svn-id: r22221
This commit is contained in:
parent
af280f967b
commit
daed55b789
7 changed files with 921 additions and 824 deletions
290
engines/simon/event.cpp
Normal file
290
engines/simon/event.cpp
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@ -0,0 +1,290 @@
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "simon/simon.h"
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#include "simon/intern.h"
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namespace Simon {
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void SimonEngine::addTimeEvent(uint timeout, uint subroutine_id) {
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TimeEvent *te = (TimeEvent *)malloc(sizeof(TimeEvent)), *first, *last = NULL;
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time_t cur_time;
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time(&cur_time);
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te->time = cur_time + timeout - _gameStoppedClock;
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if (_clockStopped)
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te->time -= ((uint32)time(NULL) - _clockStopped);
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te->subroutine_id = subroutine_id;
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first = _firstTimeStruct;
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while (first) {
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if (te->time <= first->time) {
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if (last) {
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last->next = te;
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te->next = first;
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return;
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}
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te->next = _firstTimeStruct;
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_firstTimeStruct = te;
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return;
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}
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last = first;
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first = first->next;
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}
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if (last) {
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last->next = te;
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te->next = NULL;
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} else {
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_firstTimeStruct = te;
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te->next = NULL;
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}
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}
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void SimonEngine::delTimeEvent(TimeEvent *te) {
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TimeEvent *cur;
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if (te == _pendingDeleteTimeEvent)
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_pendingDeleteTimeEvent = NULL;
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if (te == _firstTimeStruct) {
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_firstTimeStruct = te->next;
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free(te);
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return;
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}
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cur = _firstTimeStruct;
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if (cur == NULL)
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error("delTimeEvent: none available");
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for (;;) {
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if (cur->next == NULL)
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error("delTimeEvent: no such te");
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if (te == cur->next) {
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cur->next = te->next;
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free(te);
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return;
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}
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cur = cur->next;
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}
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}
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void SimonEngine::invokeTimeEvent(TimeEvent *te) {
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Subroutine *sub;
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_scriptVerb = 0;
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if (_runScriptReturn1)
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return;
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sub = getSubroutineByID(te->subroutine_id);
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if (sub != NULL)
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startSubroutineEx(sub);
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_runScriptReturn1 = false;
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}
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void SimonEngine::killAllTimers() {
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TimeEvent *cur, *next;
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for (cur = _firstTimeStruct; cur; cur = next) {
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next = cur->next;
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delTimeEvent(cur);
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}
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}
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bool SimonEngine::kickoffTimeEvents() {
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time_t cur_time;
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TimeEvent *te;
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bool result = false;
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if (_clockStopped)
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return result;
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time(&cur_time);
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cur_time -= _gameStoppedClock;
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while ((te = _firstTimeStruct) != NULL && te->time <= (uint32)cur_time) {
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result = true;
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_pendingDeleteTimeEvent = te;
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invokeTimeEvent(te);
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if (_pendingDeleteTimeEvent) {
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_pendingDeleteTimeEvent = NULL;
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delTimeEvent(te);
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}
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}
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return result;
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}
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void SimonEngine::addVgaEvent(uint16 num, const byte *code_ptr, uint16 cur_sprite, uint16 curZoneNum, int32 param) {
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VgaTimerEntry *vte;
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// When Simon talks to the Golum about stew in French version of
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// Simon the Sorcerer 1 the code_ptr is at wrong location for
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// sprite 200. This was a bug in the original game, which
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// caused several glitches in this scene.
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// We work around the problem by correcting the code_ptr for sprite
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// 200 in this scene, if it is wrong.
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if (getGameType() == GType_SIMON1 && _language == Common::FR_FRA &&
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(code_ptr - _vgaBufferPointers[curZoneNum].vgaFile1 == 4) && (cur_sprite == 200) && (curZoneNum == 2))
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code_ptr += 0x66;
