MYST3: Use nullptr
Using clang-tidy modernize-use-nullptr
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16 changed files with 70 additions and 70 deletions
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@ -90,7 +90,7 @@ public:
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}
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// Read state data
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Common::Serializer s = Common::Serializer(saveFile, 0);
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Common::Serializer s = Common::Serializer(saveFile, nullptr);
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GameState::StateData data;
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data.syncWithSaveGame(s);
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