Use the KEYCODE constants.
svn-id: r27593
This commit is contained in:
parent
bd9ba26109
commit
db8e5332fc
4 changed files with 14 additions and 12 deletions
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@ -429,7 +429,7 @@ void MoviePlayer::play(SequenceTextInfo *textList, uint32 numLines, int32 leadIn
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terminate = true;
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break;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode == 27)
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if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
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terminate = true;
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break;
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default:
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@ -26,6 +26,7 @@
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*/
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#include "common/stdafx.h"
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#include "common/events.h"
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#include "common/rect.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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@ -317,9 +318,9 @@ int Dialog::runModal() {
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KeyboardEvent *ke = _vm->keyboardEvent();
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if (ke) {
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if (ke->keycode == 27)
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if (ke->keycode == Common::KEYCODE_ESCAPE)
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setResult(0);
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else if (ke->keycode == '\n' || ke->keycode == '\r')
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else if (ke->keycode == Common::KEYCODE_RETURN || ke->keycode == Common::KEYCODE_KP_ENTER)
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setResult(1);
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}
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@ -1130,8 +1131,8 @@ public:
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virtual void onKey(KeyboardEvent *ke) {
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if (_editable) {
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if (ke->keycode == 8)
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_parent->onAction(this, 8);
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if (ke->keycode == Common::KEYCODE_BACKSPACE)
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_parent->onAction(this, Common::KEYCODE_BACKSPACE);
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else if (ke->ascii >= ' ' && ke->ascii <= 255) {
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// Accept the character if the font renderer
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// has what looks like a valid glyph for it.
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@ -1354,7 +1355,7 @@ void SaveRestoreDialog::onAction(Widget *widget, int result) {
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drawEditBuffer(slot);
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}
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break;
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case 8:
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case Common::KEYCODE_BACKSPACE:
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if (_editPos > _firstPos) {
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_editBuffer[_editPos - 1] = _editBuffer[_editPos];
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_editBuffer[_editPos--] = 0;
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@ -31,6 +31,7 @@
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#include "common/stdafx.h"
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#include "common/system.h"
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#include "common/events.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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@ -1091,7 +1092,7 @@ void Screen::rollCredits() {
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KeyboardEvent *ke = _vm->keyboardEvent();
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if (ke && ke->keycode == 27) {
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if (ke && ke->keycode == Common::KEYCODE_ESCAPE) {
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if (!abortCredits) {
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abortCredits = true;
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fadeDown();
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@ -381,17 +381,17 @@ int Sword2Engine::go() {
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KeyboardEvent *ke = keyboardEvent();
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if (ke) {
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if ((ke->modifiers == Common::KBD_CTRL && ke->keycode == 'd') || ke->ascii == '#' || ke->ascii == '~') {
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if ((ke->modifiers == Common::KBD_CTRL && ke->keycode == Common::KEYCODE_d) || ke->ascii == '#' || ke->ascii == '~') {
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_debugger->attach();
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} else if (ke->modifiers == 0 || ke->modifiers == Common::KBD_SHIFT) {
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switch (ke->keycode) {
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case 'p':
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case Common::KEYCODE_p:
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if (_gamePaused)
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unpauseGame();
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else
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pauseGame();
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break;
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case 'c':
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case Common::KEYCODE_c:
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if (!_logic->readVar(DEMO) && !_mouse->isChoosing()) {
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ScreenInfo *screenInfo = _screen->getScreenInfo();
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_logic->fnPlayCredits(NULL);
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@ -399,13 +399,13 @@ int Sword2Engine::go() {
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}
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break;
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#ifdef SWORD2_DEBUG
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case ' ':
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case Common::KEYCODE_SPACE:
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if (_gamePaused) {
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_stepOneCycle = true;
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unpauseGame();
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}
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break;
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case 's':
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case Common::KEYCODE_s:
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_renderSkip = !_renderSkip;
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break;
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#endif
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