Work in progress on opcodeE0 for HE games.
Cleanup. svn-id: r17560
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dea27e2c63
7 changed files with 205 additions and 106 deletions
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@ -1230,23 +1230,7 @@ void ScummEngine_v72he::o72_actorOps() {
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a->initActor(2);
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break;
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case 218:
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{
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int top_actor = a->_top;
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int bottom_actor = a->_bottom;
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a->_drawToBackBuf = true;
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a->_needRedraw = true;
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a->drawActorCostume();
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a->_drawToBackBuf = false;
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a->_needRedraw = true;
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a->drawActorCostume();
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a->_needRedraw = false;
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if (a->_top > top_actor)
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a->_top = top_actor;
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if (a->_bottom < bottom_actor)
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a->_bottom = bottom_actor;
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}
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a->drawActorToBackBuf(a->_pos.x, a->_pos.y);
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break;
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case 219:
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a->_drawToBackBuf = false;
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