load/save sprite data in HE90+ games.
svn-id: r17459
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5 changed files with 76 additions and 1 deletions
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@ -759,6 +759,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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else
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NES_loadCostumeSet(_NESCostumeSet);
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if (_heversion >= 90) {
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((ScummEngine_v90he *)this)->saveOrLoadSpriteData(&*s, savegameVersion);
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}
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if (_heversion >= 71) {
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Wiz *wiz = &((ScummEngine_v70he *)this)->_wiz;
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s->saveLoadArrayOf(wiz->_polygons, ARRAYSIZE(wiz->_polygons), sizeof(wiz->_polygons[0]), polygonEntries);
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