Implemented rudimentary game loading/saving.

Fixed many bugs in the boilerplate.  Saving (only) things that really need to
be saved.  Loading seems to work modulo dialogs and (possibly) inventory.

svn-id: r44586
This commit is contained in:
Robert Špalek 2009-10-04 05:44:23 +00:00
parent bf408b0dbe
commit df14027c41
6 changed files with 66 additions and 19 deletions

View file

@ -72,7 +72,7 @@ bool readSavegameHeader(Common::InSaveFile *in, DraciSavegameHeader &header) {
return true;
}
void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header, const Graphics::Surface &thumb) {
void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &header) {
// Write out a savegame header
out->write(draciIdentString, 6);
out->writeByte(DRACI_SAVEGAME_VERSION);
@ -80,19 +80,15 @@ void writeSavegameHeader(Common::OutSaveFile *out, const DraciSavegameHeader &he
// Write savegame name
out->write(header.saveName.c_str(), header.saveName.size() + 1);
out->writeUint32BE(header.date);
out->writeUint16BE(header.time);
out->writeUint32BE(header.playtime);
out->writeUint32LE(header.date);
out->writeUint16LE(header.time);
out->writeUint32LE(header.playtime);
// Create a thumbnail and save it
Graphics::saveThumbnail(*out, thumb);
Graphics::saveThumbnail(*out);
}
static void DoSync(Common::Serializer &s) {
}
Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, const DraciEngine &vm) {
Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm) {
const char *filename = vm.getSavegameFile(saveGameIdx);
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
Common::OutSaveFile *f = saveMan->openForSaving(filename);
@ -108,7 +104,7 @@ Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName,
header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
header.playtime = vm._system->getMillis() / 1000 - vm._engineStartTime;
writeSavegameHeader(f, header, *vm._screen->getSurface());
writeSavegameHeader(f, header);
if (f->err()) {
delete f;
@ -117,7 +113,7 @@ Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName,
} else {
// Create the remainder of the savegame
Common::Serializer s(NULL, f);
DoSync(s);
vm._game->DoSync(s);
f->finalize();
delete f;
@ -142,12 +138,16 @@ Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm) {
// Synchronise the remaining data of the savegame
Common::Serializer s(f, NULL);
DoSync(s);
int oldRoomNum = vm->_game->getRoomNum();
vm->_game->DoSync(s);
delete f;
// Post processing
vm->_engineStartTime = vm->_system->getMillis() / 1000 - header.playtime;
vm->_game->scheduleEnteringRoomUsingGate(vm->_game->getRoomNum(), 0);
vm->_game->setRoomNum(oldRoomNum);
vm->_game->setExitLoop(true);
return Common::kNoError;
}