attach imuse to lua commands scripts

This commit is contained in:
Pawel Kolodziejski 2004-12-30 22:38:53 +00:00
parent 697527f5ac
commit dbe4a2e98f
4 changed files with 159 additions and 102 deletions

View file

@ -27,11 +27,14 @@
#include <assert.h>
#include "screen.h"
#include "smush.h"
#include "imuse/imuse.h"
#include "driver_gl.h"
Engine *Engine::_instance = NULL;
extern Imuse *g_imuse;
Engine::Engine() :
_currScene(NULL), _selectedActor(NULL) {
for (int i = 0; i < SDLK_EXTRA_LAST; i++)
@ -242,7 +245,7 @@ void Engine::savegameRestore() {
return;
}
//imuseStopAllSounds();
g_imuse->stopAllSounds();
g_smush->stop();
// free all resource
// lock resources