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_lockWord |= 1;
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for (vte = _vgaTimerList; vte->delay; vte++) {
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}
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vte->delay = num;
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vte->script_pointer = code_ptr;
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vte->sprite_id = cur_sprite;
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vte->cur_vga_file = curZoneNum;
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vte->param = param;
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_lockWord &= ~1;
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}
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void SimonEngine::deleteVgaEvent(VgaTimerEntry * vte) {
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_lockWord |= 1;
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if (vte + 1 <= _nextVgaTimerToProcess) {
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_nextVgaTimerToProcess--;
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}
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do {
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memcpy(vte, vte + 1, sizeof(VgaTimerEntry));
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vte++;
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} while (vte->delay);
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_lockWord &= ~1;
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}
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void SimonEngine::processVgaEvents() {
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VgaTimerEntry *vte = _vgaTimerList;
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uint timer = (getGameType() == GType_FF) ? 5 : 1;
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_vgaTickCounter++;
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while (vte->delay) {
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vte->delay -= timer;
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if (vte->delay <= 0) {
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uint16 curZoneNum = vte->cur_vga_file;
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uint16 cur_sprite = vte->sprite_id;
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const byte *script_ptr = vte->script_pointer;
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int32 param = vte->param;
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_nextVgaTimerToProcess = vte + 1;
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deleteVgaEvent(vte);
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if (getGameType() == GType_FF && script_ptr == NULL) {
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panEvent(curZoneNum, cur_sprite, param);
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} else if (getGameType() == GType_SIMON2 && script_ptr == NULL) {
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scrollEvent();
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} else {
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animateEvent(script_ptr, curZoneNum, cur_sprite);
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}
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vte = _nextVgaTimerToProcess;
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} else {
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vte++;
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}
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}
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}
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void SimonEngine::animateEvent(const byte *code_ptr, uint16 curZoneNum, uint16 cur_sprite) {
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VgaPointersEntry *vpe;
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_vgaCurSpriteId = cur_sprite;
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_vgaCurZoneNum = curZoneNum;
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_zoneNumber = curZoneNum;
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vpe = &_vgaBufferPointers[curZoneNum];
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_curVgaFile1 = vpe->vgaFile1;
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_curVgaFile2 = vpe->vgaFile2;
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_curSfxFile = vpe->sfxFile;
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_vcPtr = code_ptr;
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runVgaScript();
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}
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void SimonEngine::panEvent(uint16 curZoneNum, uint16 cur_sprite, int32 param) {
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_vgaCurSpriteId = cur_sprite;
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_vgaCurZoneNum = curZoneNum;
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VgaSprite *vsp = findCurSprite();
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param &= 0x10;
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int32 pan = (vsp->x - _scrollX + param) * 8 - 2560;
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if (pan < -10000)
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pan = -10000;
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if (pan > 10000)
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pan = 10000;
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//setSfxPan(param, pan);
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if (pan != 0)
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addVgaEvent(10, NULL, _vgaCurSpriteId, _vgaCurZoneNum); /* pan event */
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debug(0, "panEvent: param %d pan %d", param, pan);
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}
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void SimonEngine::scrollEvent() {
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if (_scrollCount == 0)
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return;
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if (getGameType() == GType_FF) {
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if (_scrollCount < 0) {
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if (_scrollFlag != -8) {
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_scrollFlag = -8;
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_scrollCount += 8;
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}
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} else {
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if (_scrollFlag != 8) {
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_scrollFlag = 8;
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_scrollCount -= 8;
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}
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}
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} else {
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if (_scrollCount < 0) {
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if (_scrollFlag != -1) {
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_scrollFlag = -1;
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if (++_scrollCount == 0)
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return;
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}
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} else {
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if (_scrollFlag != 1) {
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_scrollFlag = 1;
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if (--_scrollCount == 0)
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return;
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}
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}
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addVgaEvent(6, NULL, 0, 0); /* scroll event */
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}
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}
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} // End of namespace Simon
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@ -2203,75 +2203,6 @@ int SimonEngine::runScript() {
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return getScriptReturn();
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}
