MYST3: Fix the OpenGL with shaders renderer initialization

... and make it slightly harder to break
This commit is contained in:
Bastien Bouclet 2014-07-04 15:34:51 +02:00
parent bb760d4a47
commit de7392c1b5
8 changed files with 42 additions and 51 deletions

View file

@ -42,10 +42,6 @@
namespace Myst3 {
Renderer *Renderer::createRenderer(OSystem *system) {
return new OpenGLRenderer(system);
}
static const GLfloat cubeFacesVertices[][12] = {
// X Y Z
{ -320.0f, -320.0f, -320.0f,