Made the path buttons extra wide so that the text is not truncated in the

smaller version of the GUI.

svn-id: r18701
This commit is contained in:
Torbjörn Andersson 2005-08-17 20:29:21 +00:00
parent ce7eb15255
commit dbd7fdd46b

View file

@ -546,12 +546,15 @@ GlobalOptionsDialog::GlobalOptionsDialog()
yoffset = vBorder;
#if !( defined(__DC__) || defined(__GP32__) )
// These two buttons have to be extra wide, or the text will be
// truncated in the small version of the GUI.
// Save game path
addButton(tab, 5, yoffset, "Save Path: ", kChooseSaveDirCmd, 0, ws);
new ButtonWidget(tab, 5, yoffset, buttonWidth + 5, buttonHeight, "Save Path: ", kChooseSaveDirCmd, 0, ws);
_savePath = new StaticTextWidget(tab, 5 + buttonWidth + 20, yoffset + 3, _w - (5 + buttonWidth + 20) - 10, kLineHeight, "/foo/bar", kTextAlignLeft, ws);
yoffset += buttonHeight + 4;
addButton(tab, 5, yoffset, "Extra Path:", kChooseExtraDirCmd, 0, ws);
new ButtonWidget(tab, 5, yoffset, buttonWidth + 5, buttonHeight, "Extra Path:", kChooseExtraDirCmd, 0, ws);
_extraPath = new StaticTextWidget(tab, 5 + buttonWidth + 20, yoffset + 3, _w - (5 + buttonWidth + 20) - 10, kLineHeight, "None", kTextAlignLeft, ws);
yoffset += buttonHeight + 4;
#endif