Removed junk code from update_1_pre, update_4 and update_6_pre
pon_hare -> moveCharacters hare_oscuro -> setDarkPalette hare_claro -> setBrightPalette funde_hare -> setPaletteBase conta_blind_vez -> savedTime paleta_hare -> assignDefaultPalette paleta_hare_claro -> assignBrightPalette paleta_hare_oscuro -> assignDarkPalette distance_x/distance_y -> distanceX/distanceY palHare -> defaultPalette palHareClaro -> brightPalette palHareOscuro -> darkPalette pos_murci -> batPos murci_x/murci_y -> batX/batY blind_x/blind_y -> blindX/blindY svn-id: r32526
This commit is contained in:
parent
52fbdd51eb
commit
db0c37d054
5 changed files with 204 additions and 215 deletions
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@ -643,7 +643,7 @@ void DrasculaEngine::animation_4_1() {
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updateRefresh_pre();
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copyBackground(49, 139, 228, 112, 47, 60, extraSurface, screenSurface);
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pon_hare();
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moveCharacters();
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updateScreen();
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@ -675,7 +675,7 @@ void DrasculaEngine::animation_1_2() {
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void DrasculaEngine::animation_2_2() {
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trackProtagonist = 0;
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copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface);
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pon_hare();
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moveCharacters();
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updateRefresh();
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updateScreen();
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loadPic("an2_1.alg", frontSurface, 1);
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@ -825,7 +825,7 @@ void DrasculaEngine::animation_14_2() {
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for (n = -160; n <= 0; n = n + 5 + l) {
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copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface);
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updateRefresh_pre();
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pon_hare();
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moveCharacters();
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moveVB();
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pos_cabina[3] = n;
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copyRectClip(pos_cabina, backSurface, screenSurface);
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@ -1167,7 +1167,7 @@ void DrasculaEngine::animation_25_2() {
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copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface);
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updateRefresh_pre();
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pon_hare();
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moveCharacters();
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moveVB();
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pos_cabina[3] = n;
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@ -1699,7 +1699,7 @@ void DrasculaEngine::animation_12_5() {
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updateRoom();
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updateScreen();
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hare_oscuro();
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setDarkPalette();
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for (color = 0; color < 255; color++)
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for (component = 0; component < 3; component++) {
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@ -1761,7 +1761,7 @@ void DrasculaEngine::animation_12_5() {
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animate("frel.bin", 16);
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clearRoom();
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hare_claro();
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setBrightPalette();
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updatePalette();
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flags[1] = 1;
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@ -2139,7 +2139,7 @@ void DrasculaEngine::animation_19_6() {
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copyBackground(140, 23, 161, 69, 35, 80, drawSurface3, screenSurface);
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updateRefresh_pre();
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pon_hare();
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moveCharacters();
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updateScreen();
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pause(6);
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updateRoom();
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@ -2167,7 +2167,7 @@ void DrasculaEngine::animation_12_2() {
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updateRefresh_pre();
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copyBackground(49, 139, 228, 112, 47, 60, extraSurface, screenSurface);
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pon_hare();
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moveCharacters();
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updateScreen();
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@ -2203,7 +2203,7 @@ void DrasculaEngine::animation_26_2() {
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updateRefresh_pre();
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copyBackground(49, 139, 228, 112, 47, 60, extraSurface, screenSurface);
