MYST3: Fix the OpenGL with shaders renderer initialization
... and make it slightly harder to break
This commit is contained in:
parent
bb760d4a47
commit
de7392c1b5
8 changed files with 42 additions and 51 deletions
|
@ -42,10 +42,6 @@
|
|||
|
||||
namespace Myst3 {
|
||||
|
||||
Renderer *Renderer::createRenderer(OSystem *system) {
|
||||
return new OpenGLRenderer(system);
|
||||
}
|
||||
|
||||
static const GLfloat cubeFacesVertices[][12] = {
|
||||
// X Y Z
|
||||
{ -320.0f, -320.0f, -320.0f,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue