SAGA: Fixed memory leaks in the SAGA engine
svn-id: r32673
This commit is contained in:
parent
e86a422e25
commit
dd423f803b
10 changed files with 37 additions and 4 deletions
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@ -55,6 +55,7 @@ Anim::Anim(SagaEngine *vm) : _vm(vm) {
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Anim::~Anim(void) {
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reset();
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freeCutawayList();
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}
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void Anim::loadCutawayList(const byte *resourcePointer, size_t resourceLength) {
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@ -63,6 +63,8 @@ Font::~Font(void) {
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free(_fonts[i]);
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}
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free(_fonts);
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}
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@ -334,7 +334,21 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
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Interface::~Interface(void) {
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free(_inventory);
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free(_mainPanel.image);
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free(_conversePanel.image);
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free(_optionPanel.image);
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free(_quitPanel.image);
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free(_loadPanel.image);
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free(_savePanel.image);
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_mainPanel.sprites.freeMem();
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_conversePanel.sprites.freeMem();
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_optionPanel.sprites.freeMem();
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_quitPanel.sprites.freeMem();
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_loadPanel.sprites.freeMem();
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_savePanel.sprites.freeMem();
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_protectPanel.sprites.freeMem();
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_defPortraits.freeMem();
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_scenePortraits.freeMem();
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}
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@ -112,7 +112,11 @@ struct InterfacePanel {
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buttonsCount = 0;
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buttons = NULL;
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}
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/*
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~InterfacePanel() {
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sprites.freeMem();
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}
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*/
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PanelButton *getButton(int index) {
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if ((index >= 0) && (index < buttonsCount)) {
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return &buttons[index];
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@ -132,6 +132,8 @@ void Scene::IHNMLoadCutaways() {
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// Load the cutaways for the title screens
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_vm->_anim->loadCutawayList(resourcePointer, resourceLength);
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free(resourcePointer);
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}
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bool Scene::checkKey() {
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@ -769,6 +769,7 @@ void Resource::loadGlobalResources(int chapter, int actorsEntrance) {
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_vm->_sprite->_mainSprites.freeMem();
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_vm->_sprite->loadList(_metaResource.mainSpritesID, _vm->_sprite->_mainSprites);
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_vm->_actor->loadObjList(_metaResource.objectCount, _metaResource.objectsResourceID);
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_vm->_resource->loadResource(resourceContext, _metaResource.cutawayListResourceID, resourcePointer, resourceLength);
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@ -806,6 +807,7 @@ void Resource::loadGlobalResources(int chapter, int actorsEntrance) {
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// The IHNM demo has a fixed music track and doesn't load a song table
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_vm->_music->setVolume(_vm->_musicVolume == 10 ? -1 : _vm->_musicVolume * 25, 1);
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_vm->_music->play(3, MUSIC_LOOP);
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free(resourcePointer);
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}
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int voiceLUTResourceID = 0;
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@ -79,6 +79,7 @@ SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc)
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_scene = NULL;
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_isoMap = NULL;
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_gfx = NULL;
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_driver = NULL;
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_console = NULL;
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_render = NULL;
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_music = NULL;
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@ -133,6 +134,7 @@ SagaEngine::~SagaEngine() {
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delete _render;
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delete _music;
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delete _sound;
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delete _driver;
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delete _gfx;
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delete _console;
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@ -188,11 +190,11 @@ int SagaEngine::init() {
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bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
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bool adlib = (midiDriver == MD_ADLIB);
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MidiDriver *driver = MidiDriver::createMidi(midiDriver);
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_driver = MidiDriver::createMidi(midiDriver);
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if (native_mt32)
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driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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_driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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_music = new Music(this, _mixer, driver, _musicVolume);
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_music = new Music(this, _mixer, _driver, _musicVolume);
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_music->setNativeMT32(native_mt32);
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_music->setAdlib(adlib);
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@ -29,6 +29,7 @@
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#include "engines/engine.h"
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#include "common/stream.h"
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#include "sound/mididrv.h"
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#include "saga/gfx.h"
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#include "saga/list.h"
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@ -531,6 +532,7 @@ public:
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SndRes *_sndRes;
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Sound *_sound;
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Music *_music;
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MidiDriver *_driver;
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Anim *_anim;
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Render *_render;
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IsoMap *_isoMap;
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@ -150,6 +150,7 @@ Script::~Script() {
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debug(8, "Shutting down scripting subsystem.");
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_mainStrings.freeMem();
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_globalVoiceLUT.freeMem();
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freeModules();
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free(_modules);
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@ -74,6 +74,9 @@ Sprite::Sprite(SagaEngine *vm) : _vm(vm) {
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Sprite::~Sprite(void) {
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debug(8, "Shutting down sprite subsystem...");
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_mainSprites.freeMem();
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_inventorySprites.freeMem();
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_arrowSprites.freeMem();
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_saveReminderSprites.freeMem();
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free(_decodeBuf);
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}
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