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pon_hare();
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moveCharacters();
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updateScreen();
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@ -2622,7 +2622,7 @@ void DrasculaEngine::animation_1_4() {
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updateRefresh_pre();
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copyBackground(182, 133, 199, 95, 50, 66, drawSurface3, screenSurface);
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pon_hare();
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moveCharacters();
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updateScreen();
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@ -2646,7 +2646,7 @@ void DrasculaEngine::animation_1_4() {
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updateRefresh_pre();
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copyBackground(182, 133, 199, 95, 50, 66, drawSurface3, screenSurface);
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pon_hare();
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moveCharacters();
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updateScreen();
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@ -126,7 +126,7 @@ int DrasculaEngine::go() {
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curHeight = CHARACTER_HEIGHT; curWidth = CHARACTER_WIDTH; feetHeight = FEET_HEIGHT;
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talkHeight = TALK_HEIGHT; talkWidth = TALK_WIDTH;
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hasAnswer = 0;
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conta_blind_vez = 0;
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savedTime = 0;
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changeColor = 0;
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breakOut = 0;
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vbX = 120; trackVB = 1; vbHasMoved = 0; frame_vb = 1;
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@ -197,7 +197,7 @@ int DrasculaEngine::go() {
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for (i = 0; i < 6; i++)
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strcpy(iconName[i + 1], _textverbs[_lang][i]);
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paleta_hare();
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assignDefaultPalette();
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if (!escoba()) {
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releaseGame();
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break;
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@ -293,24 +293,6 @@ void DrasculaEngine::decompressPic(byte *targetSurface, int colorCount) {
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setRGB((byte *)cPal, colorCount);
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}
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void DrasculaEngine::paleta_hare() {
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int color, component;
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for (color = 235; color < 253; color++)
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for (component = 0; component < 3; component++)
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palHare[color][component] = gamePalette[color][component];
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}
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void DrasculaEngine::hare_oscuro() {
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int color, component;
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for (color = 235; color < 253; color++ )
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for (component = 0; component < 3; component++)
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gamePalette[color][component] = palHareOscuro[color][component];
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updatePalette();
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}
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void DrasculaEngine::setRGB(byte *dir_lectura, int plt) {
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int x, cnt = 0;
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@ -943,15 +925,15 @@ void DrasculaEngine::carga_escoba(const char *fileName) {
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copyBackground(0, 171, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3);
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color_hare();
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setDefaultPalette();
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if (nivel_osc != 0)
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funde_hare(nivel_osc);
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paleta_hare_claro();
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color_hare();
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funde_hare(nivel_osc + 2);
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paleta_hare_oscuro();
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setPaletteBase(nivel_osc);
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assignBrightPalette();
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setDefaultPalette();
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setPaletteBase(nivel_osc + 2);
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assignDarkPalette();
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hare_claro();
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setBrightPalette();
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changeColor = -1;
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if (currentChapter == 2)
