JANITORIAL: Remove trailing spaces
This commit is contained in:
parent
c5efd9f748
commit
dead4aa014
379 changed files with 1319 additions and 1319 deletions
|
@ -255,7 +255,7 @@ bool DrasculaEngine::loadGame(int slot) {
|
|||
if (!(in = _saveFileMan->openForLoading(saveFileName))) {
|
||||
error("missing savegame file %s", saveFileName.c_str());
|
||||
}
|
||||
|
||||
|
||||
// If we currently are in room 102 while being attached below the pendulum
|
||||
// the character is invisible and some surface are temporarily used for other
|
||||
// things. Reset those before loading the savegame otherwise we may have some
|
||||
|
@ -267,7 +267,7 @@ bool DrasculaEngine::loadGame(int slot) {
|
|||
loadPic(97, extraSurface);
|
||||
loadPic(99, backSurface);
|
||||
}
|
||||
|
||||
|
||||
|
||||
loadMetaData(in, slot, true);
|
||||
Graphics::skipThumbnail(*in);
|
||||
|
@ -300,7 +300,7 @@ bool DrasculaEngine::loadGame(int slot) {
|
|||
if (!sscanf(currentData, "%d.ald", &roomNum)) {
|
||||
error("Bad save format");
|
||||
}
|
||||
|
||||
|
||||
// When loading room 102 while being attached below the pendulum Some variables
|
||||
// are not correctly set and can cause random crashes when calling enterRoom below.
|
||||
// The crash occurs in moveCharacters() when accessing factor_red[curY + curHeight].
|
||||
|
@ -309,10 +309,10 @@ bool DrasculaEngine::loadGame(int slot) {
|
|||
curY = 108;
|
||||
curWidth = curHeight = 0;
|
||||
}
|
||||
|
||||
|
||||
enterRoom(roomNum);
|
||||
selectVerb(kVerbNone);
|
||||
|
||||
|
||||
// When loading room 102 while being attached below the pendulum we
|
||||
// need to call activatePendulum() to properly initialized the scene.
|
||||
if (_roomNumber == 102 && flags[1] == 2)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue