Actor::frame is never set, this should be researched
svn-id: r5269
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4 changed files with 33 additions and 21 deletions
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@ -266,9 +266,10 @@ void Scumm::saveOrLoad(Serializer *s)
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MKLINE(Actor, cost.animCounter1, sleUint16),
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MKLINE(Actor, cost.animCounter2, sleByte),
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MKARRAY(Actor, palette[0], sleByte, 64),
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MKLINE(Actor, mask, sleByte),
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MKLINE(Actor, mask, sleByte), // FIXME: see actor.h comment
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MKLINE(Actor, shadow_mode, sleByte),
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MKLINE(Actor, visible, sleByte),
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// FIXME - frame is never set and thus always 0! See actor.h comment
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MKLINE(Actor, frame, sleByte),
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MKLINE(Actor, animSpeed, sleByte),
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MKLINE(Actor, animProgress, sleByte),
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