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@ -1035,11 +1017,11 @@ void DrasculaEngine::carga_escoba(const char *fileName) {
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if (currentChapter == 2) {
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if (roomNumber == 9 || roomNumber == 2 || roomNumber == 14 || roomNumber == 18)
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conta_blind_vez = getTime();
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savedTime = getTime();
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}
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if (currentChapter == 4) {
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if (roomNumber == 26)
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conta_blind_vez = getTime();
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savedTime = getTime();
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}
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if (currentChapter == 4 && roomNumber == 24 && flags[29] == 1)
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@ -1096,7 +1078,7 @@ void DrasculaEngine::moveCursor() {
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copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface);
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updateRefresh_pre();
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pon_hare();
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moveCharacters();
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updateRefresh();
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if (!strcmp(textName, "hacker") && hasName == 1) {
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@ -2041,11 +2023,11 @@ void DrasculaEngine::updateRoom() {
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updateRefresh_pre();
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if (currentChapter == 3) {
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if (flags[0] == 0)
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pon_hare();
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moveCharacters();
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else
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copyRect(113, 54, curX - 20, curY - 1, 77, 89, drawSurface3, screenSurface);
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} else {
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pon_hare();
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moveCharacters();
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}
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updateRefresh();
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}
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@ -2137,22 +2119,69 @@ void DrasculaEngine::updateDoor(int doorNum) {
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}
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}
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void DrasculaEngine::color_hare() {
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void DrasculaEngine::assignDefaultPalette() {
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int color, component;
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for (color = 235; color < 253; color++)
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for (component = 0; component < 3; component++)
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defaultPalette[color][component] = gamePalette[color][component];
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}
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void DrasculaEngine::assignBrightPalette() {
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int color, component;
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for (color = 235; color < 253; color++) {
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for (component = 0; component < 3; component++)
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brightPalette[color][component] = gamePalette[color][component];
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}
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}
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void DrasculaEngine::assignDarkPalette() {
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int color, component;
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for (color = 235; color < 253; color++) {
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for (component = 0; component < 3; component++)
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darkPalette[color][component] = gamePalette[color][component];
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}
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}
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void DrasculaEngine::setDefaultPalette() {
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int color, component;
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for (color = 235; color < 253; color++) {
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for (component = 0; component < 3; component++) {
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gamePalette[color][component] = palHare[color][component];
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gamePalette[color][component] = defaultPalette[color][component];
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}
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}
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updatePalette();
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}
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void DrasculaEngine::funde_hare(int oscuridad) {
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void DrasculaEngine::setBrightPalette() {
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int color, component;
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for (color = 235; color < 253; color++) {
