Made the path buttons extra wide so that the text is not truncated in the
smaller version of the GUI. svn-id: r18701
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1 changed files with 5 additions and 2 deletions
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@ -546,12 +546,15 @@ GlobalOptionsDialog::GlobalOptionsDialog()
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yoffset = vBorder;
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yoffset = vBorder;
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#if !( defined(__DC__) || defined(__GP32__) )
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#if !( defined(__DC__) || defined(__GP32__) )
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// These two buttons have to be extra wide, or the text will be
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// truncated in the small version of the GUI.
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// Save game path
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// Save game path
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addButton(tab, 5, yoffset, "Save Path: ", kChooseSaveDirCmd, 0, ws);
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new ButtonWidget(tab, 5, yoffset, buttonWidth + 5, buttonHeight, "Save Path: ", kChooseSaveDirCmd, 0, ws);
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_savePath = new StaticTextWidget(tab, 5 + buttonWidth + 20, yoffset + 3, _w - (5 + buttonWidth + 20) - 10, kLineHeight, "/foo/bar", kTextAlignLeft, ws);
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_savePath = new StaticTextWidget(tab, 5 + buttonWidth + 20, yoffset + 3, _w - (5 + buttonWidth + 20) - 10, kLineHeight, "/foo/bar", kTextAlignLeft, ws);
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yoffset += buttonHeight + 4;
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yoffset += buttonHeight + 4;
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addButton(tab, 5, yoffset, "Extra Path:", kChooseExtraDirCmd, 0, ws);
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new ButtonWidget(tab, 5, yoffset, buttonWidth + 5, buttonHeight, "Extra Path:", kChooseExtraDirCmd, 0, ws);
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_extraPath = new StaticTextWidget(tab, 5 + buttonWidth + 20, yoffset + 3, _w - (5 + buttonWidth + 20) - 10, kLineHeight, "None", kTextAlignLeft, ws);
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_extraPath = new StaticTextWidget(tab, 5 + buttonWidth + 20, yoffset + 3, _w - (5 + buttonWidth + 20) - 10, kLineHeight, "None", kTextAlignLeft, ws);
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yoffset += buttonHeight + 4;
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yoffset += buttonHeight + 4;
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#endif
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#endif
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