- Unified the screen buffers that are used by the current and the new GUI

- Replaced the FreeSCI line drawing code (which is actually Bresenham) with Graphics::drawLine(), after discussing with waltervn. This shouldn't bring any regressions, as we're no longer offering the option to scale the background at a vector level. After playing through some of the games, I haven't noticed any regressions
- Some cleanup

svn-id: r44692
This commit is contained in:
Filippos Karapetis 2009-10-06 12:26:13 +00:00
parent 8e108cc0a0
commit df29b0067e
17 changed files with 93 additions and 170 deletions

View file

@ -386,7 +386,7 @@ static void init_aux_pixmap(gfx_pixmap_t **pixmap) {
void gfxop_init(GfxState *state,
gfx_options_t *options, ResourceManager *resMan,
int xfact, int yfact) {
SciGuiScreen *screen, int scaleFactor) {
state->options = options;
state->visible_map = GFX_MASK_VISUAL;
state->fullscreen_override = NULL; // No magical override
@ -399,7 +399,7 @@ void gfxop_init(GfxState *state,
state->pic_port_bounds = gfx_rect(0, 10, 320, 190);
state->_dirtyRects.clear();
state->driver = new GfxDriver(xfact, yfact);
state->driver = new GfxDriver(screen, scaleFactor);
state->gfxResMan = new GfxResManager(state->options, state->driver, resMan);