GROOVIE: Allow saving via GMM and increase save slots to 25

If the user enters in an invalid description for the save then it will be
simplified by the saved name cache process in Script::savegame.

I checked this with t7g, but not with the 11th guest or any other Groovie game.

The original in-game loading/saving can still only access the first 10 save
slots (0-9).

Its possible to saving via the GMM when the game is interactive.

Loading a game saved via the gui using the original in-game load menu
works fine.

Saving via the GMM with timestamp works, but only only saves the characters
up to the first non-alpha non-letter characer.
This commit is contained in:
David Fioramonti 2018-07-14 04:52:58 -07:00 committed by Eugene Sandulenko
parent 78e165ed22
commit de1a35a9d9
6 changed files with 60 additions and 15 deletions

View file

@ -21,6 +21,7 @@
*/
#include "groovie/saveload.h"
#include "groovie/groovie.h"
#include "common/system.h"
#include "common/substream.h"
@ -32,7 +33,7 @@
namespace Groovie {
int SaveLoad::getMaximumSlot() {
return 9;
return MAX_SAVES - 1;
}
bool SaveLoad::isSlotValid(int slot) {
@ -40,14 +41,15 @@ bool SaveLoad::isSlotValid(int slot) {
}
Common::String SaveLoad::getSlotSaveName(const Common::String &target, int slot) {
return target + ".00" + ('0' + slot);
Common::String fileName = Common::String::format("%s.%03d", target.c_str(), slot);
return fileName;
}
SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
SaveStateList list;
// Get the list of savefiles
Common::String pattern = target + ".00?";
Common::String pattern = Common::String::format("%s.0##", target.c_str());
Common::StringArray savefiles = g_system->getSavefileManager()->listSavefiles(pattern);
// Sort the list of filenames
@ -56,7 +58,15 @@ SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
// Fill the information for the existing savegames
Common::StringArray::iterator it = savefiles.begin();
while (it != savefiles.end()) {
int slot = it->lastChar() - '0';
const char *ext = strrchr(it->c_str(), '.');
if (!ext)
continue;
int slot = atoi(ext + 1);
if (!isSlotValid(slot))
continue;
SaveStateDescriptor descriptor;
Common::InSaveFile *file = SaveLoad::openForLoading(target, slot, &descriptor);
if (file) {
@ -73,14 +83,14 @@ SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
Common::InSaveFile *SaveLoad::openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor) {
// Validate the slot number
if (!isSlotValid(slot)) {
return NULL;
return nullptr;
}
// Open the savefile
Common::String savename = getSlotSaveName(target, slot);
Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(savename);
if (!savefile) {
return NULL;
return nullptr;
}
// Read the savefile version
@ -145,14 +155,14 @@ Common::InSaveFile *SaveLoad::openForLoading(const Common::String &target, int s
Common::OutSaveFile *SaveLoad::openForSaving(const Common::String &target, int slot) {
// Validate the slot number
if (!isSlotValid(slot)) {
return NULL;
return nullptr;
}
// Open the savefile
Common::String savename = getSlotSaveName(target, slot);
Common::OutSaveFile *savefile = g_system->getSavefileManager()->openForSaving(savename);
if (!savefile) {
return NULL;
return nullptr;
}
// Write the savefile version