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int SimonEngine::startSubroutine(Subroutine *sub) {
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int result = -1;
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SubroutineLine *sl;
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const byte *old_code_ptr;
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if (_startMainScript)
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dumpSubroutine(sub);
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old_code_ptr = _codePtr;
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if (++_recursionDepth > 40)
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error("Recursion error");
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sl = (SubroutineLine *)((byte *)sub + sub->first);
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while ((byte *)sl != (byte *)sub) {
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if (checkIfToRunSubroutineLine(sl, sub)) {
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result = 0;
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_codePtr = (byte *)sl;
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if (sub->id)
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_codePtr += 2;
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else
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_codePtr += 8;
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if (_continousMainScript)
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fprintf(_dumpFile, "; %d\n", sub->id);
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result = runScript();
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if (result != 0) {
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/* result -10 means restart subroutine */
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if (result == -10) {
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delay(0); /* maybe leave control to the VGA */
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sl = (SubroutineLine *)((byte *)sub + sub->first);
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continue;
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}
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break;
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}
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}
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sl = (SubroutineLine *)((byte *)sub + sl->next);
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}
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_codePtr = old_code_ptr;
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_recursionDepth--;
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return result;
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}
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int SimonEngine::startSubroutineEx(Subroutine *sub) {
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return startSubroutine(sub);
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}
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bool SimonEngine::checkIfToRunSubroutineLine(SubroutineLine *sl, Subroutine *sub) {
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if (sub->id)
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return true;
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if (sl->verb != -1 && sl->verb != _scriptVerb &&
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(sl->verb != -2 || _scriptVerb != -1))
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return false;
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if (sl->noun1 != -1 && sl->noun1 != _scriptNoun1 &&
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(sl->noun1 != -2 || _scriptNoun1 != -1))
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return false;
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if (sl->noun2 != -1 && sl->noun2 != _scriptNoun2 &&
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(sl->noun2 != -2 || _scriptNoun2 != -1))
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return false;
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return true;
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}
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void SimonEngine::scriptMouseOn() {
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if (getGameType() == GType_FF && _mouseCursor != 5) {
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resetVerbs();
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@ -6,6 +6,7 @@ MODULE_OBJS := \
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cursor.o \
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debug.o \
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debugger.o \
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event.o \
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game.o \
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icons.o \
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items.o \
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@ -17,8 +18,10 @@ MODULE_OBJS := \
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simon.o \
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sound.o \
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string.o \
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subroutine.o \
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verb.o \
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vga.o \
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window.o \
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MODULE_DIRS += \
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engines/simon
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@ -649,27 +649,6 @@ byte *SimonEngine::allocateItem(uint size) {
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return org;
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}
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void SimonEngine::alignTableMem() {
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if ((unsigned long)_tablesHeapPtr & 3) {
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_tablesHeapPtr += 2;
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_tablesHeapCurPos += 2;
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}
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}
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byte *SimonEngine::allocateTable(uint size) {
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byte *org = _tablesHeapPtr;
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size = (size + 1) & ~1;
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_tablesHeapPtr += size;
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_tablesHeapCurPos += size;
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if (_tablesHeapCurPos > _tablesHeapSize)
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error("Tablesheap overflow");
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return org;
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}
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int SimonEngine::allocGamePcVars(File *in) {
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uint item_array_size, item_array_inited, stringtable_num;
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uint32 version;
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@ -730,117 +709,6 @@ void SimonEngine::createPlayer() {
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setUserFlag(_currentPlayer, 0, 0);
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}
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void SimonEngine::allocateStringTable(int num) {
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_stringTabPtr = (byte **)calloc(num, sizeof(byte *));
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_stringTabPos = 0;
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_stringtab_numalloc = num;
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}
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void SimonEngine::setupStringTable(byte *mem, int num) {
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int i = 0;
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for (;;) {
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_stringTabPtr[i++] = mem;
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if (--num == 0)
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break;
