SWORD25: Move common functions to their own set of files so they can be shared
This commit is contained in:
parent
efcd6196ee
commit
dedfd7aa84
3 changed files with 138 additions and 73 deletions
77
engines/sword25/util/lua_serialization_util.cpp
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77
engines/sword25/util/lua_serialization_util.cpp
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@ -0,0 +1,77 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distri8buted in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sword25/util/lua_serialization_util.h"
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#include "common/scummsys.h"
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#include "lua/lobject.h"
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#include "lua/lstate.h"
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#include "lua/lgc.h"
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namespace Lua {
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void pushObject(lua_State *luaState, TValue *obj) {
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setobj2s(luaState, luaState->top, obj);
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api_check(luaState, luaState->top < luaState->ci->top);
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luaState->top++;
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}
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void pushProto(lua_State *luaState, Proto *proto) {
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TValue obj;
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setptvalue(luaState, &obj, proto);
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pushObject(luaState, &obj);
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}
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void pushUpValue(lua_State *luaState, UpVal *upval) {
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TValue obj;
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obj.value.gc = cast(GCObject *, upval);
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obj.tt = LUA_TUPVAL;
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checkliveness(G(L), obj);
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pushObject(luaState, &obj);
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}
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void pushString(lua_State *luaState, TString *str) {
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TValue o;
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setsvalue(luaState, &o, str);
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pushObject(luaState, &o);
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}
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/* A simple reimplementation of the unfortunately static function luaA_index.
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* Does not support the global table, registry, or upvalues. */
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StkId getObject(lua_State *luaState, int stackpos) {
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if(stackpos > 0) {
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lua_assert(luaState->base+stackpos-1 < luaState->top);
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return luaState->base+stackpos-1;
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} else {
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lua_assert(L->top-stackpos >= L->base);
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return luaState->top+stackpos;
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}
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}
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} // End of namespace Lua
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43
engines/sword25/util/lua_serialization_util.h
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43
engines/sword25/util/lua_serialization_util.h
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@ -0,0 +1,43 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distri8buted in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LUA_SERIALIZATION_UTIL_H
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#define LUA_SERIALIZATION_UTIL_H
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struct lua_State;
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#include "lua/lobject.h"
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typedef TValue *StkId;
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namespace Lua {
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void pushObject(lua_State *luaState, TValue *obj);
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void pushProto(lua_State *luaState, Proto *proto);
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void pushUpValue(lua_State *luaState, UpVal *upval);
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void pushString(lua_State *luaState, TString *str);
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StkId getObject(lua_State *luaState, int stackpos);
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} // End of namespace Lua
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#endif
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@ -23,44 +23,19 @@
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#include "sword25/util/lua_serialization.h"
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#include "sword25/util/lua_serialization.h"
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#include "sword25/util/double_serializer.h"
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#include "sword25/util/double_serializer.h"
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#include "sword25/util/lua_serialization_util.h"
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#include "common/stream.h"
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#include "common/stream.h"
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#include "lua/lobject.h"
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#include "lua/lobject.h"
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#include "lua/lstate.h"
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#include "lua/lstate.h"
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#include "lua/lgc.h"
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namespace Lua {
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namespace Lua {
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#define NUMTYPES 9
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static const char* typenames[] = {
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"nil",
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"boolean",
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"lightuserdata",
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"number",
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"string",
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"table",
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"function",
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"userdata",
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"thread"
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};
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#define PERMANENT_TYPE 101
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#define PERMANENT_TYPE 101
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/* A simple reimplementation of the unfortunately static function luaA_index.
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* Does not support the global table, registry, or upvalues. */
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static StkId getobject(lua_State *luaState, int stackpos) {
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if(stackpos > 0) {
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lua_assert(luaState->base+stackpos-1 < luaState->top);
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return luaState->base+stackpos-1;
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} else {
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lua_assert(L->top-stackpos >= L->base);
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return luaState->top+stackpos;
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}
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}
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struct SerializationInfo {
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struct SerializationInfo {
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lua_State *luaState;
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lua_State *luaState;
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Common::WriteStream *writeStream;
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Common::WriteStream *writeStream;
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@ -70,7 +45,6 @@ struct SerializationInfo {
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static void serializeObject(SerializationInfo *info);
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static void serializeObject(SerializationInfo *info);
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static void serializeBoolean(SerializationInfo *info);
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static void serializeBoolean(SerializationInfo *info);
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static void serializeLightUserData(SerializationInfo *info);
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static void serializeNumber(SerializationInfo *info);
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static void serializeNumber(SerializationInfo *info);
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static void serializeString(SerializationInfo *info);
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static void serializeString(SerializationInfo *info);
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static void serializeTable(SerializationInfo *info);
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static void serializeTable(SerializationInfo *info);
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@ -319,13 +293,15 @@ static bool serializeSpecialObject(SerializationInfo *info, bool defaction) {
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// Check whether we should persist literally, or via the __persist metafunction
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// Check whether we should persist literally, or via the __persist metafunction
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if (!lua_getmetatable(info->luaState, -1)) {
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if (!lua_getmetatable(info->luaState, -1)) {
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if (defaction) {
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if (defaction) {
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// Write out a flag declaring that the metatable doesn't exist
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// Write out a flag declaring that the object isn't special and should be persisted normally
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info->writeStream->writeSint32LE(0);
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info->writeStream->writeSint32LE(0);
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return false;
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return false;
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} else {
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} else {
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lua_pushstring(info->luaState, "Type not literally persistable by default");
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lua_pushstring(info->luaState, "Type not literally persistable by default");
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lua_error(info->luaState);
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lua_error(info->luaState);
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return false; // Not reached
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}
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}
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}
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}
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@ -342,21 +318,21 @@ static bool serializeSpecialObject(SerializationInfo *info, bool defaction) {
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// >>>>> permTbl indexTbl ...... obj
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// >>>>> permTbl indexTbl ...... obj
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if (defaction) {
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if (defaction) {
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// Write out a flag declaring there is no persistence metafunction
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// Write out a flag declaring that the object isn't special and should be persisted normally
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info->writeStream->writeSint32LE(0);
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info->writeStream->writeSint32LE(0);
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return 0;
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return false;
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} else {
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} else {
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lua_pushstring(info->luaState, "Type not literally persistable by default");
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lua_pushstring(info->luaState, "Type not literally persistable by default");
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lua_error(info->luaState);
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lua_error(info->luaState);
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return 0; /* not reached */
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return false; // Return false
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}
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}
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} else if (lua_isboolean(info->luaState, -1)) {
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} else if (lua_isboolean(info->luaState, -1)) {
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// >>>>> permTbl indexTbl ...... obj metaTbl bool
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// >>>>> permTbl indexTbl ...... obj metaTbl bool
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if (lua_toboolean(info->luaState, -1)) {
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if (lua_toboolean(info->luaState, -1)) {
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// Write out a flag declaring such
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// Write out a flag declaring that the object isn't special and should be persisted normally
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info->writeStream->writeSint32LE(0);
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info->writeStream->writeSint32LE(0);
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// >>>>> permTbl indexTbl ...... obj metaTbl true */
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// >>>>> permTbl indexTbl ...... obj metaTbl true */
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@ -368,7 +344,7 @@ static bool serializeSpecialObject(SerializationInfo *info, bool defaction) {
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lua_pushstring(info->luaState, "Metatable forbade persistence");
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lua_pushstring(info->luaState, "Metatable forbade persistence");
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lua_error(info->luaState);
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lua_error(info->luaState);
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return false; /* not reached */
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return false; // Not reached
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}
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}
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} else if (!lua_isfunction(info->luaState, -1)) {
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} else if (!lua_isfunction(info->luaState, -1)) {
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lua_pushstring(info->luaState, "__persist not nil, boolean, or function");
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lua_pushstring(info->luaState, "__persist not nil, boolean, or function");
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@ -460,40 +436,9 @@ static void serializeTable(SerializationInfo *info) {
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// >>>>> permTbl indexTbl ...... tbl
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// >>>>> permTbl indexTbl ...... tbl
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}
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}
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static void pushObject(lua_State *luaState, TValue *obj) {
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setobj2s(luaState, luaState->top, obj);
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api_check(luaState, luaState->top < luaState->ci->top);
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luaState->top++;
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}
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static void pushProto(lua_State *luaState, Proto *proto) {
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TValue obj;
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setptvalue(luaState, &obj, proto);
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pushObject(luaState, &obj);
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}
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static void pushUpVal(lua_State *luaState, UpVal *upval) {
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TValue obj;
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obj.value.gc = cast(GCObject *, upval);
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obj.tt = LUA_TUPVAL;
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checkliveness(G(L), obj);
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pushObject(luaState, &obj);
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}
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static void pushString(lua_State *luaState, TString *str) {
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TValue o;
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setsvalue(luaState, &o, str);
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pushObject(luaState, &o);
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}
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static void serializeFunction(SerializationInfo *info) {
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static void serializeFunction(SerializationInfo *info) {
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// >>>>> permTbl indexTbl ...... func
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// >>>>> permTbl indexTbl ...... func
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Closure *cl = clvalue(getobject(info->luaState, -1));
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Closure *cl = clvalue(getObject(info->luaState, -1));
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lua_checkstack(info->luaState, 2);
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lua_checkstack(info->luaState, 2);
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if (cl->c.isC) {
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if (cl->c.isC) {
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@ -520,7 +465,7 @@ static void serializeFunction(SerializationInfo *info) {
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// Serialize upvalue values (not the upvalue objects themselves)
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// Serialize upvalue values (not the upvalue objects themselves)
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for (byte i=0; i<cl->l.p->nups; i++) {
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for (byte i=0; i<cl->l.p->nups; i++) {
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// >>>>> permTbl indexTbl ...... func
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// >>>>> permTbl indexTbl ...... func
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pushUpVal(info->luaState, cl->l.upvals[i]);
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pushUpValue(info->luaState, cl->l.upvals[i]);
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// >>>>> permTbl indexTbl ...... func upval
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// >>>>> permTbl indexTbl ...... func upval
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serializeObject(info);
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serializeObject(info);
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@ -580,7 +525,7 @@ static void serializeThread(SerializationInfo *info) {
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// Persist the stack
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// Persist the stack
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// We *could* have truncation here, but if we have more than 4 billion items on a stack, we have bigger problems
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// We *could* have truncation here, but if we have more than 4 billion items on a stack, we have bigger problems
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uint stackSize = static_cast<uint32>(appendStackToStack_rev(threadState, info->luaState));
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uint32 stackSize = static_cast<uint32>(appendStackToStack_rev(threadState, info->luaState));
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info->writeStream->writeUint32LE(stackSize);
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info->writeStream->writeUint32LE(stackSize);
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// >>>>> permTbl indexTbl ...... thread (reversed contents of thread stack) */
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// >>>>> permTbl indexTbl ...... thread (reversed contents of thread stack) */
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@ -644,7 +589,7 @@ static void serializeThread(SerializationInfo *info) {
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/* Make sure upvalue is really open */
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/* Make sure upvalue is really open */
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assert(upVal->v != &upVal->u.value);
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assert(upVal->v != &upVal->u.value);
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pushUpVal(info->luaState, upVal);
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pushUpValue(info->luaState, upVal);
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// >>>>> permTbl indexTbl ...... thread upVal
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// >>>>> permTbl indexTbl ...... thread upVal
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serializeObject(info);
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serializeObject(info);
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@ -670,7 +615,7 @@ static void serializeThread(SerializationInfo *info) {
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static void serializeProto(SerializationInfo *info) {
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static void serializeProto(SerializationInfo *info) {
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// >>>>> permTbl indexTbl ...... proto
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// >>>>> permTbl indexTbl ...... proto
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Proto *proto = gco2p(getobject(info->luaState, -1)->value.gc);
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Proto *proto = gco2p(getObject(info->luaState, -1)->value.gc);
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// Make sure there is enough room on the stack
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// Make sure there is enough room on the stack
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lua_checkstack(info->luaState, 2);
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lua_checkstack(info->luaState, 2);
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@ -797,8 +742,8 @@ static void serializeProto(SerializationInfo *info) {
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*/
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*/
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static void serializeUpValue(SerializationInfo *info) {
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static void serializeUpValue(SerializationInfo *info) {
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// >>>>> permTbl indexTbl ...... upval
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// >>>>> permTbl indexTbl ...... upval
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assert(ttype(getobject(info->luaState, -1)) == LUA_TUPVAL);
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assert(ttype(getObject(info->luaState, -1)) == LUA_TUPVAL);
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UpVal *upValue = gco2uv(getobject(info->luaState, -1)->value.gc);
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UpVal *upValue = gco2uv(getObject(info->luaState, -1)->value.gc);
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// Make sure there is enough room on the stack
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// Make sure there is enough room on the stack
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lua_checkstack(info->luaState, 1);
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lua_checkstack(info->luaState, 1);
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@ -831,7 +776,7 @@ static void serializeUserData(SerializationInfo *info) {
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// Hard cast to a uint32 length
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// Hard cast to a uint32 length
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// This could lead to truncation, but if we have a 4gb block of data, we have bigger problems
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// This could lead to truncation, but if we have a 4gb block of data, we have bigger problems
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uint32 length = static_cast<uint32>(uvalue(getobject(info->luaState, -1))->len);
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uint32 length = static_cast<uint32>(uvalue(getObject(info->luaState, -1))->len);
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info->writeStream->writeUint32LE(length);
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info->writeStream->writeUint32LE(length);
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info->writeStream->write(lua_touserdata(info->luaState, -1), length);
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info->writeStream->write(lua_touserdata(info->luaState, -1), length);
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