Instead of drawing the mouse cursor as a sprite, let the backend handle it
svn-id: r23464
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75e64b91de
commit
dcbbfa01c0
11 changed files with 78 additions and 97 deletions
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@ -1812,7 +1812,7 @@ void Inter_v2::o2_initCursor(void) {
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_vm->_draw->_cursorSprites->width != width * count) {
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_vm->_video->freeSurfDesc(_vm->_draw->_cursorSprites);
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_vm->_video->freeSurfDesc(_vm->_draw->_cursorBack);
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_vm->_video->freeSurfDesc(_vm->_draw->_scummvmCursor);
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_vm->_draw->_cursorWidth = width;
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_vm->_draw->_cursorHeight = height;
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@ -1830,9 +1830,9 @@ void Inter_v2::o2_initCursor(void) {
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_vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[23];
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_vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack;
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_vm->_draw->_cursorBack =
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_vm->_draw->_scummvmCursor =
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_vm->_video->initSurfDesc(_vm->_global->_videoMode, _vm->_draw->_cursorWidth,
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_vm->_draw->_cursorHeight, 0);
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_vm->_draw->_cursorHeight, SCUMMVM_CURSOR);
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for (i = 0; i < 40; i++) {
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_vm->_draw->_cursorAnimLow[i] = -1;
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_vm->_draw->_cursorAnimDelays[i] = 0;
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