Implemented rudimentary game loading/saving.
Fixed many bugs in the boilerplate. Saving (only) things that really need to be saved. Loading seems to work modulo dialogs and (possibly) inventory. svn-id: r44586
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6 changed files with 66 additions and 19 deletions
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@ -72,7 +72,7 @@ bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header) {
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return true;
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}
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void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header, const Graphics::Surface &thumb) {
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void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header) {
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// Write out a savegame header
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out->write(draciIdentString, 6);
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out->writeByte(DRACI_SAVEGAME_VERSION);
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@ -80,19 +80,15 @@ void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &he
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// Write savegame name
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out->write(header.saveName.c_str(), header.saveName.size() + 1);
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out->writeUint32BE(header.date);
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out->writeUint16BE(header.time);
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out->writeUint32BE(header.playtime);
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out->writeUint32LE(header.date);
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out->writeUint16LE(header.time);
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out->writeUint32LE(header.playtime);
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// Create a thumbnail and save it
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Graphics::saveThumbnail(*out, thumb);
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Graphics::saveThumbnail(*out);
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}
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static void DoSync(Common::Serializer &s) {
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}
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Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, const DraciEngine &vm) {
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Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm) {
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const char *filename = vm.getSavegameFile(saveGameIdx);
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::OutSaveFile *f = saveMan->openForSaving(filename);
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@ -108,7 +104,7 @@ Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName,
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header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
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header.playtime = vm._system->getMillis() / 1000 - vm._engineStartTime;
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writeSavegameHeader(f, header, *vm._screen->getSurface());
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writeSavegameHeader(f, header);
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if (f->err()) {
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delete f;
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@ -117,7 +113,7 @@ Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName,
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} else {
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// Create the remainder of the savegame
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Common::Serializer s(NULL, f);
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DoSync(s);
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vm._game->DoSync(s);
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f->finalize();
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delete f;
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@ -142,12 +138,16 @@ Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm) {
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// Synchronise the remaining data of the savegame
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Common::Serializer s(f, NULL);
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DoSync(s);
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int oldRoomNum = vm->_game->getRoomNum();
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vm->_game->DoSync(s);
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delete f;
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// Post processing
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vm->_engineStartTime = vm->_system->getMillis() / 1000 - header.playtime;
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vm->_game->scheduleEnteringRoomUsingGate(vm->_game->getRoomNum(), 0);
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vm->_game->setRoomNum(oldRoomNum);
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vm->_game->setExitLoop(true);
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return Common::kNoError;
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}
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