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for (; *mem; mem++);
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mem++;
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}
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_stringTabPos = i;
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}
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void SimonEngine::setupLocalStringTable(byte *mem, int num) {
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int i = 0;
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for (;;) {
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_localStringtable[i++] = mem;
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if (--num == 0)
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break;
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for (; *mem; mem++);
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mem++;
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}
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}
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void SimonEngine::readSubroutineLine(File *in, SubroutineLine *sl, Subroutine *sub) {
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byte line_buffer[1024], *q = line_buffer;
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int size;
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if (sub->id == 0) {
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sl->verb = in->readUint16BE();
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sl->noun1 = in->readUint16BE();
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sl->noun2 = in->readUint16BE();
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}
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while ((*q = in->readByte()) != 0xFF) {
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if (*q == 87) {
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in->readUint16BE();
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} else {
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q = readSingleOpcode(in, q);
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}
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}
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size = q - line_buffer + 1;
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memcpy(allocateTable(size), line_buffer, size);
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}
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SubroutineLine *SimonEngine::createSubroutineLine(Subroutine *sub, int where) {
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SubroutineLine *sl, *cur_sl = NULL, *last_sl = NULL;
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if (sub->id == 0)
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sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_BIG_SIZE);
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else
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sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_SMALL_SIZE);
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// where is what offset to insert the line at, locate the proper beginning line
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if (sub->first != 0) {
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cur_sl = (SubroutineLine *)((byte *)sub + sub->first);
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while (where) {
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last_sl = cur_sl;
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cur_sl = (SubroutineLine *)((byte *)sub + cur_sl->next);
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if ((byte *)cur_sl == (byte *)sub)
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break;
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where--;
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}
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}
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if (last_sl != NULL) {
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// Insert the subroutine line in the middle of the link
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last_sl->next = (byte *)sl - (byte *)sub;
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sl->next = (byte *)cur_sl - (byte *)sub;
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} else {
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// Insert the subroutine line at the head of the link
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sl->next = sub->first;
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sub->first = (byte *)sl - (byte *)sub;
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}
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return sl;
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}
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void SimonEngine::readSubroutine(File *in, Subroutine *sub) {
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while (in->readUint16BE() == 0) {
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readSubroutineLine(in, createSubroutineLine(sub, 0xFFFF), sub);
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}
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}
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Subroutine *SimonEngine::createSubroutine(uint id) {
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Subroutine *sub;
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alignTableMem();
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sub = (Subroutine *)allocateTable(sizeof(Subroutine));
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sub->id = id;
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sub->first = 0;
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sub->next = _subroutineList;
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_subroutineList = sub;
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return sub;
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}
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|
||||
void SimonEngine::readSubroutineBlock(File *in) {
|
||||
while (in->readUint16BE() == 0) {
|
||||
readSubroutine(in, createSubroutine(in->readUint16BE()));
|
||||
}
|
||||
}
|
||||
|
||||
Child *SimonEngine::findChildOfType(Item *i, uint type) {
|
||||
Child *child = i->children;
|
||||
for (; child; child = child->next)
|
||||
|
@ -1108,141 +976,6 @@ void SimonEngine::linkItem(Item *item, Item *parent) {
|
|||
}
|
||||
}
|
||||
|
||||
const byte *SimonEngine::getStringPtrByID(uint stringId) {
|
||||
const byte *string_ptr;
|
||||
byte *dst;
|
||||
|
||||
_freeStringSlot ^= 1;
|
||||
|
||||
if (stringId < 0x8000) {
|
||||
string_ptr = _stringTabPtr[stringId];
|
||||
} else {
|
||||
string_ptr = getLocalStringByID(stringId);
|
||||
}
|
||||
|
||||
dst = _stringReturnBuffer[_freeStringSlot];
|
||||
strcpy((char *)dst, (const char *)string_ptr);
|
||||
return dst;
|
||||
}
|
||||
|
||||
const byte *SimonEngine::getLocalStringByID(uint stringId) {
|
||||
if (stringId < _stringIdLocalMin || stringId >= _stringIdLocalMax) {
|
||||
loadTextIntoMem(stringId);
|
||||
}
|
||||
return _localStringtable[stringId - _stringIdLocalMin];
|
||||
}
|
||||
|
||||
void SimonEngine::loadTextIntoMem(uint stringId) {
|
||||
byte *p;
|
||||
char filename[30];
|
||||
int i;
|
||||
uint base_min = 0x8000, base_max, size;
|
||||
|
||||
_tablesHeapPtr = _tablesheapPtrNew;
|
||||
_tablesHeapCurPos = _tablesHeapCurPosNew;
|
||||
|
||||
p = _strippedTxtMem;
|
||||
|
||||
// get filename
|
||||
while (*p) {
|
||||
for (i = 0; *p; p++, i++)
|
||||
filename[i] = *p;
|
||||
filename[i] = 0;
|
||||
p++;
|
||||
|
||||
base_max = (p[0] * 256) | p[1];
|
||||
p += 2;
|
||||
|
||||
if (stringId < base_max) {
|
||||
_stringIdLocalMin = base_min;
|
||||
_stringIdLocalMax = base_max;
|
||||
|
||||
_localStringtable = (byte **)_tablesHeapPtr;
|
||||
|
||||
size = (base_max - base_min + 1) * sizeof(byte *);
|
||||
_tablesHeapPtr += size;
|
||||
_tablesHeapCurPos += size;
|
||||
|
||||
size = loadTextFile(filename, _tablesHeapPtr);
|
||||
|
||||
setupLocalStringTable(_tablesHeapPtr, base_max - base_min + 1);
|
||||
|
||||
_tablesHeapPtr += size;
|
||||
_tablesHeapCurPos += size;
|
||||
|
||||
if (_tablesHeapCurPos > _tablesHeapSize) {
|
||||
error("loadTextIntoMem: Out of table memory");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
base_min = base_max;
|
||||
}
|
