GROOVIE: Allow saving via GMM and increase save slots to 25

If the user enters in an invalid description for the save then it will be
simplified by the saved name cache process in Script::savegame.

I checked this with t7g, but not with the 11th guest or any other Groovie game.

The original in-game loading/saving can still only access the first 10 save
slots (0-9).

Its possible to saving via the GMM when the game is interactive.

Loading a game saved via the gui using the original in-game load menu
works fine.

Saving via the GMM with timestamp works, but only only saves the characters
up to the first non-alpha non-letter characer.
This commit is contained in:
David Fioramonti 2018-07-14 04:52:58 -07:00 committed by Eugene Sandulenko
parent 78e165ed22
commit de1a35a9d9
6 changed files with 60 additions and 15 deletions

View file

@ -350,6 +350,7 @@ Common::Platform GroovieEngine::getPlatform() const {
bool GroovieEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsSavingDuringRuntime) ||
(f == kSupportsLoadingDuringRuntime);
}
@ -372,7 +373,18 @@ void GroovieEngine::syncSoundSettings() {
bool GroovieEngine::canLoadGameStateCurrently() {
// TODO: verify the engine has been initialized
return true;
if (_script)
return true;
else
return false;
}
bool GroovieEngine::canSaveGameStateCurrently() {
// TODO: verify the engine has been initialized
if (_script)
return true;
else
return false;
}
Common::Error GroovieEngine::loadGameState(int slot) {
@ -382,6 +394,13 @@ Common::Error GroovieEngine::loadGameState(int slot) {
return Common::kNoError;
}
Common::Error GroovieEngine::saveGameState(int slot, const Common::String &desc) {
_script->directGameSave(slot,desc);
// TODO: Use specific error codes
return Common::kNoError;
}
void GroovieEngine::waitForInput() {
_waitingForInput = true;
}

View file

@ -84,6 +84,8 @@ enum GameSpeed {
kGroovieSpeedFast
};
#define MAX_SAVES 25
struct GroovieGameDescription;
class GroovieEngine : public Engine {
@ -101,7 +103,9 @@ protected:
virtual bool hasFeature(EngineFeature f) const;
virtual bool canLoadGameStateCurrently();
virtual bool canSaveGameStateCurrently();
virtual Common::Error loadGameState(int slot);
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual void syncSoundSettings();
virtual Debugger *getDebugger() { return _debugger; }

View file

@ -21,6 +21,7 @@
*/
#include "groovie/saveload.h"
#include "groovie/groovie.h"
#include "common/system.h"
#include "common/substream.h"
@ -32,7 +33,7 @@
namespace Groovie {
int SaveLoad::getMaximumSlot() {
return 9;
return MAX_SAVES - 1;
}
bool SaveLoad::isSlotValid(int slot) {
@ -40,14 +41,15 @@ bool SaveLoad::isSlotValid(int slot) {
}
Common::String SaveLoad::getSlotSaveName(const Common::String &target, int slot) {
return target + ".00" + ('0' + slot);
Common::String fileName = Common::String::format("%s.%03d", target.c_str(), slot);
return fileName;
}
SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
SaveStateList list;
// Get the list of savefiles
Common::String pattern = target + ".00?";
Common::String pattern = Common::String::format("%s.0##", target.c_str());
Common::StringArray savefiles = g_system->getSavefileManager()->listSavefiles(pattern);
// Sort the list of filenames
@ -56,7 +58,15 @@ SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
// Fill the information for the existing savegames
Common::StringArray::iterator it = savefiles.begin();
while (it != savefiles.end()) {
int slot = it->lastChar() - '0';
const char *ext = strrchr(it->c_str(), '.');
if (!ext)
continue;
int slot = atoi(ext + 1);
if (!isSlotValid(slot))
continue;
SaveStateDescriptor descriptor;
Common::InSaveFile *file = SaveLoad::openForLoading(target, slot, &descriptor);
if (file) {
@ -73,14 +83,14 @@ SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
Common::InSaveFile *SaveLoad::openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor) {
// Validate the slot number
if (!isSlotValid(slot)) {
return NULL;
return nullptr;
}
// Open the savefile
Common::String savename = getSlotSaveName(target, slot);
Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(savename);
if (!savefile) {
return NULL;
return nullptr;
}
// Read the savefile version
@ -145,14 +155,14 @@ Common::InSaveFile *SaveLoad::openForLoading(const Common::String &target, int s
Common::OutSaveFile *SaveLoad::openForSaving(const Common::String &target, int slot) {
// Validate the slot number
if (!isSlotValid(slot)) {
return NULL;
return nullptr;
}
// Open the savefile
Common::String savename = getSlotSaveName(target, slot);
Common::OutSaveFile *savefile = g_system->getSavefileManager()->openForSaving(savename);
if (!savefile) {
return NULL;
return nullptr;
}
// Write the savefile version

View file

@ -40,7 +40,7 @@ public:
static SaveStateList listValidSaves(const Common::String &target);
// Opening savefiles
static Common::InSaveFile *openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor = NULL);
static Common::InSaveFile *openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor = nullptr);
static Common::OutSaveFile *openForSaving(const Common::String &target, int slot);
};

View file

@ -26,7 +26,6 @@
#include "groovie/cell.h"
#include "groovie/cursor.h"
#include "groovie/graphics.h"
#include "groovie/groovie.h"
#include "groovie/music.h"
#include "groovie/player.h"
#include "groovie/resource.h"
@ -172,7 +171,7 @@ bool Script::loadScript(Common::String filename) {
void Script::directGameLoad(int slot) {
// Reject invalid slots
if (slot < 0 || slot > 9) {
if (slot < 0 || slot > MAX_SAVES - 1) {
return;
}
@ -397,6 +396,17 @@ void Script::loadgame(uint slot) {
_vm->_grvCursorMan->show(false);
}
void Script::directGameSave(int slot, const Common::String &desc) {
if (slot < 0 || slot > MAX_SAVES - 1) {
return;
}
const char *saveName = desc.c_str();
for (int i = 0; i < 15; i++) {
_variables[i] = saveName[i] - 0x30;
}
savegame(slot);
}
void Script::savegame(uint slot) {
char save[15];
char newchar;
@ -1368,7 +1378,7 @@ void Script::o_checkvalidsaves() {
debugC(1, kDebugScript, "CHECKVALIDSAVES");
// Reset the array of valid saves and the savegame names cache
for (int i = 0; i < 10; i++) {
for (int i = 0; i < MAX_SAVES; i++) {
setVariable(i, 0);
_saveNames[i] = "E M P T Y";
}

View file

@ -23,6 +23,8 @@
#ifndef GROOVIE_SCRIPT_H
#define GROOVIE_SCRIPT_H
#include "groovie/groovie.h"
#include "common/random.h"
#include "common/rect.h"
@ -43,7 +45,6 @@ enum EngineVersion {
class CellGame;
class Debugger;
class GroovieEngine;
class Script {
friend class Debugger;
@ -59,6 +60,7 @@ public:
bool loadScript(Common::String scriptfile);
void directGameLoad(int slot);
void directGameSave(int slot, const Common::String &desc);
void step();
void setMouseClick(uint8 button);
@ -81,7 +83,7 @@ private:
Common::String _savedScriptFile;
// Save names
Common::String _saveNames[10];
Common::String _saveNames[MAX_SAVES];
// Code
byte *_code;