SWORD25: Move common functions to their own set of files so they can be shared
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3 changed files with 138 additions and 73 deletions
77
engines/sword25/util/lua_serialization_util.cpp
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77
engines/sword25/util/lua_serialization_util.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distri8buted in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sword25/util/lua_serialization_util.h"
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#include "common/scummsys.h"
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#include "lua/lobject.h"
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#include "lua/lstate.h"
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#include "lua/lgc.h"
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namespace Lua {
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void pushObject(lua_State *luaState, TValue *obj) {
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setobj2s(luaState, luaState->top, obj);
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api_check(luaState, luaState->top < luaState->ci->top);
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luaState->top++;
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}
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void pushProto(lua_State *luaState, Proto *proto) {
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TValue obj;
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setptvalue(luaState, &obj, proto);
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pushObject(luaState, &obj);
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}
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void pushUpValue(lua_State *luaState, UpVal *upval) {
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TValue obj;
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obj.value.gc = cast(GCObject *, upval);
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obj.tt = LUA_TUPVAL;
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checkliveness(G(L), obj);
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pushObject(luaState, &obj);
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}
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void pushString(lua_State *luaState, TString *str) {
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TValue o;
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setsvalue(luaState, &o, str);
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pushObject(luaState, &o);
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}
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/* A simple reimplementation of the unfortunately static function luaA_index.
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* Does not support the global table, registry, or upvalues. */
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StkId getObject(lua_State *luaState, int stackpos) {
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if(stackpos > 0) {
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lua_assert(luaState->base+stackpos-1 < luaState->top);
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return luaState->base+stackpos-1;
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} else {
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lua_assert(L->top-stackpos >= L->base);
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return luaState->top+stackpos;
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}
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}
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} // End of namespace Lua
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