||||
|
||||
error("loadTextIntoMem: didn't find %d", stringId);
|
||||
}
|
||||
|
||||
void SimonEngine::loadTablesIntoMem(uint subr_id) {
|
||||
byte *p;
|
||||
int i;
|
||||
uint min_num, max_num;
|
||||
char filename[30];
|
||||
File *in;
|
||||
|
||||
p = _tblList;
|
||||
if (p == NULL)
|
||||
return;
|
||||
|
||||
while (*p) {
|
||||
for (i = 0; *p; p++, i++)
|
||||
filename[i] = *p;
|
||||
filename[i] = 0;
|
||||
p++;
|
||||
|
||||
for (;;) {
|
||||
min_num = (p[0] * 256) | p[1];
|
||||
p += 2;
|
||||
|
||||
if (min_num == 0)
|
||||
break;
|
||||
|
||||
max_num = (p[0] * 256) | p[1];
|
||||
p += 2;
|
||||
|
||||
if (subr_id >= min_num && subr_id <= max_num) {
|
||||
_subroutineList = _subroutineListOrg;
|
||||
_tablesHeapPtr = _tablesHeapPtrOrg;
|
||||
_tablesHeapCurPos = _tablesHeapCurPosOrg;
|
||||
_stringIdLocalMin = 1;
|
||||
_stringIdLocalMax = 0;
|
||||
|
||||
in = openTablesFile(filename);
|
||||
readSubroutineBlock(in);
|
||||
closeTablesFile(in);
|
||||
if (getGameType() == GType_FF) {
|
||||
// TODO
|
||||
} else if (getGameType() == GType_SIMON2) {
|
||||
_sound->loadSfxTable(_gameFile, _gameOffsetsPtr[atoi(filename + 6) - 1 + SOUND_INDEX_BASE]);
|
||||
} else if (getPlatform() == Common::kPlatformWindows) {
|
||||
memcpy(filename, "SFXXXX", 6);
|
||||
_sound->readSfxFile(filename);
|
||||
}
|
||||
|
||||
alignTableMem();
|
||||
|
||||
_tablesheapPtrNew = _tablesHeapPtr;
|
||||
_tablesHeapCurPosNew = _tablesHeapCurPos;
|
||||
|
||||
if (_tablesHeapCurPos > _tablesHeapSize)
|
||||
error("loadTablesIntoMem: Out of table memory");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
debug(1,"loadTablesIntoMem: didn't find %d", subr_id);
|
||||
}
|
||||
|
||||
void SimonEngine::playSting(uint a) {
|
||||
if (!midi._enable_sfx)
|
||||
return;
|
||||
|
@ -1269,212 +1002,6 @@ void SimonEngine::playSting(uint a) {
|
|||
midi.startTrack(0);
|
||||
}
|
||||
|
||||
Subroutine *SimonEngine::getSubroutineByID(uint subroutine_id) {
|
||||
Subroutine *cur;
|
||||
|
||||
_subroutine = subroutine_id;
|
||||
|
||||
for (cur = _subroutineList; cur; cur = cur->next) {
|
||||
if (cur->id == subroutine_id)
|
||||
return cur;
|
||||
}
|
||||
|
||||
loadTablesIntoMem(subroutine_id);
|
||||
|
||||
for (cur = _subroutineList; cur; cur = cur->next) {
|
||||
if (cur->id == subroutine_id)
|
||||
return cur;
|
||||
}
|
||||
|
||||
if (subroutine_id != 160)
|
||||
debug(0,"getSubroutineByID: subroutine %d not found", subroutine_id);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
uint SimonEngine::loadTextFile_gme(const char *filename, byte *dst) {
|
||||
uint res;
|
||||
uint32 offs;
|
||||
uint32 size;
|
||||
|
||||
res = atoi(filename + 4) + TEXT_INDEX_BASE - 1;
|
||||
offs = _gameOffsetsPtr[res];
|
||||
size = _gameOffsetsPtr[res + 1] - offs;
|
||||
|
||||
readGameFile(dst, offs, size);
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
File *SimonEngine::openTablesFile_gme(const char *filename) {
|
||||
uint res;
|
||||
uint32 offs;
|
||||
|
||||
res = atoi(filename + 6) + TABLE_INDEX_BASE - 1;
|
||||
offs = _gameOffsetsPtr[res];
|
||||
|
||||
_gameFile->seek(offs, SEEK_SET);
|
||||
return _gameFile;
|
||||
}
|
||||
|
||||
uint SimonEngine::loadTextFile_simon1(const char *filename, byte *dst) {
|
||||
File fo;
|
||||
fo.open(filename);
|
||||
uint32 size;
|
||||
|
||||
if (fo.isOpen() == false)
|
||||
error("loadTextFile: Can't open '%s'", filename);
|
||||
|
||||
size = fo.size();
|
||||
|
||||
if (fo.read(dst, size) != size)
|
||||
error("loadTextFile: fread failed");
|
||||
fo.close();
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
File *SimonEngine::openTablesFile_simon1(const char *filename) {
|
||||
File *fo = new File();
|
||||
fo->open(filename);
|
||||
if (fo->isOpen() == false)
|
||||
error("openTablesFile: Can't open '%s'", filename);
|
||||
return fo;
|
||||
}
|
||||
|
||||
uint SimonEngine::loadTextFile(const char *filename, byte *dst) {
|
||||
if (getFeatures() & GF_OLD_BUNDLE)
|
||||
return loadTextFile_simon1(filename, dst);
|
||||
else
|
||||
return loadTextFile_gme(filename, dst);
|
||||
}
|
||||
|
||||
File *SimonEngine::openTablesFile(const char *filename) {
|
||||
if (getFeatures() & GF_OLD_BUNDLE)
|
||||
return openTablesFile_simon1(filename);
|
||||
else
|
||||
return openTablesFile_gme(filename);
|
||||
}
|
||||
|
||||
void SimonEngine::closeTablesFile(File *in) {
|
||||
if (getFeatures() & GF_OLD_BUNDLE) {
|
||||
in->close();
|
||||
delete in;
|
||||
}
|
||||
}
|
||||
|
||||
void SimonEngine::addTimeEvent(uint timeout, uint subroutine_id) {
|
||||
TimeEvent *te = (TimeEvent *)malloc(sizeof(TimeEvent)), *first, *last = NULL;
|
||||
time_t cur_time;
|
||||
|
||||
time(&cur_time);
|
||||
|
||||
te->time = cur_time + timeout - _gameStoppedClock;
|
||||
if (_clockStopped)
|
||||
te->time -= ((uint32)time(NULL) - _clockStopped);
|
||||
te->subroutine_id = subroutine_id;
|
||||
|
||||
first = _firstTimeStruct;
|
||||
while (first) {
|
||||
if (te->time <= first->time) {
|
||||
if (last) {
|
||||
last->next = te;
|
||||
te->next = first;
|
||||
return;
|
||||
}
|
||||
te->next = _firstTimeStruct;
|
||||
_firstTimeStruct = te;
|
||||
return;
|
||||
}
|
||||
|
||||
last = first;
|
||||
first = first->next;
|
||||
}
|
||||
|
||||
if (last) {
|
||||
last->next = te;
|
||||
te->next = NULL;
|
||||
} else {
|
||||
_firstTimeStruct = te;
|
||||
te->next = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void SimonEngine::delTimeEvent(TimeEvent *te) {
|
||||
TimeEvent *cur;
|
||||
|
||||
if (te == _pendingDeleteTimeEvent)
|
||||
_pendingDeleteTimeEvent = NULL;
|
||||
|
||||
if (te == _firstTimeStruct) {
|
||||
_firstTimeStruct = te->next;
|
||||
free(te);
|
||||
return;
|
||||
}
|
||||
|
||||
cur = _firstTimeStruct;
|
||||
if (cur == NULL)
|
||||
error("delTimeEvent: none available");
|
||||
|
||||
for (;;) {
|
||||
if (cur->next == NULL)
|
||||
error("delTimeEvent: no such te");
|
||||
if (te == cur->next) {
|
||||
cur->next = te->next;
|
||||
free(te);
|
||||
return;
|
||||
}
|
||||
cur = cur->next;
|
||||
}
|
||||
}
|
||||
|
||||
void SimonEngine::killAllTimers() {
|
||||
TimeEvent *cur, *next;
|
||||
|
||||
for (cur = _firstTimeStruct; cur; cur = next) {
|
||||
next = cur->next;
|
||||
delTimeEvent(cur);
|
||||
}
|
||||
}
|
||||
|
||||
bool SimonEngine::kickoffTimeEvents() {
|
||||
time_t cur_time;
|
||||
TimeEvent *te;
|
||||
bool result = false;
|
||||
|
||||
if (_clockStopped)
|
||||
return result;
|
||||
|
||||
time(&cur_time);
|
||||
cur_time -= _gameStoppedClock;
|
||||
|
||||
while ((te = _firstTimeStruct) != NULL && te->time <= (uint32)cur_time) {
|
||||
result = true;
|
||||
_pendingDeleteTimeEvent = te;
|
||||
invokeTimeEvent(te);
|
||||
if (_pendingDeleteTimeEvent) {
|
||||
_pendingDeleteTimeEvent = NULL;
|
||||
delTimeEvent(te);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SimonEngine::invokeTimeEvent(TimeEvent *te) {
|
||||
Subroutine *sub;
|
||||
|
||||
_scriptVerb = 0;
|
||||
|
||||
if (_runScriptReturn1)
|
||||
return;
|
||||
|
||||
sub = getSubroutineByID(te->subroutine_id);
|
||||
if (sub != NULL)
|
||||
startSubroutineEx(sub);
|
||||
|
||||
_runScriptReturn1 = false;
|
||||
}
|
||||
|
||||
void SimonEngine::setup_cond_c_helper() {
|
||||
HitArea *last;
|
||||
uint id;
|
||||
|
@ -1600,17 +1127,6 @@ void SimonEngine::endCutscene() {
|
|||
_runScriptReturn1 = true;
|
||||
}
|
||||
|
||||
uint SimonEngine::getWindowNum(WindowBlock *window) {
|
||||
uint i;
|
||||
|
||||
for (i = 0; i != ARRAYSIZE(_windowArray); i++)
|
||||
if (_windowArray[i] == window)
|
||||
return i;
|
||||
|
||||
error("getWindowNum: not found");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SimonEngine::mouseOff() {
|
||||
_mouseHideCount++;
|
||||
}
|
||||
|
@ -2337,153 +1853,6 @@ void SimonEngine::set_video_mode_internal(uint16 mode, uint16 vga_res_id) {
|
|||
}
|
||||
}
|
||||
|
||||
void SimonEngine::addVgaEvent(uint16 num, const byte *code_ptr, uint16 cur_sprite, uint16 curZoneNum, int32 param) {
|
||||
VgaTimerEntry *vte;
|
||||
|
||||
// When Simon talks to the Golum about stew in French version of
|
||||
// Simon the Sorcerer 1 the code_ptr is at wrong location for
|
||||
// sprite 200. This was a bug in the original game, which
|
||||
// caused several glitches in this scene.
|
||||
// We work around the problem by correcting the code_ptr for sprite
|
||||
// 200 in this scene, if it is wrong.
|
||||
if (getGameType() == GType_SIMON1 && _language == Common::FR_FRA &&