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for (component = 0; component < 3; component++)
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gamePalette[color][component] = brightPalette[color][component];
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}
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updatePalette();
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}
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void DrasculaEngine::setDarkPalette() {
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int color, component;
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for (color = 235; color < 253; color++ )
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for (component = 0; component < 3; component++)
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gamePalette[color][component] = darkPalette[color][component];
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updatePalette();
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}
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void DrasculaEngine::setPaletteBase(int darkness) {
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char fade;
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unsigned int color, component;
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for (fade = oscuridad; fade >= 0; fade--) {
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for (fade = darkness; fade >= 0; fade--) {
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for (color = 235; color < 253; color++) {
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for (component = 0; component < 3; component++)
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gamePalette[color][component] = adjustToVGA(gamePalette[color][component] - 8 + fade);
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@ -2162,35 +2191,6 @@ void DrasculaEngine::funde_hare(int oscuridad) {
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updatePalette();
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}
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void DrasculaEngine::paleta_hare_claro() {
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int color, component;
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for (color = 235; color < 253; color++) {
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for (component = 0; component < 3; component++)
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palHareClaro[color][component] = gamePalette[color][component];
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}
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}
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void DrasculaEngine::paleta_hare_oscuro() {
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int color, component;
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for (color = 235; color < 253; color++) {
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for (component = 0; component < 3; component++)
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palHareOscuro[color][component] = gamePalette[color][component];
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}
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}
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void DrasculaEngine::hare_claro() {
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int color, component;
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for (color = 235; color < 253; color++) {
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for (component = 0; component < 3; component++)
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gamePalette[color][component] = palHareClaro[color][component];
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}
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updatePalette();
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}
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void DrasculaEngine::startWalking() {
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characterMoved = 1;
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@ -2225,7 +2225,7 @@ void DrasculaEngine::startWalking() {
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startTime = getTime();
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}
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void DrasculaEngine::pon_hare() {
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void DrasculaEngine::moveCharacters() {
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int curPos[6];
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int r;
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@ -2920,86 +2920,86 @@ void DrasculaEngine::reduce_hare_chico(int xx1, int yy1, int xx2, int yy2, int w
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}
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void DrasculaEngine::quadrant_1() {
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float distance_x, distance_y;
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float distanceX, distanceY;
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if (currentChapter == 2)
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distance_x = curX - roomX;
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distanceX = curX - roomX;
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else
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distance_x = curX + curWidth / 2 - roomX;
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distanceX = curX + curWidth / 2 - roomX;
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distance_y = (curY + curHeight) - roomY;
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distanceY = (curY + curHeight) - roomY;
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if (distance_x < distance_y) {
