Restructured saving/loading. Should work for Gob3 now, too...
svn-id: r26414
This commit is contained in:
parent
614ae1c08c
commit
dee8a04168
11 changed files with 1427 additions and 622 deletions
162
engines/gob/saveload.h
Normal file
162
engines/gob/saveload.h
Normal file
|
@ -0,0 +1,162 @@
|
|||
/* ScummVM - Scumm Interpreter
|
||||
* Copyright (C) 2004 Ivan Dubrov
|
||||
* Copyright (C) 2004-2006 The ScummVM project
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* $URL$
|
||||
* $Id$
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GOB_SAVELOAD_H
|
||||
#define GOB_SAVELOAD_H
|
||||
|
||||
#include "common/stream.h"
|
||||
|
||||
#include "gob/video.h"
|
||||
|
||||
namespace Gob {
|
||||
|
||||
enum SaveType {
|
||||
kSaveNone = -1,
|
||||
kSaveGame,
|
||||
kSaveTempSprite,
|
||||
kSaveNotes,
|
||||
kSaveScreenshot,
|
||||
kSaveIgnore
|
||||
};
|
||||
|
||||
class SaveLoad {
|
||||
public:
|
||||
int32 getSize(SaveType type);
|
||||
bool load(SaveType type, int16 dataVar, int32 size, int32 offset);
|
||||
bool save(SaveType type, int16 dataVar, int32 size, int32 offset);
|
||||
|
||||
virtual SaveType getSaveType(const char *fileName) = 0;
|
||||
|
||||
SaveLoad(GobEngine *vm, const char *targetName);
|
||||
virtual ~SaveLoad();
|
||||
|
||||
protected:
|
||||
int _curSlot;
|
||||
char **_saveFiles;
|
||||
|
||||
int _stagesCount;
|
||||
byte **_buffer;
|
||||
|
||||
// While using the notepad or changing the font, the original executable
|
||||
// temporarily dumps Draw::_backSurface to a file. Since that's not really
|
||||
// a nice thing to do, we work around it.
|
||||
SurfaceDesc *_tempSprite;
|
||||
Video::Color _tempPal[256];
|
||||
int32 _tempSpriteSize;
|
||||
|
||||
GobEngine *_vm;
|
||||
|
||||
int getSpriteIndex(int32 size) {
|
||||
if (size < -1000)
|
||||
size += 1000;
|
||||
|
||||
return -size - 1;
|
||||
}
|
||||
bool getSpritePalette(int32 size) {
|
||||
return size < -1000;
|
||||
}
|
||||
|
||||
const char *setCurSlot(int slot);
|
||||
bool fromEndian(byte *buf, const byte *sizes, uint32 count);
|
||||
bool toEndian(byte *buf, const byte *sizes, uint32 count);
|
||||
uint32 read(Common::ReadStream &in, byte *buf,
|
||||
byte *sizes, uint32 count);
|
||||
uint32 write(Common::WriteStream &out, byte *buf,
|
||||
byte *sizes, uint32 count);
|
||||
|
||||
bool loadDataEndian(Common::ReadStream &in, int16 dataVar, uint32 size);
|
||||
bool saveDataEndian(Common::WriteStream &out, int16 dataVar, uint32 size);
|
||||
|
||||
bool loadTempSprite(uint32 index, bool palette);
|
||||
bool saveTempSprite(uint32 index, bool palette);
|
||||
bool loadSprite(Common::ReadStream &in, int32 size);
|
||||
bool saveSprite(Common::WriteStream &out, int32 size);
|
||||
|
||||
int32 getSizeTempSprite();
|
||||
bool loadTempSprite(int16 dataVar, int32 size, int32 offset);
|
||||
bool saveTempSprite(int16 dataVar, int32 size, int32 offset);
|
||||
|
||||
virtual uint32 getSaveGameSize() = 0;
|
||||
|
||||
virtual int32 getSizeGame() = 0;
|
||||
virtual int32 getSizeNotes() = 0;
|
||||
virtual int32 getSizeScreenshot() = 0;
|
||||
virtual bool loadGame(int16 dataVar, int32 size, int32 offset) = 0;
|
||||
virtual bool loadNotes(int16 dataVar, int32 size, int32 offset) = 0;
|
||||
virtual bool loadScreenshot(int16 dataVar, int32 size, int32 offset) = 0;
|
||||
virtual bool saveGame(int16 dataVar, int32 size, int32 offset) = 0;
|
||||
virtual bool saveNotes(int16 dataVar, int32 size, int32 offset) = 0;
|
||||
virtual bool saveScreenshot(int16 dataVar, int32 size, int32 offset) = 0;
|
||||
};
|
||||
|
||||
class SaveLoad_v2 : public SaveLoad {
|
||||
public:
|
||||
virtual SaveType getSaveType(const char *fileName);
|
||||
|
||||
SaveLoad_v2(GobEngine *vm, const char *targetName);
|
||||
virtual ~SaveLoad_v2() {};
|
||||
|
||||
protected:
|
||||
virtual uint32 getSaveGameSize();
|
||||
|
||||
virtual int32 getSizeGame();
|
||||
virtual int32 getSizeNotes();
|
||||
virtual int32 getSizeScreenshot();
|
||||
virtual bool loadGame(int16 dataVar, int32 size, int32 offset);
|
||||
virtual bool loadNotes(int16 dataVar, int32 size, int32 offset);
|
||||
virtual bool loadScreenshot(int16 dataVar, int32 size, int32 offset);
|
||||
virtual bool saveGame(int16 dataVar, int32 size, int32 offset);
|
||||
virtual bool saveNotes(int16 dataVar, int32 size, int32 offset);
|
||||
virtual bool saveScreenshot(int16 dataVar, int32 size, int32 offset);
|
||||
};
|
||||
|
||||
class SaveLoad_v3 : public SaveLoad_v2 {
|
||||
public:
|
||||
virtual SaveType getSaveType(const char *fileName);
|
||||
|
||||
SaveLoad_v3(GobEngine *vm, const char *targetName);
|
||||
virtual ~SaveLoad_v3() {};
|
||||
|
||||
protected:
|
||||
bool _useScreenshots;
|
||||
bool _firstSizeGame;
|
||||
int8 _saveSlot;
|
||||
|
||||
virtual uint32 getSaveGameSize();
|
||||
|
||||
virtual int32 getSizeGame();
|
||||
virtual int32 getSizeNotes();
|
||||
virtual int32 getSizeScreenshot();
|
||||
virtual bool loadGame(int16 dataVar, int32 size, int32 offset);
|
||||
virtual bool loadNotes(int16 dataVar, int32 size, int32 offset);
|
||||
virtual bool loadScreenshot(int16 dataVar, int32 size, int32 offset);
|
||||
virtual bool saveGame(int16 dataVar, int32 size, int32 offset);
|
||||
virtual bool saveNotes(int16 dataVar, int32 size, int32 offset);
|
||||
virtual bool saveScreenshot(int16 dataVar, int32 size, int32 offset);
|
||||
|
||||
bool saveGame(int32 screenshotSize);
|
||||
};
|
||||
|
||||
} // End of namespace Gob
|
||||
|
||||
#endif // GOB_SAVELOAD_H
|
Loading…
Add table
Add a link
Reference in a new issue