FULLPIPE: Implement sceneHandler06_mumsyBallTake()

This commit is contained in:
Eugene Sandulenko 2013-12-18 18:38:08 +02:00
parent 29773ef1c0
commit db7b6b3352
6 changed files with 111 additions and 12 deletions

View file

@ -50,7 +50,7 @@ void FullpipeEngine::initObjectStates() {
setObjectState(sO_HareTheNooksiter, getObjectEnumState(sO_HareTheNooksiter, sO_WithHandle));
setObjectState(sO_Elephantine, getObjectEnumState(sO_Elephantine, sO_WithBoot));
setObjectState(sO_Fly_12, 0);
setObjectState(sO_ClockAxis, getObjectEnumState(sO_ClockAxis, sO_NotAvailable));
setObjectState(sO_ClockAxis, getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable));
setObjectState(sO_ClockHandle, getObjectEnumState(sO_ClockHandle, sO_In_7));
setObjectState(sO_BigMumsy, getObjectEnumState(sO_BigMumsy, sO_IsSleeping));
setObjectState(sO_CoinSlot_1, getObjectEnumState(sO_CoinSlot_1, sO_Empty));