attach imuse to lua commands scripts
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4 changed files with 159 additions and 102 deletions
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@ -27,11 +27,14 @@
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#include <assert.h>
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#include "screen.h"
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#include "smush.h"
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#include "imuse/imuse.h"
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#include "driver_gl.h"
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Engine *Engine::_instance = NULL;
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extern Imuse *g_imuse;
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Engine::Engine() :
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_currScene(NULL), _selectedActor(NULL) {
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for (int i = 0; i < SDLK_EXTRA_LAST; i++)
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@ -242,7 +245,7 @@ void Engine::savegameRestore() {
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return;
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}
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//imuseStopAllSounds();
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g_imuse->stopAllSounds();
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g_smush->stop();
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// free all resource
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// lock resources
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