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if (distanceX < distanceY) {
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curDirection = 0;
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trackProtagonist = 2;
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stepX = (int)(distance_x / (distance_y / STEP_Y));
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stepX = (int)(distanceX / (distanceY / STEP_Y));
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} else {
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curDirection = 7;
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trackProtagonist = 0;
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stepY = (int)(distance_y / (distance_x / STEP_X));
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stepY = (int)(distanceY / (distanceX / STEP_X));
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}
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}
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void DrasculaEngine::quadrant_2() {
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float distance_x, distance_y;
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float distanceX, distanceY;
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if (currentChapter == 2)
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distance_x = abs(curX + curWidth - roomX);
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distanceX = abs(curX + curWidth - roomX);
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else
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distance_x = abs(curX + curWidth / 2 - roomX);
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distanceX = abs(curX + curWidth / 2 - roomX);
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distance_y = (curY + curHeight) - roomY;
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distanceY = (curY + curHeight) - roomY;
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if (distance_x < distance_y) {
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if (distanceX < distanceY) {
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curDirection = 1;
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trackProtagonist = 2;
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stepX = (int)(distance_x / (distance_y / STEP_Y));
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stepX = (int)(distanceX / (distanceY / STEP_Y));
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} else {
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curDirection = 2;
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trackProtagonist = 1;
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stepY = (int)(distance_y / (distance_x / STEP_X));
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stepY = (int)(distanceY / (distanceX / STEP_X));
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}
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}
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void DrasculaEngine::quadrant_3() {
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float distance_x, distance_y;
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float distanceX, distanceY;
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if (currentChapter == 2)
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distance_x = curX - roomX;
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distanceX = curX - roomX;
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else
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distance_x = curX + curWidth / 2 - roomX;
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distanceX = curX + curWidth / 2 - roomX;
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distance_y = roomY - (curY + curHeight);
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distanceY = roomY - (curY + curHeight);
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if (distance_x < distance_y) {
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if (distanceX < distanceY) {
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curDirection = 5;
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trackProtagonist = 3;
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stepX = (int)(distance_x / (distance_y / STEP_Y));
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stepX = (int)(distanceX / (distanceY / STEP_Y));
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} else {
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curDirection = 6;
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trackProtagonist = 0;
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stepY = (int)(distance_y / (distance_x / STEP_X));
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stepY = (int)(distanceY / (distanceX / STEP_X));
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}
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}
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void DrasculaEngine::quadrant_4() {
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float distance_x, distance_y;
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float distanceX, distanceY;
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if (currentChapter == 2)
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distance_x = abs(curX + curWidth - roomX);
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distanceX = abs(curX + curWidth - roomX);
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else
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distance_x = abs(curX + curWidth / 2 - roomX);
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distanceX = abs(curX + curWidth / 2 - roomX);
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distance_y = roomY - (curY + curHeight);
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distanceY = roomY - (curY + curHeight);
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if (distance_x < distance_y) {
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if (distanceX < distanceY) {
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curDirection = 4;
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trackProtagonist = 3;
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stepX = (int)(distance_x / (distance_y / STEP_Y));
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stepX = (int)(distanceX / (distanceY / STEP_Y));
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} else {
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curDirection = 3;
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trackProtagonist = 1;
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stepY = (int)(distance_y / (distance_x / STEP_X));
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stepY = (int)(distanceY / (distanceX / STEP_X));
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}
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}
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@ -3677,7 +3677,7 @@ void DrasculaEngine::activatePendulum() {
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copyBackground(0, 171, 0, 0, OBJWIDTH, OBJHEIGHT, backSurface, drawSurface3);
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conta_blind_vez = getTime();
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savedTime = getTime();
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}
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void DrasculaEngine::closeDoor(int nflag, int doorNum) {
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@ -184,7 +184,7 @@ public:
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typedef char DacPalette256[256][3];
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void setRGB(byte *dir_lectura, int plt);
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void paleta_hare();
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void assignDefaultPalette();
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void updatePalette();
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void setPalette(byte *PalBuf);
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void copyBackground(int xorg, int yorg, int xdes, int ydes, int width,
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@ -208,9 +208,9 @@ public:
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}
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DacPalette256 gamePalette;
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DacPalette256 palHare;
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DacPalette256 palHareClaro;
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DacPalette256 palHareOscuro;
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DacPalette256 defaultPalette;
|
||||
DacPalette256 brightPalette;
|
||||
DacPalette256 darkPalette;
|
||||
|
||||
byte *VGA;
|
||||
|
||||
|
@ -272,7 +272,7 @@ public:
|
|||
int objExit;
|
||||
int timeDiff, startTime;
|
||||
int hasAnswer;
|
||||
int conta_blind_vez;
|
||||
int savedTime;
|
||||
int changeColor;
|
||||
int breakOut;
|
||||
int vbX, trackVB, vbHasMoved, frame_vb;
|
||||
|
@ -312,7 +312,7 @@ public:
|
|||
void openDoor(int nflag, int doorNum);
|
||||
void showMap();
|
||||
|
||||
void hare_oscuro();
|
||||
void setDarkPalette();
|
||||
|
||||
void withoutVerb();
|
||||
bool para_cargar(char[]);
|
||||
|
@ -382,16 +382,16 @@ public:
|
|||
void updateRoom();
|
||||
bool loadGame(const char *);
|
||||
void updateDoor(int);
|
||||
void color_hare();
|
||||
void funde_hare(int oscuridad);
|
||||
void paleta_hare_claro();
|
||||
void paleta_hare_oscuro();
|
||||
void hare_claro();
|
||||
void setDefaultPalette();
|
||||
void setPaletteBase(int darkness);
|
||||
void assignBrightPalette();
|
||||
void assignDarkPalette();
|
||||
void setBrightPalette();
|
||||
void updateVisible();
|
||||
void startWalking();
|
||||
void updateRefresh();
|
||||
void updateRefresh_pre();
|
||||
void pon_hare();
|
||||
void moveCharacters();
|
||||
void showMenu();
|
||||
void clearMenu();
|
||||
void removeObject();
|
||||
|
|
|
@ -1170,26 +1170,22 @@ void DrasculaEngine::updateRefresh_pre() {
|
|||
}
|
||||
|
||||
void DrasculaEngine::update_1_pre() {
|
||||
int cambio_col_antes = changeColor;
|
||||
|
||||
if (curX > 98 && curX < 153)
|
||||
if (curX > 98 && curX < 153) {
|
||||
changeColor = 1;
|
||||
else
|
||||
setDarkPalette();
|
||||
} else {
|
||||
changeColor = 0;
|
||||
|
||||
if (cambio_col_antes != changeColor && changeColor == 1)
|
||||
hare_oscuro();
|
||||
if (cambio_col_antes != changeColor && changeColor == 0)
|
||||
hare_claro();
|
||||
setBrightPalette();
|
||||
}
|
||||
|
||||
if (flags[8] == 0)
|
||||
copyBackground(2, 158, 208, 67, 27, 40, drawSurface3, screenSurface);
|
||||
}
|
||||
|
||||
void DrasculaEngine::update_2(){
|
||||
int pos_murci[6];
|
||||
int batPos[6];
|
||||
int difference;
|
||||
int murci_x[] = {0, 38, 76, 114, 152, 190, 228, 266,
|
||||
int batX[] = {0, 38, 76, 114, 152, 190, 228, 266,
|
||||
0, 38, 76, 114, 152, 190, 228, 266,
|
||||
0, 38, 76, 114, 152, 190,
|
||||
0, 48, 96, 144, 192, 240,
|
||||
|
@ -1197,7 +1193,7 @@ void DrasculaEngine::update_2(){
|
|||
88, 146, 204, 262,
|
||||
88, 146, 204, 262};
|
||||
|
||||
int murci_y[] = {179, 179, 179, 179, 179, 179, 179, 179,
|
||||
int batY[] = {179, 179, 179, 179, 179, 179, 179, 179,
|
||||
158, 158, 158, 158, 158, 158, 158, 158,
|
||||
137, 137, 137, 137, 137, 137,
|
||||
115, 115, 115, 115, 115, 115,
|
||||
|
@ -1208,28 +1204,28 @@ void DrasculaEngine::update_2(){
|
|||
if (frame_bat == 41)
|
||||
frame_bat = 0;
|
||||
|
||||
pos_murci[0] = murci_x[frame_bat];
|
||||
pos_murci[1] = murci_y[frame_bat];
|
||||
batPos[0] = batX[frame_bat];
|
||||
batPos[1] = batY[frame_bat];
