load/save sprite data in HE90+ games.

svn-id: r17459
This commit is contained in:
Travis Howell 2005-04-08 23:27:36 +00:00
parent c30dd3e9aa
commit dbc4d13b3d
5 changed files with 76 additions and 1 deletions

View file

@ -759,6 +759,9 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
else
NES_loadCostumeSet(_NESCostumeSet);
if (_heversion >= 90) {
((ScummEngine_v90he *)this)->saveOrLoadSpriteData(&*s, savegameVersion);
}
if (_heversion >= 71) {
Wiz *wiz = &((ScummEngine_v70he *)this)->_wiz;
s->saveLoadArrayOf(wiz->_polygons, ARRAYSIZE(wiz->_polygons), sizeof(wiz->_polygons[0]), polygonEntries);