moved some variables to ScummEngine_v90he and renamed some SpriteInfo fields
svn-id: r16947
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a0347d46de
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decda90ffd
3 changed files with 26 additions and 26 deletions
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@ -838,6 +838,9 @@ protected:
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void o80_pickVarRandom();
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};
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struct SpriteInfo;
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struct SpriteGroup;
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class ScummEngine_v90he : public ScummEngine_v80he {
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protected:
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typedef void (ScummEngine_v90he::*OpcodeProcV90he)();
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@ -864,6 +867,16 @@ protected:
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int _curMaxSpriteId;
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int _curSpriteId;
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int _curSpriteGroupId;
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int _varNumSpriteGroups;
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int _numSpritesToProcess;
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int _varNumSprites;
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int _varMaxSprites;
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SpriteInfo *_spriteTable;
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SpriteGroup *_spriteGroups;
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SpriteInfo **_activeSpritesTable;
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uint16 *_imageListTable;
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uint16 *_imageListStack;
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int _curSprImageListNum;
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public:
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ScummEngine_v90he(GameDetector *detector, OSystem *syst, const ScummGameSettings &gs, uint8 md5sum[16]) : ScummEngine_v80he(detector, syst, gs, md5sum) {}
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