more README cleanup
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78
README
78
README
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@ -10,7 +10,6 @@ at: http://www.scummvm.org/
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About:
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------
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ScummVM is an implementation of the SCUMM (Script Creation Utility for
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Maniac Mansion) engine used in various Lucas Arts games such as Monkey
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Island and Day of the Tentacle. At this time ScummVM should be considered
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@ -25,15 +24,16 @@ If you enjoy ScummVM feel free to donate using the PayPal button on the
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ScummVM homepage. This will help us buy utilities needed to develop ScummVM
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easier and quicker. If you cannot donate, help and contribute a patch!
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Contacting:
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-----------
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The easiest way to contact the ScummVM team is by submitting bug reports or
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commenting in our forums. You can also join and e-mail the scummvm-devel
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mailing list, or chat with us on irc (#scummvm, irc.freenode.net)
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Supported Games:
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----------------
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At the moment the following games have been reported to work, and should
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be playable to the end:
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@ -66,14 +66,14 @@ The following games are SCUMM engine, but NOT supported by ScummVM (yet).
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Loom (16 color floppy version)
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Curse of Monkey Island
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Please be aware that the engine may contain bugs and unimplemented
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features that sometimes make it impossible to finish the game. Save often,
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and please file a bug report (instructions on submitting bug reports are below)
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if you discover such a bug.
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Please be aware that the engine may contain bugs and unimplemented features
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that sometimes make it impossible to finish the game. Save often, and please
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file a bug report (instructions on submitting bug reports are below) if you
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encounter such a bug.
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Supported Platforms:
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-------------------
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ScummVM has been ported to run on many platforms and operating systems.
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Links to these ports can be found either on the ScummVM web page or by a
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Google search. Many thanks to the effort of porters. If you have a port of
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@ -90,9 +90,9 @@ ScummVM and wish to commit it into the main CVS, feel free to contact us!
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Dreamcast - ???
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UNIX - SDL (SDL may work on Solaris, IRIX, *BSD)
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Known Bugs:
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-----------
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This release has the following known bugs. There is no need to report them,
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although patches to fix them are welcome. If you discover a bug that is not
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listed here, nor in the compatibility table on the web site, please see
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@ -144,7 +144,6 @@ the section on Reporting Bugs.
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Simon the Sorcerer 1 and 2 games note
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--------------------------------------
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The Simon the Sorcerer 1 & 2 games were split into six targets to make
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coding easier and to make it more clear which target should be used:
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simon1dos - Use for Simon the Sorcerer 1 for DOS (Disk)
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@ -166,7 +165,6 @@ So if you have any old save games you will need to change their filenames to use
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Reporting Bugs:
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---------------
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To report a bug, please create a SourceForge account and follow the bugs
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link from our homepage. Please make sure the bug is reproducible, and
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still occurs in the latest daily build/current CVS version. Also check
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@ -191,7 +189,6 @@ Please include the following information:
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Compiling:
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----------
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You need SDL-1.2.2 or newer (older versions may work, but are unsupported), and
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a supported compiler. Several compilers, including GCC, mingw and Microsoft
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Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
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@ -239,7 +236,6 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
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Running:
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--------
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Before you run the engine, you need to put the game's datafiles in a
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directory. The filenames must be in lowercase on *nix systems
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(monkey2.000 and monkey2.001). If you use a game with speech, the file
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@ -302,43 +298,43 @@ Command Line Options:
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Hot Keys:
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---------
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ScummVM supports various in game hotkeys. They differ between the scumm and simon
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games.
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ScummVM supports various in game hotkeys. They differ between the scumm and
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simon games.
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Common:
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Ctrl-z OR Alt-x - quit
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Ctrl-Alt 1-7 - Switch between graphics filters
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Ctrl-Alt 1 - Switch beetwen bilinear and non-linear filtering [OpenGL backend]
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Ctrl-Alt 2 - Don't fit the game in the whole screen (black borders) [OpenGL backend]
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Ctrl-Alt 3 - Fit the game in the whole screen (no black borders) [OpenGL backend]
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Ctrl-Alt 4-7 - Zoom [OpenGL backend]
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Keyboard Arrow Keys - Mouse Movement [SDL backend]
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Ctrl-z OR Alt-x - quit
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Keyboard Arrow Keys - simulate mouse movement
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Ctrl-Alt 1-7 - Switch between graphics filters
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Ctrl-Alt 1 - Switch beetwen bilinear and non-linear filtering [OpenGL backend]
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Ctrl-Alt 2 - Don't fit the game in the whole screen (black borders) [OpenGL backend]
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Ctrl-Alt 3 - Fit the game in the whole screen (no black borders) [OpenGL backend]
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Ctrl-Alt 4-7 - Zoom [OpenGL backend]
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Scumm:
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Ctrl 0-9 and Alt 0-9 - load and save game state
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Ctrl-f - runs in fast mode.
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Ctrl-g - runs in really REALLY fast mode.
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Ctrl-d - starts the debugger.
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Ctrl-s - shows memory consumption.
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[ and ] - music volume, down/up
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- and + - text speed, slower/faster
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F5 - displays a save/load box.
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Space - pauses
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Period (.) - skips current line of text in some games
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Alt-Enter - toggles full screen/windowed
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Enter - Left Mouse Button Press
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Tab - Right Mouse Button Press
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Ctrl 0-9 and Alt 0-9 - load and save game state
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Ctrl-f - runs in fast mode.
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Ctrl-g - runs in really REALLY fast mode.
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Ctrl-d - starts the debugger.
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Ctrl-s - shows memory consumption.
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[ and ] - music volume, down/up
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- and + - text speed, slower/faster
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F5 - displays a save/load box.
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Space - pauses
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Period (.) - skips current line of text in some games
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Alt-Enter - toggles full screen/windowed
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Enter - simulate left mouse button press
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Tab - simulate right mouse button press
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Simon:
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- and + - (Simon) music volume, down/up
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m - (Simon) music on/off
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s - (Simon) sound effects on/off
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b - (Simon) ambient sounds on/off
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- and + - music volume, down/up
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m - music on/off
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s - sound effects on/off
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b - ambient sounds on/off
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Note that using ctrl-f and ctrl-g are not recommended: Games can crash when
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being ran faster than their normal speed, as scripts will loose synchronisation
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Graphics filters:
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-----------------
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ScummVM offers several anti-aliasing filters to attempt to improve visual
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@ -371,7 +367,6 @@ of 320x240 - hence for this game scalers will scale to 640x480 or 960x720.
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Autosaves:
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----------
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Because ScummVM is still a beta product, it -can- crash and/or hang
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occasionally. As such, every five minutes it will save a game in Slot 0. This
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game can be loaded via Ctrl-0, or the F5 menu. This autosaving only applies to
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@ -380,7 +375,6 @@ Scumm games, not other games (such as Simon the Sorcerer)
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Savegames:
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----------
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Savegames are by default put in the current directory. You can specify the save
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in the config file by setting the savepath parameter. See the example config
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file later in this readme.
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@ -416,6 +410,7 @@ To select a sound driver, pass its name via the '-e' option to scummvm, for exam
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scummvm -e adlib monkey2
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Playing sound with Adlib emulation:
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-----------------------------------
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By default an Adlib card will be emulated and ScummVM will output the music
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@ -625,7 +620,6 @@ Credits:
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------------------------------------------------------------------------
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Good Luck and Happy Adventuring!
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The ScummVM team.
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