|
||||
(code_ptr - _vgaBufferPointers[curZoneNum].vgaFile1 == 4) && (cur_sprite == 200) && (curZoneNum == 2))
|
||||
code_ptr += 0x66;
|
||||
|
||||
_lockWord |= 1;
|
||||
|
||||
for (vte = _vgaTimerList; vte->delay; vte++) {
|
||||
}
|
||||
|
||||
vte->delay = num;
|
||||
vte->script_pointer = code_ptr;
|
||||
vte->sprite_id = cur_sprite;
|
||||
vte->cur_vga_file = curZoneNum;
|
||||
vte->param = param;
|
||||
|
||||
_lockWord &= ~1;
|
||||
}
|
||||
|
||||
void SimonEngine::deleteVgaEvent(VgaTimerEntry * vte) {
|
||||
_lockWord |= 1;
|
||||
|
||||
if (vte + 1 <= _nextVgaTimerToProcess) {
|
||||
_nextVgaTimerToProcess--;
|
||||
}
|
||||
|
||||
do {
|
||||
memcpy(vte, vte + 1, sizeof(VgaTimerEntry));
|
||||
vte++;
|
||||
} while (vte->delay);
|
||||
|
||||
_lockWord &= ~1;
|
||||
}
|
||||
|
||||
void SimonEngine::processVgaEvents() {
|
||||
VgaTimerEntry *vte = _vgaTimerList;
|
||||
uint timer = (getGameType() == GType_FF) ? 5 : 1;
|
||||
|
||||
_vgaTickCounter++;
|
||||
|
||||
while (vte->delay) {
|
||||
vte->delay -= timer;
|
||||
if (vte->delay <= 0) {
|
||||
uint16 curZoneNum = vte->cur_vga_file;
|
||||
uint16 cur_sprite = vte->sprite_id;
|
||||
const byte *script_ptr = vte->script_pointer;
|
||||
int32 param = vte->param;
|
||||
|
||||
_nextVgaTimerToProcess = vte + 1;
|
||||
deleteVgaEvent(vte);
|
||||
|
||||
if (getGameType() == GType_FF && script_ptr == NULL) {
|
||||
panEvent(curZoneNum, cur_sprite, param);
|
||||
} else if (getGameType() == GType_SIMON2 && script_ptr == NULL) {
|
||||
scrollEvent();
|
||||
} else {
|
||||
animateEvent(script_ptr, curZoneNum, cur_sprite);
|
||||
}
|
||||
vte = _nextVgaTimerToProcess;
|
||||
} else {
|
||||
vte++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SimonEngine::animateEvent(const byte *code_ptr, uint16 curZoneNum, uint16 cur_sprite) {
|
||||
VgaPointersEntry *vpe;
|
||||
|
||||
_vgaCurSpriteId = cur_sprite;
|
||||
|
||||
_vgaCurZoneNum = curZoneNum;
|
||||
_zoneNumber = curZoneNum;
|
||||
vpe = &_vgaBufferPointers[curZoneNum];
|
||||
|
||||
_curVgaFile1 = vpe->vgaFile1;
|
||||
_curVgaFile2 = vpe->vgaFile2;
|
||||
_curSfxFile = vpe->sfxFile;
|
||||
|
||||
_vcPtr = code_ptr;
|
||||
|
||||
runVgaScript();
|
||||
}
|
||||
|
||||
void SimonEngine::panEvent(uint16 curZoneNum, uint16 cur_sprite, int32 param) {
|
||||
_vgaCurSpriteId = cur_sprite;
|
||||
_vgaCurZoneNum = curZoneNum;
|
||||
|
||||
VgaSprite *vsp = findCurSprite();
|
||||
|
||||
param &= 0x10;
|
||||
|
||||
int32 pan = (vsp->x - _scrollX + param) * 8 - 2560;
|
||||
if (pan < -10000)
|
||||
pan = -10000;
|
||||
if (pan > 10000)
|
||||
pan = 10000;
|
||||
|
||||
//setSfxPan(param, pan);
|
||||
|
||||
if (pan != 0)
|
||||
addVgaEvent(10, NULL, _vgaCurSpriteId, _vgaCurZoneNum); /* pan event */
|
||||
debug(0, "panEvent: param %d pan %d", param, pan);
|
||||
}
|
||||
|
||||
void SimonEngine::scrollEvent() {
|
||||
if (_scrollCount == 0)
|
||||
return;
|
||||
|
||||
if (getGameType() == GType_FF) {
|
||||
if (_scrollCount < 0) {
|
||||
if (_scrollFlag != -8) {
|
||||
_scrollFlag = -8;
|
||||
_scrollCount += 8;
|
||||
}
|
||||
} else {
|
||||
if (_scrollFlag != 8) {
|
||||
_scrollFlag = 8;
|
||||
_scrollCount -= 8;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (_scrollCount < 0) {
|
||||
if (_scrollFlag != -1) {
|
||||
_scrollFlag = -1;
|
||||
if (++_scrollCount == 0)
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (_scrollFlag != 1) {
|
||||
_scrollFlag = 1;
|
||||
if (--_scrollCount == 0)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
addVgaEvent(6, NULL, 0, 0); /* scroll event */
|
||||
}
|
||||
}
|
||||
|
||||
void SimonEngine::waitForSync(uint a) {
|
||||
const uint maxCount = (getGameType() == GType_SIMON1) ? 500 : 1000;
|
||||
|
||||
|
@ -2842,57 +2211,6 @@ void SimonEngine::timer_callback() {
|
|||
}
|
||||
}
|
||||
|
||||
void SimonEngine::closeWindow(uint a) {
|
||||
if (_windowArray[a] == NULL)
|
||||
return;
|
||||
removeIconArray(a);
|
||||
resetWindow(_windowArray[a]);
|
||||
_windowArray[a] = NULL;
|
||||
if (_curWindow == a) {
|
||||
_textWindow = NULL;
|
||||
changeWindow(0);
|
||||
}
|
||||
}
|
||||
|
||||
void SimonEngine::changeWindow(uint a) {
|
||||
a &= 7;
|
||||
|
||||
if (_windowArray[a] == NULL || _curWindow == a)
|
||||
return;
|
||||
|
||||
_curWindow = a;
|
||||
showmessage_print_char(0);
|
||||
_textWindow = _windowArray[a];
|
||||
|
||||
if (getGameType() == GType_FF)
|
||||
showmessage_helper_3(_textWindow->textColumn, _textWindow->width);
|
||||
else
|
||||
showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength);
|
||||
}
|
||||
|
||||
WindowBlock *SimonEngine::openWindow(uint x, uint y, uint w, uint h, uint flags, uint fill_color, uint text_color) {
|
||||
WindowBlock *window;
|
||||
|
||||
window = _windowList;
|
||||
while (window->mode != 0)
|
||||
window++;
|
||||
|
||||
window->mode = 2;
|
||||
window->x = x;
|
||||
window->y = y;
|
||||
window->width = w;
|
||||
window->height = h;
|
||||
window->flags = flags;
|
||||
window->fill_color = fill_color;
|
||||
window->text_color = text_color;
|
||||
window->textColumn = 0;
|
||||
window->textRow = 0;
|
||||
window->textColumnOffset = 0;
|
||||
window->textMaxLength = window->width * 8 / 6; // characters are 6 pixels
|
||||
window->scrollY = 0;
|
||||
return window;
|
||||
}
|
||||
|
||||
Item *SimonEngine::derefItem(uint item) {
|
||||
if (item >= _itemArraySize)
|
||||
error("derefItem: invalid item %d", item);
|
||||
|
@ -2913,73 +2231,6 @@ void SimonEngine::delete_hitarea_by_index(uint index) {
|
|||
_hitAreas[index].flags = 0;
|
||||
}
|
||||
|
||||
void SimonEngine::windowPutChar(uint a) {
|
||||
if (_textWindow != _windowArray[0])
|
||||
windowPutChar(_textWindow, a);
|
||||
}
|
||||
|
||||
void SimonEngine::clearWindow(WindowBlock *window) {
|
||||
if (window->flags & 0x10)
|
||||
restoreWindow(window);
|
||||
else
|
||||
colorWindow(window);
|
||||
|
||||
window->textColumn = 0;
|
||||
window->textRow = 0;
|
||||
window->textColumnOffset = 0;
|
||||
window->textLength = 0;
|
||||
window->scrollY = 0;
|
||||
}
|
||||
|
||||
void SimonEngine::restoreWindow(WindowBlock *window) {
|
||||
_lockWord |= 0x8000;
|
||||
|
||||
if (getGameType() == GType_FF) {
|
||||
restoreBlock(window->y + window->height, window->x + window->width, window->y, window->x);
|
||||
} else if (getGameType() == GType_SIMON2) {
|
||||
if (_restoreWindow6 && _windowArray[2] == window) {
|
||||
window = _windowArray[6];
|
||||
_restoreWindow6 = 0;
|
||||
}
|
||||
|
||||
restoreBlock(window->y + window->height * 8, (window->x + window->width) * 8, window->y, window->x * 8);
|
||||
} else {
|
||||
restoreBlock(window->y + window->height * 8 + ((window == _windowArray[2]) ? 1 : 0), (window->x + window->width) * 8, window->y, window->x * 8);
|
||||
}
|
||||
|
||||
_lockWord &= ~0x8000;
|
||||
}
|
||||
|
||||
void SimonEngine::colorWindow(WindowBlock *window) {
|
||||
byte *dst;
|
||||
uint h, w;
|
||||
|
||||
_lockWord |= 0x8000;
|
||||
|
||||
if (getGameType() == GType_FF) {
|
||||
dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x;
|
||||
|
||||
for (h = 0; h < window->height; h++) {
|
||||
for (w = 0; w < window->width; w++) {
|
||||
if (dst[w] == 113 || dst[w] == 116 || dst[w] == 252)
|
||||
dst[w] = window->fill_color;
|
||||
}
|
||||
dst += _screenWidth;
|
||||
}
|
||||
} else {
|
||||
dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x * 8;
|
||||
h = window->height * 8;
|
||||
w = window->width * 8;
|
||||
|
||||
do {
|
||||
memset(dst, window->fill_color, w);
|
||||
dst += _dxSurfacePitch;
|
||||
} while (--h);
|
||||
}
|
||||
|
||||
_lockWord &= ~0x8000;
|
||||
}
|
||||
|
||||
VgaSprite *SimonEngine::findCurSprite() {
|
||||
VgaSprite *vsp = _vgaSprites;
|
||||
while (vsp->id) {
|
||||
|
@ -3167,12 +2418,6 @@ void SimonEngine::video_toggle_colors(HitArea * ha, byte a, byte b, byte c, byte
|
|||
_lockWord &= ~0x8000;
|
||||
}
|
||||
|
||||
void SimonEngine::resetWindow(WindowBlock *window) {
|
||||
if (window->flags & 8)
|
||||
restoreWindow(window);
|
||||
window->mode = 0;
|
||||
}
|
||||
|
||||
void SimonEngine::loadSprite(uint windowNum, uint zoneNum, uint vgaSpriteId, uint x, uint y, uint palette) {
|
||||
VgaSprite *vsp;
|
||||
VgaPointersEntry *vpe;
|
||||
|
|
|
@ -25,8 +25,152 @@
|
|||
#include "simon/simon.h"
|
||||
#include "simon/intern.h"
|
||||
|
||||
using Common::File;
|
||||
|
||||
namespace Simon {
|
||||
|
||||
