Instead of drawing the mouse cursor as a sprite, let the backend handle it

svn-id: r23464
This commit is contained in:
Sven Hesse 2006-07-09 18:54:12 +00:00
parent 75e64b91de
commit dcbbfa01c0
11 changed files with 78 additions and 97 deletions

View file

@ -1812,7 +1812,7 @@ void Inter_v2::o2_initCursor(void) {
_vm->_draw->_cursorSprites->width != width * count) {
_vm->_video->freeSurfDesc(_vm->_draw->_cursorSprites);
_vm->_video->freeSurfDesc(_vm->_draw->_cursorBack);
_vm->_video->freeSurfDesc(_vm->_draw->_scummvmCursor);
_vm->_draw->_cursorWidth = width;
_vm->_draw->_cursorHeight = height;
@ -1830,9 +1830,9 @@ void Inter_v2::o2_initCursor(void) {
_vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[23];
_vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack;
_vm->_draw->_cursorBack =
_vm->_draw->_scummvmCursor =
_vm->_video->initSurfDesc(_vm->_global->_videoMode, _vm->_draw->_cursorWidth,
_vm->_draw->_cursorHeight, 0);
_vm->_draw->_cursorHeight, SCUMMVM_CURSOR);
for (i = 0; i < 40; i++) {
_vm->_draw->_cursorAnimLow[i] = -1;
_vm->_draw->_cursorAnimDelays[i] = 0;