TSAGE: Rename savegame header members
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da157fbccc
commit
dc2094f7a6
3 changed files with 34 additions and 34 deletions
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@ -141,8 +141,8 @@ Common::Error Saver::save(int slot, const Common::String &saveName) {
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// Write out the savegame header
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tSageSavegameHeader header;
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header.saveName = saveName;
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header.version = TSAGE_SAVEGAME_VERSION;
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header._saveName = saveName;
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header._version = TSAGE_SAVEGAME_VERSION;
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writeSavegameHeader(saveFile, header);
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// Save out objects that need to come at the start of the savegame
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@ -190,11 +190,11 @@ Common::Error Saver::restore(int slot) {
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// Read in the savegame header
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tSageSavegameHeader header;
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readSavegameHeader(saveFile, header);
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if (header.thumbnail)
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header.thumbnail->free();
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delete header.thumbnail;
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if (header._thumbnail)
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header._thumbnail->free();
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delete header._thumbnail;
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serializer.setSaveVersion(header.version);
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serializer.setSaveVersion(header._version);
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// Load in data for objects that need to come at the start of the savegame
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for (Common::List<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
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@ -242,34 +242,34 @@ const char *SAVEGAME_STR = "SCUMMVM_TSAGE";
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bool Saver::readSavegameHeader(Common::InSaveFile *in, tSageSavegameHeader &header) {
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char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
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header.thumbnail = NULL;
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header._thumbnail = NULL;
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// Validate the header Id
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in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
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if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
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return false;
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header.version = in->readByte();
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if (header.version > TSAGE_SAVEGAME_VERSION)
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header._version = in->readByte();
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if (header._version > TSAGE_SAVEGAME_VERSION)
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return false;
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// Read in the string
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header.saveName.clear();
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header._saveName.clear();
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char ch;
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while ((ch = (char)in->readByte()) != '\0') header.saveName += ch;
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while ((ch = (char)in->readByte()) != '\0') header._saveName += ch;
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// Get the thumbnail
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header.thumbnail = Graphics::loadThumbnail(*in);
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if (!header.thumbnail)
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header._thumbnail = Graphics::loadThumbnail(*in);
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if (!header._thumbnail)
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return false;
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// Read in save date/time
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header.saveYear = in->readSint16LE();
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header.saveMonth = in->readSint16LE();
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header.saveDay = in->readSint16LE();
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header.saveHour = in->readSint16LE();
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header.saveMinutes = in->readSint16LE();
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header.totalFrames = in->readUint32LE();
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header._saveYear = in->readSint16LE();
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header._saveMonth = in->readSint16LE();
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header._saveDay = in->readSint16LE();
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header._saveHour = in->readSint16LE();
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header._saveMinutes = in->readSint16LE();
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header._totalFrames = in->readUint32LE();
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return true;
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}
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@ -281,7 +281,7 @@ void Saver::writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &h
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out->writeByte(TSAGE_SAVEGAME_VERSION);
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// Write savegame name
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out->write(header.saveName.c_str(), header.saveName.size() + 1);
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out->write(header._saveName.c_str(), header._saveName.size() + 1);
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// Get the active palette
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uint8 thumbPalette[256 * 3];
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