Added code to get which channels are used by a sound. Also, fixed a crash when using Sierra's GM patches, a regression from commit #49391.
svn-id: r49415
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1973bd5a71
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ddf7449b00
2 changed files with 7 additions and 0 deletions
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@ -512,6 +512,7 @@ public:
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Track *getDigitalTrack();
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int getChannelFilterMask(int hardwareMask, bool wantsRhythm);
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byte getInitialVoiceCount(byte channel);
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bool isChannelUsed(byte channel) { return _usedChannels[channel]; }
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private:
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SciVersion _soundVersion;
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@ -519,6 +520,7 @@ private:
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Track *_tracks;
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Resource *_innerResource;
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ResourceManager *_resMan;
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bool _usedChannels[16];
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};
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} // End of namespace Sci
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@ -151,6 +151,7 @@ void ResourceManager::addNewGMPatch(const Common::String &gameId) {
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if (!gmPatchFile.empty() && Common::File::exists(gmPatchFile)) {
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ResourceSource *psrcPatch = new ResourceSource;
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psrcPatch->source_type = kSourcePatch;
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psrcPatch->resourceFile = 0;
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psrcPatch->location_name = gmPatchFile;
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processPatch(psrcPatch, kResourceTypePatch, 4);
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}
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@ -467,6 +468,9 @@ SoundResource::SoundResource(uint32 resNumber, ResourceManager *resMan, SciVersi
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byte *dataEnd;
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Channel *channel, *sampleChannel;
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for (int i = 0; i < 16; i++)
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_usedChannels[i] = false;
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switch (_soundVersion) {
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case SCI_VERSION_0_EARLY:
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case SCI_VERSION_0_LATE:
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@ -556,6 +560,7 @@ SoundResource::SoundResource(uint32 resNumber, ResourceManager *resMan, SciVersi
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channel->data = resource->data + READ_LE_UINT16(data + 2) + 2;
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channel->size = READ_LE_UINT16(data + 4) - 2; // Not counting channel header
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channel->number = *(channel->data - 2);
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_usedChannels[channel->number] = true;
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channel->poly = *(channel->data - 1);
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channel->time = channel->prev = 0;
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if (channel->number == 0xFE) { // Digital channel
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