FULLPIPE: Implement sceneHandler06_mumsyBallTake()
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6 changed files with 111 additions and 12 deletions
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@ -50,7 +50,7 @@ void FullpipeEngine::initObjectStates() {
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setObjectState(sO_HareTheNooksiter, getObjectEnumState(sO_HareTheNooksiter, sO_WithHandle));
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setObjectState(sO_Elephantine, getObjectEnumState(sO_Elephantine, sO_WithBoot));
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setObjectState(sO_Fly_12, 0);
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setObjectState(sO_ClockAxis, getObjectEnumState(sO_ClockAxis, sO_NotAvailable));
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setObjectState(sO_ClockAxis, getObjectEnumState(sO_ClockAxis, sO_IsNotAvailable));
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setObjectState(sO_ClockHandle, getObjectEnumState(sO_ClockHandle, sO_In_7));
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setObjectState(sO_BigMumsy, getObjectEnumState(sO_BigMumsy, sO_IsSleeping));
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setObjectState(sO_CoinSlot_1, getObjectEnumState(sO_CoinSlot_1, sO_Empty));
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