const byte *SimonEngine::getStringPtrByID(uint stringId) {
|
||||
const byte *string_ptr;
|
||||
byte *dst;
|
||||
|
||||
_freeStringSlot ^= 1;
|
||||
|
||||
if (stringId < 0x8000) {
|
||||
string_ptr = _stringTabPtr[stringId];
|
||||
} else {
|
||||
string_ptr = getLocalStringByID(stringId);
|
||||
}
|
||||
|
||||
dst = _stringReturnBuffer[_freeStringSlot];
|
||||
strcpy((char *)dst, (const char *)string_ptr);
|
||||
return dst;
|
||||
}
|
||||
|
||||
const byte *SimonEngine::getLocalStringByID(uint stringId) {
|
||||
if (stringId < _stringIdLocalMin || stringId >= _stringIdLocalMax) {
|
||||
loadTextIntoMem(stringId);
|
||||
}
|
||||
return _localStringtable[stringId - _stringIdLocalMin];
|
||||
}
|
||||
|
||||
void SimonEngine::allocateStringTable(int num) {
|
||||
_stringTabPtr = (byte **)calloc(num, sizeof(byte *));
|
||||
_stringTabPos = 0;
|
||||
_stringtab_numalloc = num;
|
||||
}
|
||||
|
||||
void SimonEngine::setupStringTable(byte *mem, int num) {
|
||||
int i = 0;
|
||||
for (;;) {
|
||||
_stringTabPtr[i++] = mem;
|
||||
if (--num == 0)
|
||||
break;
|
||||
for (; *mem; mem++);
|
||||
mem++;
|
||||
}
|
||||
|
||||
_stringTabPos = i;
|
||||
}
|
||||
|
||||
void SimonEngine::setupLocalStringTable(byte *mem, int num) {
|
||||
int i = 0;
|
||||
for (;;) {
|
||||
_localStringtable[i++] = mem;
|
||||
if (--num == 0)
|
||||
break;
|
||||
for (; *mem; mem++);
|
||||
mem++;
|
||||
}
|
||||
}
|
||||
|
||||
uint SimonEngine::loadTextFile(const char *filename, byte *dst) {
|
||||
if (getFeatures() & GF_OLD_BUNDLE)
|
||||
return loadTextFile_simon1(filename, dst);
|
||||
else
|
||||
return loadTextFile_gme(filename, dst);
|
||||
}
|
||||
|
||||
uint SimonEngine::loadTextFile_simon1(const char *filename, byte *dst) {
|
||||
File fo;
|
||||
fo.open(filename);
|
||||
uint32 size;
|
||||
|
||||
if (fo.isOpen() == false)
|
||||
error("loadTextFile: Can't open '%s'", filename);
|
||||
|
||||
size = fo.size();
|
||||
|
||||
if (fo.read(dst, size) != size)
|
||||
error("loadTextFile: fread failed");
|
||||
fo.close();
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
uint SimonEngine::loadTextFile_gme(const char *filename, byte *dst) {
|
||||
uint res;
|
||||
uint32 offs;
|
||||
uint32 size;
|
||||
|
||||
res = atoi(filename + 4) + TEXT_INDEX_BASE - 1;
|
||||
offs = _gameOffsetsPtr[res];
|
||||
size = _gameOffsetsPtr[res + 1] - offs;
|
||||
|
||||
readGameFile(dst, offs, size);
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
void SimonEngine::loadTextIntoMem(uint stringId) {
|
||||
byte *p;
|
||||
char filename[30];
|
||||
int i;
|
||||
uint base_min = 0x8000, base_max, size;
|
||||
|
||||
_tablesHeapPtr = _tablesheapPtrNew;
|
||||
_tablesHeapCurPos = _tablesHeapCurPosNew;
|
||||
|
||||
p = _strippedTxtMem;
|
||||
|
||||
// get filename
|
||||
while (*p) {
|
||||
for (i = 0; *p; p++, i++)
|
||||
filename[i] = *p;
|
||||
filename[i] = 0;
|
||||
p++;
|
||||
|
||||
base_max = (p[0] * 256) | p[1];
|
||||
p += 2;
|
||||
|
||||
if (stringId < base_max) {
|
||||
_stringIdLocalMin = base_min;
|
||||
_stringIdLocalMax = base_max;
|
||||
|
||||
_localStringtable = (byte **)_tablesHeapPtr;
|
||||
|
||||
size = (base_max - base_min + 1) * sizeof(byte *);
|
||||
_tablesHeapPtr += size;
|
||||
_tablesHeapCurPos += size;
|
||||
|
||||
size = loadTextFile(filename, _tablesHeapPtr);
|
||||
|
||||
setupLocalStringTable(_tablesHeapPtr, base_max - base_min + 1);
|
||||
|
||||
_tablesHeapPtr += size;
|
||||
_tablesHeapCurPos += size;
|
||||
|
||||
if (_tablesHeapCurPos > _tablesHeapSize) {
|
||||
error("loadTextIntoMem: Out of table memory");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
base_min = base_max;
|
||||
}
|
||||
|
||||
error("loadTextIntoMem: didn't find %d", stringId);
|
||||
}
|
||||
|
||||
static const byte charWidth[226] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
|
|
319
engines/simon/subroutine.cpp
Normal file
319
engines/simon/subroutine.cpp
Normal file
|
@ -0,0 +1,319 @@
|
|||
/* ScummVM - Scumm Interpreter
|
||||
* Copyright (C) 2001-2006 The ScummVM project
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/stdafx.h"
|
||||
|
||||
#include "simon/simon.h"
|
||||
#include "simon/intern.h"
|
||||
|
||||
using Common::File;
|
||||
|
||||
namespace Simon {
|
||||
|
||||
Subroutine *SimonEngine::getSubroutineByID(uint subroutine_id) {
|
||||
Subroutine *cur;
|
||||
|
||||
_subroutine = subroutine_id;
|
||||
|
||||
for (cur = _subroutineList; cur; cur = cur->next) {
|
||||
if (cur->id == subroutine_id)
|
||||
return cur;
|
||||
}
|
||||
|
||||
loadTablesIntoMem(subroutine_id);
|
||||
|
||||
for (cur = _subroutineList; cur; cur = cur->next) {
|
||||
if (cur->id == subroutine_id)
|
||||
return cur;
|
||||
}
|
||||
|
||||
if (subroutine_id != 160)
|
||||
debug(0,"getSubroutineByID: subroutine %d not found", subroutine_id);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void SimonEngine::alignTableMem() {
|
||||
if ((unsigned long)_tablesHeapPtr & 3) {
|
||||
_tablesHeapPtr += 2;
|
||||
_tablesHeapCurPos += 2;
|
||||
}
|
||||
}
|
||||
|
||||
byte *SimonEngine::allocateTable(uint size) {
|
||||
byte *org = _tablesHeapPtr;
|
||||
|
||||
size = (size + 1) & ~1;
|
||||
|
||||
_tablesHeapPtr += size;
|
||||
_tablesHeapCurPos += size;
|
||||
|
||||
if (_tablesHeapCurPos > _tablesHeapSize)
|
||||
error("Tablesheap overflow");
|
||||
|
||||
return org;
|
||||
}
|
||||
|
||||
File *SimonEngine::openTablesFile(const char *filename) {
|
||||
if (getFeatures() & GF_OLD_BUNDLE)
|
||||
return openTablesFile_simon1(filename);
|
||||
else
|
||||
return openTablesFile_gme(filename);
|
||||
}
|
||||
|
||||
File *SimonEngine::openTablesFile_simon1(const char *filename) {
|
||||
File *fo = new File();
|
||||
fo->open(filename);
|
||||
if (fo->isOpen() == false)
|
||||
error("openTablesFile: Can't open '%s'", filename);
|
||||
return fo;
|
||||
}
|
||||
|
||||
File *SimonEngine::openTablesFile_gme(const char *filename) {
|
||||
uint res;
|
||||
uint32 offs;
|
||||
|
||||
res = atoi(filename + 6) + TABLE_INDEX_BASE - 1;
|
||||
offs = _gameOffsetsPtr[res];
|
||||
|
||||
_gameFile->seek(offs, SEEK_SET);
|
||||
return _gameFile;
|
||||
}
|
||||
|
||||
void SimonEngine::loadTablesIntoMem(uint subr_id) {
|
||||
byte *p;
|
||||
int i;
|
||||
uint min_num, max_num;
|
||||
char filename[30];
|
||||
File *in;
|
||||
|
||||
p = _tblList;
|
||||
if (p == NULL)
|
||||
return;
|
||||
|
||||
while (*p) {
|
||||
for (i = 0; *p; p++, i++)
|
||||
filename[i] = *p;
|
||||
filename[i] = 0;
|
||||
p++;
|
||||
|
||||
for (;;) {
|
||||
min_num = (p[0] * 256) | p[1];
|
||||
p += 2;
|
||||
|
||||
if (min_num == 0)
|
||||
break;
|
||||
|
||||
max_num = (p[0] * 256) | p[1];
|
||||
p += 2;
|
||||
|
||||
if (subr_id >= min_num && subr_id <= max_num) {
|
||||
_subroutineList = _subroutineListOrg;
|
||||
_tablesHeapPtr = _tablesHeapPtrOrg;
|
||||
_tablesHeapCurPos = _tablesHeapCurPosOrg;
|
||||
_stringIdLocalMin = 1;
|
||||
_stringIdLocalMax = 0;
|
||||
|
||||
in = openTablesFile(filename);
|
||||
readSubroutineBlock(in);
|
||||
closeTablesFile(in);
|
||||
if (getGameType() == GType_FF) {
|
||||
// TODO
|
||||
} else if (getGameType() == GType_SIMON2) {
|
||||
_sound->loadSfxTable(_gameFile, _gameOffsetsPtr[atoi(filename + 6) - 1 + SOUND_INDEX_BASE]);
|
||||
} else if (getPlatform() == Common::kPlatformWindows) {
|
||||
memcpy(filename, "SFXXXX", 6);
|
||||
_sound->readSfxFile(filename);
|
||||
}
|
||||
|
||||
alignTableMem();
|
||||
|
||||
_tablesheapPtrNew = _tablesHeapPtr;
|
||||
_tablesHeapCurPosNew = _tablesHeapCurPos;
|
||||
|
||||
if (_tablesHeapCurPos > _tablesHeapSize)
|
||||
error("loadTablesIntoMem: Out of table memory");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
debug(1,"loadTablesIntoMem: didn't find %d", subr_id);
|
||||
}
|
||||
|
||||
void SimonEngine::closeTablesFile(File *in) {
|
||||
if (getFeatures() & GF_OLD_BUNDLE) {
|
||||
in->close();
|
||||
delete in;
|
||||
}
|
||||
}
|
||||
|
||||
Subroutine *SimonEngine::createSubroutine(uint id) {
|
||||
Subroutine *sub;
|
||||
|
||||
alignTableMem();
|
||||
|
||||
sub = (Subroutine *)allocateTable(sizeof(Subroutine));
|
||||
sub->id = id;
|
||||
sub->first = 0;
|
||||
sub->next = _subroutineList;
|
||||
_subroutineList = sub;
|
||||
return sub;
|
||||
}
|
||||
|
||||
SubroutineLine *SimonEngine::createSubroutineLine(Subroutine *sub, int where) {
|
||||
SubroutineLine *sl, *cur_sl = NULL, *last_sl = NULL;
|
||||
|
||||
if (sub->id == 0)
|
||||
sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_BIG_SIZE);
|
||||
else
|
||||
sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_SMALL_SIZE);
|
||||
|
||||
// where is what offset to insert the line at, locate the proper beginning line
|
||||
if (sub->first != 0) {
|
||||
cur_sl = (SubroutineLine *)((byte *)sub + sub->first);
|
||||
while (where) {
|
||||
last_sl = cur_sl;
|
||||
cur_sl = (SubroutineLine *)((byte *)sub + cur_sl->next);
|
||||
if ((byte *)cur_sl == (byte *)sub)
|
||||
break;
|
||||
where--;
|
||||
}
|
||||
}
|
||||
|
||||
if (last_sl != NULL) {
|
||||
// Insert the subroutine line in the middle of the link
|
||||
last_sl->next = (byte *)sl - (byte *)sub;
|
||||
sl->next = (byte *)cur_sl - (byte *)sub;
|
||||
} else {
|
||||
// Insert the subroutine line at the head of the link
|
||||
sl->next = sub->first;
|
||||
sub->first = (byte *)sl - (byte *)sub;
|
||||
}
|
||||
|
||||
return sl;
|
||||
}
|
||||
|
||||
int SimonEngine::startSubroutine(Subroutine *sub) {
|
||||
int result = -1;
|
||||
SubroutineLine *sl;
|
||||
const byte *old_code_ptr;
|
||||
|
||||
if (_startMainScript)
|
||||
dumpSubroutine(sub);
|
||||
|
||||
old_code_ptr = _codePtr;
|
||||
|
||||
if (++_recursionDepth > 40)
|
||||
error("Recursion error");
|
||||
|
||||
sl = (SubroutineLine *)((byte *)sub + sub->first);
|
||||
|
||||
while ((byte *)sl != (byte *)sub) {
|
||||
if (checkIfToRunSubroutineLine(sl, sub)) {
|
||||
result = 0;
|
||||
_codePtr = (byte *)sl;
|
||||
if (sub->id)
|
||||
_codePtr += 2;
|
||||
else
|
||||
_codePtr += 8;
|
||||
|
||||
if (_continousMainScript)
|
||||
fprintf(_dumpFile, "; %d\n", sub->id);
|
||||
result = runScript();
|
||||
if (result != 0) {
|
||||
/* result -10 means restart subroutine */
|
||||
if (result == -10) {
|
||||
delay(0); /* maybe leave control to the VGA */
|
||||
sl = (SubroutineLine *)((byte *)sub + sub->first);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
sl = (SubroutineLine *)((byte *)sub + sl->next);
|
||||
}
|
||||
|
||||
_codePtr = old_code_ptr;
|
||||
|
||||
_recursionDepth--;
|
||||
return result;
|
||||
}
|
||||
|
||||
int SimonEngine::startSubroutineEx(Subroutine *sub) {
|
||||
return startSubroutine(sub);
|
||||
}
|
||||
|
||||
bool SimonEngine::checkIfToRunSubroutineLine(SubroutineLine *sl, Subroutine *sub) {
|
||||
if (sub->id)
|
||||
return true;
|
||||
|
||||
if (sl->verb != -1 && sl->verb != _scriptVerb &&
|
||||
(sl->verb != -2 || _scriptVerb != -1))
|
||||
return false;
|
||||
|
||||
if (sl->noun1 != -1 && sl->noun1 != _scriptNoun1 &&
|
||||
(sl->noun1 != -2 || _scriptNoun1 != -1))
|
||||
return false;
|
||||
|
||||
if (sl->noun2 != -1 && sl->noun2 != _scriptNoun2 &&
|
||||
(sl->noun2 != -2 || _scriptNoun2 != -1))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SimonEngine::readSubroutine(File *in, Subroutine *sub) {
|
||||
while (in->readUint16BE() == 0) {
|
||||
readSubroutineLine(in, createSubroutineLine(sub, 0xFFFF), sub);
|
||||
}
|
||||
}
|
||||
|
||||
void SimonEngine::readSubroutineLine(File *in, SubroutineLine *sl, Subroutine *sub) {
|
||||
byte line_buffer[1024], *q = line_buffer;
|
||||
int size;
|
||||
|
||||
if (sub->id == 0) {
|
||||
sl->verb = in->readUint16BE();
|
||||
sl->noun1 = in->readUint16BE();
|
||||
sl->noun2 = in->readUint16BE();
|
||||
}
|
||||
|
||||
while ((*q = in->readByte()) != 0xFF) {
|
||||
if (*q == 87) {
|
||||
in->readUint16BE();
|
||||
} else {
|
||||
q = readSingleOpcode(in, q);
|
||||
}
|
||||
}
|
||||
|
||||
size = q - line_buffer + 1;
|
||||
|
||||
memcpy(allocateTable(size), line_buffer, size);
|
||||
}
|
||||
|
||||
void SimonEngine::readSubroutineBlock(File *in) {
|
||||
while (in->readUint16BE() == 0) {
|
||||
readSubroutine(in, createSubroutine(in->readUint16BE()));
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Simon
|
165
engines/simon/window.cpp
Normal file
165
engines/simon/window.cpp
Normal file
|
@ -0,0 +1,165 @@
|
|||
/* ScummVM - Scumm Interpreter
|
||||
* Copyright (C) 2001-2006 The ScummVM project
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL: https://svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/engines/simon/string.cpp $
|
||||
* $Id: string.cpp 22062 2006-04-21 00:18:23Z kirben $
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/stdafx.h"
|
||||
|
||||
#include "simon/simon.h"
|
||||
#include "simon/intern.h"
|
||||
|
||||
namespace Simon {
|
||||
|
||||
uint SimonEngine::getWindowNum(WindowBlock *window) {
|
||||
uint i;
|
||||
|
||||
for (i = 0; i != ARRAYSIZE(_windowArray); i++)
|
||||
if (_windowArray[i] == window)
|
||||
return i;
|
||||
|
||||
error("getWindowNum: not found");
|
||||
return 0;
|
||||
}
|
||||
|
||||
WindowBlock *SimonEngine::openWindow(uint x, uint y, uint w, uint h, uint flags, uint fill_color, uint text_color) {
|
||||
WindowBlock *window;
|
||||
|
||||
window = _windowList;
|
||||
while (window->mode != 0)
|
||||
window++;
|
||||
|
||||
window->mode = 2;
|
||||
window->x = x;
|
||||
window->y = y;
|
||||
window->width = w;
|
||||
window->height = h;
|
||||
window->flags = flags;
|
||||
window->fill_color = fill_color;
|
||||
window->text_color = text_color;
|
||||
window->textColumn = 0;
|
||||
window->textRow = 0;
|
||||
window->textColumnOffset = 0;
|
||||
window->textMaxLength = window->width * 8 / 6; // characters are 6 pixels
|
||||
window->scrollY = 0;
|
||||
return window;
|
||||
}
|
||||
|
||||
void SimonEngine::changeWindow(uint a) {
|
||||
a &= 7;
|
||||
|
||||
if (_windowArray[a] == NULL || _curWindow == a)
|
||||
return;
|
||||
|
||||
_curWindow = a;
|
||||
showmessage_print_char(0);
|
||||
_textWindow = _windowArray[a];
|
||||
|
||||
if (getGameType() == GType_FF)
|
||||
showmessage_helper_3(_textWindow->textColumn, _textWindow->width);
|
||||
else
|
||||
showmessage_helper_3(_textWindow->textLength, _textWindow->textMaxLength);
|
||||
}
|
||||
|
||||
void SimonEngine::closeWindow(uint a) {
|
||||
if (_windowArray[a] == NULL)
|
||||
return;
|
||||
removeIconArray(a);
|
||||
resetWindow(_windowArray[a]);
|
||||
_windowArray[a] = NULL;
|
||||
if (_curWindow == a) {
|
||||
_textWindow = NULL;
|
||||
changeWindow(0);
|
||||
}
|
||||
}
|
||||
|
||||
void SimonEngine::clearWindow(WindowBlock *window) {
|
||||
if (window->flags & 0x10)
|
||||
restoreWindow(window);
|
||||
else
|
||||
colorWindow(window);
|
||||
|
||||
window->textColumn = 0;
|
||||
window->textRow = 0;
|
||||
window->textColumnOffset = 0;
|
||||
window->textLength = 0;
|
||||
window->scrollY = 0;
|
||||
}
|
||||
|
||||
void SimonEngine::colorWindow(WindowBlock *window) {
|
||||
byte *dst;
|
||||
uint h, w;
|
||||
|
||||
_lockWord |= 0x8000;
|
||||
|
||||
if (getGameType() == GType_FF) {
|
||||
dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x;
|
||||
|
||||
for (h = 0; h < window->height; h++) {
|
||||
for (w = 0; w < window->width; w++) {
|
||||
if (dst[w] == 113 || dst[w] == 116 || dst[w] == 252)
|
||||
dst[w] = window->fill_color;
|
||||
}
|
||||
dst += _screenWidth;
|
||||
}
|
||||
} else {
|
||||
dst = getFrontBuf() + _dxSurfacePitch * window->y + window->x * 8;
|
||||
h = window->height * 8;
|
||||
w = window->width * 8;
|
||||
|
||||
do {
|
||||
memset(dst, window->fill_color, w);
|
||||
dst += _dxSurfacePitch;
|
||||
} while (--h);
|
||||
}
|
||||
|
||||
_lockWord &= ~0x8000;
|
||||
}
|
||||
|
||||
void SimonEngine::resetWindow(WindowBlock *window) {
|
||||
if (window->flags & 8)
|
||||
restoreWindow(window);
|
||||
window->mode = 0;
|
||||
}
|
||||
|
||||
void SimonEngine::restoreWindow(WindowBlock *window) {
|
||||
_lockWord |= 0x8000;
|
||||
|
||||
if (getGameType() == GType_FF) {
|
||||
restoreBlock(window->y + window->height, window->x + window->width, window->y, window->x);
|
||||
} else if (getGameType() == GType_SIMON2) {
|
||||
if (_restoreWindow6 && _windowArray[2] == window) {
|
||||
window = _windowArray[6];
|
||||
_restoreWindow6 = 0;
|
||||
}
|
||||
|
||||
restoreBlock(window->y + window->height * 8, (window->x + window->width) * 8, window->y, window->x * 8);
|
||||
} else {
|
||||
restoreBlock(window->y + window->height * 8 + ((window == _windowArray[2]) ? 1 : 0), (window->x + window->width) * 8, window->y, window->x * 8);
|
||||
}
|
||||
|
||||
_lockWord &= ~0x8000;
|
||||
}
|
||||
|
||||
void SimonEngine::windowPutChar(uint a) {
|
||||
if (_textWindow != _windowArray[0])
|
||||
windowPutChar(_textWindow, a);
|
||||
}
|
||||
|
||||
} // End of namespace Simon
|
Loading…
Add table
Add a link
Reference in a new issue