|
||||
|
||||
if (frame_bat < 22) {
|
||||
pos_murci[4] = 37;
|
||||
pos_murci[5] = 21;
|
||||
batPos[4] = 37;
|
||||
batPos[5] = 21;
|
||||
} else if (frame_bat > 27) {
|
||||
pos_murci[4] = 57;
|
||||
pos_murci[5] = 36;
|
||||
batPos[4] = 57;
|
||||
batPos[5] = 36;
|
||||
} else {
|
||||
pos_murci[4] = 47;
|
||||
pos_murci[5] = 22;
|
||||
batPos[4] = 47;
|
||||
batPos[5] = 22;
|
||||
}
|
||||
|
||||
pos_murci[2] = 239;
|
||||
pos_murci[3] = 19;
|
||||
batPos[2] = 239;
|
||||
batPos[3] = 19;
|
||||
|
||||
copyRectClip(pos_murci, drawSurface3, screenSurface);
|
||||
difference = getTime() - conta_blind_vez;
|
||||
copyRectClip(batPos, drawSurface3, screenSurface);
|
||||
difference = getTime() - savedTime;
|
||||
if (difference >= 6) {
|
||||
frame_bat++;
|
||||
conta_blind_vez = getTime();
|
||||
savedTime = getTime();
|
||||
}
|
||||
|
||||
copyRect(29, 37, 58, 114, 57, 39, drawSurface3, screenSurface);
|
||||
|
@ -1248,16 +1244,13 @@ void DrasculaEngine::update_3() {
|
|||
}
|
||||
|
||||
void DrasculaEngine::update_4() {
|
||||
int cambio_col_antes = changeColor;
|
||||
if (curX > 190)
|
||||
if (curX > 190) {
|
||||
changeColor = 1;
|
||||
else
|
||||
setDarkPalette();
|
||||
} else {
|
||||
changeColor = 0;
|
||||
|
||||
if (cambio_col_antes != changeColor && changeColor == 1)
|
||||
hare_oscuro();
|
||||
if (cambio_col_antes != changeColor && changeColor == 0)
|
||||
hare_claro();
|
||||
setBrightPalette();
|
||||
}
|
||||
}
|
||||
|
||||
void DrasculaEngine::update_5_pre(){
|
||||
|
@ -1270,23 +1263,19 @@ void DrasculaEngine::update_5() {
|
|||
}
|
||||
|
||||
void DrasculaEngine::update_6_pre() {
|
||||
int cambio_col_antes = changeColor;
|
||||
|
||||
if ((curX > 149 && curY + curHeight > 160 && curX < 220 && curY + curHeight < 188) ||
|
||||
(curX > 75 && curY + curHeight > 183 && curX < 145))
|
||||
(curX > 75 && curY + curHeight > 183 && curX < 145)) {
|
||||
changeColor = 0;
|
||||
else
|
||||
setBrightPalette();
|
||||
} else {
|
||||
changeColor = 1;
|
||||
setDarkPalette();
|
||||
}
|
||||
|
||||
if (cambio_col_antes != changeColor && changeColor == 1)
|
||||
hare_oscuro();
|
||||
if (cambio_col_antes != changeColor && changeColor == 0)
|
||||
hare_claro();
|
||||
|
||||
if (flags[1] == 0)
|
||||
copyBackground(97, 117, 34, 148, 36, 31, drawSurface3, screenSurface);
|
||||
if (flags[0] == 0)
|
||||
copyBackground(3, 103, 185, 69, 23, 76, drawSurface3, screenSurface);
|
||||
if (flags[1] == 0)
|
||||
copyBackground(97, 117, 34, 148, 36, 31, drawSurface3, screenSurface);
|
||||
if (flags[2] == 0)
|
||||
copyBackground(28, 100, 219, 72, 64, 97, drawSurface3, screenSurface);
|
||||
}
|
||||
|
@ -1297,16 +1286,16 @@ void DrasculaEngine::update_7_pre() {
|
|||
}
|
||||
|
||||
void DrasculaEngine::update_9_pre() {
|
||||
int blind_x[] = {26, 68, 110, 152, 194, 236, 278, 26, 68};
|
||||
int blind_y[] = {51, 51, 51, 51, 51, 51, 51, 127, 127};
|
||||
int blindX[] = {26, 68, 110, 152, 194, 236, 278, 26, 68};
|
||||
int blindY[] = {51, 51, 51, 51, 51, 51, 51, 127, 127};
|
||||
int difference;
|
||||
|
||||
copyRect(blind_x[frame_blind], blind_y[frame_blind], 122, 57, 41, 72, drawSurface3, screenSurface);
|
||||
copyRect(blindX[frame_blind], blindY[frame_blind], 122, 57, 41, 72, drawSurface3, screenSurface);
|
||||
if (flags[9] == 0) {
|
||||
difference = getTime() - conta_blind_vez;
|
||||
difference = getTime() - savedTime;
|
||||
if (difference >= 11) {
|
||||
frame_blind++;
|
||||
conta_blind_vez = getTime();
|
||||
savedTime = getTime();
|
||||
}
|
||||
if (frame_blind == 9)
|
||||
frame_blind = 0;
|
||||
|
@ -1352,7 +1341,7 @@ void DrasculaEngine::update_14_pre() {
|
|||
|
||||
if (flags[12] == 1)
|
||||
copyBackground(drunkX[frame_drunk], 82, 170, 50, 40, 53, drawSurface3, screenSurface);
|
||||
difference = getTime() - conta_blind_vez;
|
||||
difference = getTime() - savedTime;
|
||||
if (difference > 6) {
|
||||
if (flags[12] == 1) {
|
||||
frame_drunk++;
|
||||
|
@ -1370,7 +1359,7 @@ void DrasculaEngine::update_14_pre() {
|
|||
if (frame_piano == 9)
|
||||
frame_piano = 0;
|
||||
blinking = _rnd->getRandomNumber(10);
|
||||
conta_blind_vez = getTime();
|
||||
savedTime = getTime();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1405,12 +1394,12 @@ void DrasculaEngine::update_18_pre() {
|
|||
} else
|
||||
moveVB();
|
||||
|
||||
difference = getTime() - conta_blind_vez;
|
||||
difference = getTime() - savedTime;
|
||||
if (difference > 9) {
|
||||
frame_snore++;
|
||||
if (frame_snore == 16)
|
||||
frame_snore = 0;
|
||||
conta_blind_vez = getTime();
|
||||
savedTime = getTime();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1479,10 +1468,10 @@ void DrasculaEngine::update_26_pre() {
|
|||
if (blinking == 5 && flags[18] == 0)
|
||||
copyBackground(52, 172, 226, 106, 3, 4, drawSurface3, screenSurface);
|
||||
|
||||
difference = getTime() - conta_blind_vez;
|
||||
difference = getTime() - savedTime;
|
||||
if (difference >= 10) {
|
||||
blinking = _rnd->getRandomNumber(10);
|
||||
conta_blind_vez = getTime();
|
||||
savedTime = getTime();
|
||||
}
|
||||
|
||||
if (flags[20] == 1)
|
||||
|
@ -1645,7 +1634,7 @@ void DrasculaEngine::update_60_pre() {
|
|||
if (flag_tv == 1)
|
||||
copyBackground(114, 158, 8, 30, 8, 23, drawSurface3, screenSurface);
|
||||
|
||||
difference = getTime() - conta_blind_vez;
|
||||
difference = getTime() - savedTime;
|
||||
blinking = _rnd->getRandomNumber(7);
|
||||
if (blinking == 5 && flag_tv == 0)
|
||||
flag_tv = 1;
|
||||
|
@ -1655,7 +1644,7 @@ void DrasculaEngine::update_60_pre() {
|
|||
frame_candles++;
|
||||
if (frame_candles == 3)
|
||||
frame_candles = 0;
|
||||
conta_blind_vez = getTime();
|
||||
savedTime = getTime();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1694,7 +1683,7 @@ void DrasculaEngine::update_62_pre() {
|
|||
if (flags[12] == 1)
|
||||
