Actor::frame is never set, this should be researched

svn-id: r5269
This commit is contained in:
Max Horn 2002-10-23 00:22:55 +00:00
parent dc65a40a73
commit df2bf812c3
4 changed files with 33 additions and 21 deletions

View file

@ -266,9 +266,10 @@ void Scumm::saveOrLoad(Serializer *s)
MKLINE(Actor, cost.animCounter1, sleUint16),
MKLINE(Actor, cost.animCounter2, sleByte),
MKARRAY(Actor, palette[0], sleByte, 64),
MKLINE(Actor, mask, sleByte),
MKLINE(Actor, mask, sleByte), // FIXME: see actor.h comment
MKLINE(Actor, shadow_mode, sleByte),
MKLINE(Actor, visible, sleByte),
// FIXME - frame is never set and thus always 0! See actor.h comment
MKLINE(Actor, frame, sleByte),
MKLINE(Actor, animSpeed, sleByte),
MKLINE(Actor, animProgress, sleByte),