JANITORIAL: Remove trailing spaces

This commit is contained in:
Eugene Sandulenko 2016-10-09 14:59:58 +02:00
parent c5efd9f748
commit dead4aa014
379 changed files with 1319 additions and 1319 deletions

View file

@ -255,7 +255,7 @@ bool DrasculaEngine::loadGame(int slot) {
if (!(in = _saveFileMan->openForLoading(saveFileName))) {
error("missing savegame file %s", saveFileName.c_str());
}
// If we currently are in room 102 while being attached below the pendulum
// the character is invisible and some surface are temporarily used for other
// things. Reset those before loading the savegame otherwise we may have some
@ -267,7 +267,7 @@ bool DrasculaEngine::loadGame(int slot) {
loadPic(97, extraSurface);
loadPic(99, backSurface);
}
loadMetaData(in, slot, true);
Graphics::skipThumbnail(*in);
@ -300,7 +300,7 @@ bool DrasculaEngine::loadGame(int slot) {
if (!sscanf(currentData, "%d.ald", &roomNum)) {
error("Bad save format");
}
// When loading room 102 while being attached below the pendulum Some variables
// are not correctly set and can cause random crashes when calling enterRoom below.
// The crash occurs in moveCharacters() when accessing factor_red[curY + curHeight].
@ -309,10 +309,10 @@ bool DrasculaEngine::loadGame(int slot) {
curY = 108;
curWidth = curHeight = 0;
}
enterRoom(roomNum);
selectVerb(kVerbNone);
// When loading room 102 while being attached below the pendulum we
// need to call activatePendulum() to properly initialized the scene.
if (_roomNumber == 102 && flags[1] == 2)