copyBackground(drunkX[frame_drunk], 82, 170, 50, 40, 53, drawSurface3, screenSurface);
|
||||
|
||||
difference = getTime() - conta_blind_vez;
|
||||
difference = getTime() - savedTime;
|
||||
if (difference > 6) {
|
||||
if (flags[12] == 1) {
|
||||
frame_drunk++;
|
||||
|
@ -1712,7 +1701,7 @@ void DrasculaEngine::update_62_pre() {
|
|||
if (frame_piano == 9)
|
||||
frame_piano = 0;
|
||||
blinking = _rnd->getRandomNumber(10);
|
||||
conta_blind_vez = getTime();
|
||||
savedTime = getTime();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1750,12 +1739,12 @@ void DrasculaEngine::update_pendulum() {
|
|||
if (flags[1] == 0)
|
||||
copyRect(44, 145, 145, 105, 25, 29, drawSurface3, screenSurface);
|
||||
|
||||
difference = getTime() - conta_blind_vez;
|
||||
difference = getTime() - savedTime;
|
||||
if (difference > 8) {
|
||||
frame_pen++;
|
||||
if (frame_pen == 17)
|
||||
frame_pen = 0;
|
||||
conta_blind_vez = getTime();
|
||||
savedTime = getTime();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -115,7 +115,7 @@ void DrasculaEngine::talk_igor(int index, int talkerType) {
|
|||
updateScreen();
|
||||
} else if (talkerType == 3) {
|
||||
copyBackground(x_talk3[face], 109, 207, 92, 21, 23, drawSurface3, screenSurface);
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
updateRefresh();
|
||||
if (withVoices == 0)
|
||||
centerText(said, 221, 102);
|
||||
|
@ -124,7 +124,7 @@ void DrasculaEngine::talk_igor(int index, int talkerType) {
|
|||
pause(3);
|
||||
} else if (talkerType == 4) {
|
||||
copyBackground(x_talk4[face], 78, 199, 94, 38, 27, drawSurface3, screenSurface);
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
updateRefresh();
|
||||
if (withVoices == 0)
|
||||
centerText(said, 221, 102);
|
||||
|
@ -172,7 +172,7 @@ void DrasculaEngine::talk_drascula(int index, int talkerType) {
|
|||
placeIgor();
|
||||
placeDrascula();
|
||||
if (currentChapter == 6)
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
|
||||
copyBackground(x_dr, y_dr, x_dr, y_dr, 38 + offset, 31, drawSurface1, screenSurface);
|
||||
if (currentChapter == 6)
|
||||
|
@ -201,7 +201,7 @@ void DrasculaEngine::talk_drascula(int index, int talkerType) {
|
|||
placeDrascula();
|
||||
|
||||
if (talkerType == 1 && currentChapter == 6)
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
|
||||
updateScreen();
|
||||
}
|
||||
|
@ -281,7 +281,7 @@ void DrasculaEngine::talk_bartender(int index, int talkerType) {
|
|||
copyBackground(x_talk[face], 2, 121, 44, 21, 24, extraSurface, screenSurface);
|
||||
else
|
||||
copyBackground(x_talk[face], 130, 151, 43, 21, 24, drawSurface3, screenSurface);
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
updateRefresh();
|
||||
|
||||
if (withVoices == 0)
|
||||
|
@ -321,7 +321,7 @@ void DrasculaEngine::talk_bj(int index) {
|
|||
|
||||
copyRect(x_talk[face], 99, x_bj + 2, y_bj - 1, 27, 40,
|
||||
drawSurface3, screenSurface);
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
updateRefresh();
|
||||
|
||||
if (withVoices == 0)
|
||||
|
@ -398,7 +398,7 @@ void DrasculaEngine::talk(const char *said, const char *filename) {
|
|||
(int)(((float)(talkHeight - 1) / 100) * factor_red[curY + curHeight]),
|
||||
screenSurface, drawSurface3);
|
||||
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
|
||||
if (currentChapter == 2) {
|
||||
if (!strcmp(menuBackground, "99.alg") || !strcmp(menuBackground, "994.alg"))
|
||||
|
@ -487,7 +487,7 @@ void DrasculaEngine::talk_pianist(int index) {
|
|||
|
||||
copyBackground(x_talk[face], 139, 228, 112, 47, 60,
|
||||
extraSurface, screenSurface);
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
updateRefresh();
|
||||
|
||||
if (withVoices == 0)
|
||||
|
@ -533,7 +533,7 @@ void DrasculaEngine::talk_drunk(int index) {
|
|||
updateRefresh_pre();
|
||||
|
||||
copyBackground(x_talk[face], 29, 177, 50, 19, 19, frontSurface, screenSurface);
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
updateRefresh();
|
||||
|
||||
if (withVoices == 0)
|
||||
|
@ -580,7 +580,7 @@ void DrasculaEngine::talk_vb(int index) {
|
|||
face = _rnd->getRandomNumber(5);
|
||||
copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface);
|
||||
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
moveVB();
|
||||
|
||||
copyBackground(OBJWIDTH + 1, 0, vbX + 5, 64, 25, 27, drawSurface3, screenSurface);
|
||||
|
@ -723,7 +723,7 @@ void DrasculaEngine::talk_wolf(int index) {
|
|||
updateRefresh_pre();
|
||||
|
||||
copyBackground(x_talk[face], 136, 198, 81, 26, 24, drawSurface3, screenSurface);
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
updateRefresh();
|
||||
|
||||
if (withVoices == 0)
|
||||
|
@ -758,7 +758,7 @@ void DrasculaEngine::talk_mus(int index) {
|
|||
updateRefresh_pre();
|
||||
|
||||
copyBackground(x_talk[face], 156, 190, 64, 18, 24, drawSurface3, screenSurface);
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
updateRefresh();
|
||||
|
||||
if (withVoices == 0)
|
||||
|
@ -847,7 +847,7 @@ void DrasculaEngine::talk_bj_bed(int index) {
|
|||
|
||||
copyBackground(65, 103, 65, 103, 49, 38, drawSurface1, screenSurface);
|
||||
copyRect(x_talk[face], 105, 65, 103, 49, 38, drawSurface3, screenSurface);
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
updateRefresh();
|
||||
|
||||
if (withVoices == 0)
|
||||
|
@ -929,7 +929,7 @@ void DrasculaEngine::talk_sinc(const char *said, const char *filename, const cha
|
|||
else
|
||||
copyBackground(curX, curY, OBJWIDTH + 1, 0, (int)(((float)curWidth / 100) * factor_red[curY + curHeight]),
|
||||
(int)(((float)(talkHeight - 1) / 100) * factor_red[curY + curHeight]), screenSurface, drawSurface3);
|
||||
pon_hare();
|
||||
moveCharacters();
|
||||
if (currentChapter == 2) {
|
||||
if (curHeight != 56)
|
||||
copyBackground(OBJWIDTH + 1, 0, curX, curY, curWidth, talkHeight - 1, drawSurface3, screenSurface);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue