added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath

svn-id: r6060
This commit is contained in:
Max Horn 2002-12-22 21:58:16 +00:00
parent 3ce3a5be5b
commit df3c41fa24
13 changed files with 1549 additions and 379 deletions

430
scumm/intern.h Normal file
View file

@ -0,0 +1,430 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef INTERN_H
#define INTERN_H
#include "scumm.h"
class Scumm_v5 : public Scumm
{
protected:
typedef void (Scumm_v5::*OpcodeProcV5)();
struct OpcodeEntryV5 {
OpcodeProcV5 proc;
const char *desc;
};
const OpcodeEntryV5 *_opcodesV5;
public:
Scumm_v5(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
protected:
virtual void setupOpcodes();
virtual void executeOpcode(int i);
virtual const char *getOpcodeDesc(int i);
void decodeParseString();
int getWordVararg(int16 *ptr);
int getVarOrDirectWord(byte mask);
int getVarOrDirectByte(byte mask);
/* Version 5 script opcodes */
void o5_actorFollowCamera();
void o5_actorFromPos();
void o5_actorSet();
void o5_add();
void o5_and();
void o5_animateActor();
void o5_badOpcode();
void o5_breakHere();
void o5_chainScript();
void o5_cursorCommand();
void o5_cutscene();
void o5_debug();
void o5_decrement();
void o5_delay();
void o5_delayVariable();
void o5_divide();
void o5_doSentence();
void o5_drawBox();
void o5_drawObject();
void o5_dummy();
void o5_endCutscene();
void o5_equalZero();
void o5_expression();
void o5_faceActor();
void o5_findInventory();
void o5_findObject();
void o5_freezeScripts();
void o5_getActorCostume();
void o5_getActorElevation();
void o5_getActorFacing();
void o5_getActorMoving();
void o5_getActorRoom();
void o5_getActorScale();
void o5_getActorWalkBox();
void o5_getActorWidth();
void o5_getActorX();
void o5_getActorY();
void o5_getAnimCounter();
void o5_getClosestObjActor();
void o5_getDist();
void o5_getInventoryCount();
void o5_getObjectOwner();
void o5_getObjectState();
void o5_getRandomNr();
void o5_isScriptRunning();
void o5_getVerbEntrypoint();
void o5_ifClassOfIs();
void o5_increment();
void o5_isActorInBox();
void o5_isEqual();
void o5_isGreater();
void o5_isGreaterEqual();
void o5_isLess();
void o5_isNotEqual();
void o5_ifState();
void o5_ifNotState();
void o5_isSoundRunning();
void o5_jumpRelative();
void o5_lessOrEqual();
void o5_lights();
void o5_loadRoom();
void o5_loadRoomWithEgo();
void o5_matrixOps();
void o5_move();
void o5_multiply();
void o5_notEqualZero();
void o5_or();
void o5_overRide();
void o5_panCameraTo();
void o5_pickupObject();
void o5_print();
void o5_printEgo();
void o5_pseudoRoom();
void o5_putActor();
void o5_putActorAtObject();
void o5_putActorInRoom();
void o5_quitPauseRestart();
void o5_resourceRoutines();
void o5_roomOps();
void o5_saveRestoreVerbs();
void o5_setCameraAt();
void o5_setClass();
void o5_setObjectName();
void o5_setOwnerOf();
void o5_setState();
void o5_setVarRange();
void o5_soundKludge();
void o5_startMusic();
void o5_startObject();
void o5_startScript();
void o5_startSound();
void o5_stopMusic();
void o5_stopObjectCode();
void o5_stopObjectScript();
void o5_stopScript();
void o5_stopSound();
void o5_stringOps();
void o5_subtract();
void o5_verbOps();
void o5_wait();
void o5_walkActorTo();
void o5_walkActorToActor();
void o5_walkActorToObject();
void o5_oldRoomEffect();
void o5_pickupObjectOld();
};
// FIXME - subclassing V2 from Scumm_v5 is a hack: V2 should have its own opcode table
class Scumm_v2 : public Scumm_v5
{
public:
Scumm_v2(GameDetector *detector, OSystem *syst) : Scumm_v5(detector, syst) {}
virtual void readIndexFile();
};
// FIXME - maybe we should move the opcodes from v5 to v3, and change the inheritance
// accordingly - that would be more logical I guess. However, if you do so, take care
// of preserving the right readIndexFile / loadCharset !!!
class Scumm_v3 : public Scumm_v5
{
public:
Scumm_v3(GameDetector *detector, OSystem *syst) : Scumm_v5(detector, syst) {}
void readIndexFile();
virtual void loadCharset(int no);
};
class Scumm_v4 : public Scumm_v3
{
public:
Scumm_v4(GameDetector *detector, OSystem *syst) : Scumm_v3(detector, syst) {}
void loadCharset(int no);
};
class Scumm_v6 : public Scumm
{
protected:
typedef void (Scumm_v6::*OpcodeProcV6)();
struct OpcodeEntryV6 {
OpcodeProcV6 proc;
const char *desc;
};
const OpcodeEntryV6 *_opcodesV6;
public:
Scumm_v6(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
protected:
virtual void setupOpcodes();
virtual void executeOpcode(int i);
virtual const char *getOpcodeDesc(int i);
int popRoomAndObj(int *room);
void decodeParseString2(int a, int b);
int getStackList(int16 *args, uint maxnum);
/* Version 6 script opcodes */
void o6_setBlastObjectWindow();
void o6_pushByte();
void o6_pushWord();
void o6_pushByteVar();
void o6_pushWordVar();
void o6_invalid();
void o6_byteArrayRead();
void o6_wordArrayRead();
void o6_byteArrayIndexedRead();
void o6_wordArrayIndexedRead();
void o6_dup();
void o6_not();
void o6_eq();
void o6_neq();
void o6_gt();
void o6_lt();
void o6_le();
void o6_ge();
void o6_add();
void o6_sub();
void o6_mul();
void o6_div();
void o6_land();
void o6_lor();
void o6_kill();
void o6_writeByteVar();
void o6_writeWordVar();
void o6_byteArrayWrite();
void o6_wordArrayWrite();
void o6_byteArrayIndexedWrite();
void o6_wordArrayIndexedWrite();
void o6_byteVarInc();
void o6_wordVarInc();
void o6_byteArrayInc();
void o6_wordArrayInc();
void o6_byteVarDec();
void o6_wordVarDec();
void o6_byteArrayDec();
void o6_wordArrayDec();
void o6_jumpTrue();
void o6_jumpFalse();
void o6_jump();
void o6_startScriptEx();
void o6_startScript();
void o6_startObject();
void o6_setObjectState();
void o6_setObjectXY();
void o6_stopObjectCode();
void o6_endCutscene();
void o6_cutScene();
void o6_stopMusic();
void o6_freezeUnfreeze();
void o6_cursorCommand();
void o6_breakHere();
void o6_ifClassOfIs();
void o6_setClass();
void o6_getState();
void o6_setState();
void o6_setOwner();
void o6_getOwner();
void o6_startSound();
void o6_stopSound();
void o6_startMusic();
void o6_stopObjectScript();
void o6_panCameraTo();
void o6_actorFollowCamera();
void o6_setCameraAt();
void o6_loadRoom();
void o6_stopScript();
void o6_walkActorToObj();
void o6_walkActorTo();
void o6_putActorInRoom();
void o6_putActorAtObject();
void o6_faceActor();
void o6_animateActor();
void o6_doSentence();
void o6_pickupObject();
void o6_loadRoomWithEgo();
void o6_getRandomNumber();
void o6_getRandomNumberRange();
void o6_getActorMoving();
void o6_isScriptRunning();
void o6_getActorRoom();
void o6_getObjectX();
void o6_getObjectY();
void o6_getObjectOldDir();
void o6_getObjectNewDir();
void o6_getActorWalkBox();
void o6_getActorCostume();
void o6_findInventory();
void o6_getInventoryCount();
void o6_getVerbFromXY();
void o6_beginOverride();
void o6_endOverride();
void o6_setObjectName();
void o6_isSoundRunning();
void o6_setBoxFlags();
void o6_createBoxMatrix();
void o6_resourceRoutines();
void o6_roomOps();
void o6_actorSet();
void o6_verbOps();
void o6_getActorFromXY();
void o6_findObject();
void o6_pseudoRoom();
void o6_getActorElevation();
void o6_getVerbEntrypoint();
void o6_arrayOps();
void o6_saveRestoreVerbs();
void o6_drawBox();
void o6_getActorWidth();
void o6_wait();
void o6_getActorScaleX();
void o6_getActorAnimCounter1();
void o6_soundKludge();
void o6_isAnyOf();
void o6_quitPauseRestart();
void o6_isActorInBox();
void o6_delay();
void o6_delayLonger();
void o6_delayVeryLong();
void o6_stopSentence();
void o6_print_0();
void o6_print_1();
void o6_print_2();
void o6_print_3();
void o6_printActor();
void o6_printEgo();
void o6_talkActor();
void o6_talkEgo();
void o6_dim();
void o6_dummy();
void o6_runVerbCodeQuick();
void o6_runScriptQuick();
void o6_dim2();
void o6_abs();
void o6_distObjectObject();
void o6_distObjectPt();
void o6_distPtPt();
void o6_miscOps();
void o6_delayFrames();
void o6_pickOneOf();
void o6_pickOneOfDefault();
void o6_jumpToScript();
void o6_isRoomScriptRunning();
void o6_kernelFunction();
void o6_getAnimateVariable();
void o6_drawBlastObject();
void o6_getActorPriority();
void o6_unknownCD();
void o6_bor();
void o6_band();
};
class Scumm_v7 : public Scumm_v6
{
public:
Scumm_v7(GameDetector *detector, OSystem *syst) : Scumm_v6(detector, syst) {}
protected:
virtual void setupScummVars();
};
class Scumm_v8 : public Scumm
{
protected:
typedef void (Scumm_v8::*OpcodeProcV8)();
struct OpcodeEntryV8 {
OpcodeProcV8 proc;
const char *desc;
};
const OpcodeEntryV8 *_opcodesV8;
public:
Scumm_v8(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
protected:
virtual void setupOpcodes();
virtual void executeOpcode(int i);
virtual const char *getOpcodeDesc(int i);
/* Version 8 script opcodes */
void o8_unknown();
void o8_invalid();
void o8_pushNumber();
void o8_pushVariable();
void o8_dup();
void o8_pop();
void o8_not();
void o8_eq();
void o8_neq();
void o8_gt();
void o8_lt();
void o8_le();
void o8_ge();
void o8_add();
void o8_sub();
void o8_mul();
void o8_div();
void o8_land();
void o8_lor();
void o8_band();
void o8_bor();
void o8_mod();
void o8_jump();
void o8_breakHere();
void o8_startScript();
void o8_startObject();
};
#endif

View file

@ -20,6 +20,7 @@ SCUMM_OBJS = \
scumm/script.o \
scumm/script_v5.o \
scumm/script_v6.o \
scumm/script_v8.o \
scumm/scummvm.o \
scumm/sound.o \
scumm/string.o \

View file

@ -31,7 +31,6 @@
uint16 newTag2Old(uint32 oldTag);
/* Open a room */
void Scumm::openRoom(int room)
{
@ -39,6 +38,7 @@ void Scumm::openRoom(int room)
char buf[256];
debug(9, "openRoom(%d)", room);
assert(room >= 0);
/* Don't load the same room again */
if (_lastLoadedRoom == room)
@ -125,7 +125,17 @@ void Scumm::openRoom(int room)
} while (1);
deleteRoomOffsets();
_fileOffset = 0; /* start of file */
_fileOffset = 0; // start of file
}
void Scumm::closeRoom()
{
if (_lastLoadedRoom != -1) {
_lastLoadedRoom = -1;
_encbyte = 0;
deleteRoomOffsets();
_fileHandle.close();
}
}
/* Delete the currently loaded room offsets */
@ -202,7 +212,7 @@ void Scumm::readIndexFile()
debug(9, "readIndexFile()");
openRoom(-1);
closeRoom();
openRoom(0);
if (!(_features & GF_AFTER_V6)) {
@ -330,12 +340,17 @@ void Scumm::readIndexFile()
break;
case MKID('AARY'):
debug(3, "Going to call readArrayFromIndexFile (pos = 0x%08x)", _fileHandle.pos());
readArrayFromIndexFile();
debug(3, "After readArrayFromIndexFile (pos = 0x%08x)", _fileHandle.pos());
break;
default:
error("Bad ID %c%c%c%c found in directory!", blocktype & 0xFF,
blocktype >> 8, blocktype >> 16, blocktype >> 24);
error("Bad ID %c%c%c%c found in directory!",
(byte)blocktype,
(byte)(blocktype >> 8),
(byte)(blocktype >> 16),
(byte)(blocktype >> 24));
return;
}
}
@ -343,14 +358,33 @@ void Scumm::readIndexFile()
// if (numblock!=9)
// error("Not enough blocks read from directory");
openRoom(-1);
closeRoom();
}
void Scumm::readArrayFromIndexFile()
{
int num;
int a, b, c;
int a, b, c, d;
if (_features & GF_AFTER_V8) {
// FIXME - I am not quite sure how to interpret the AARY format of COMI.
// Each entry seems to be 12 bytes, while in V7 games it is only 8 bytes.
// 2 of the additional bytes seem to be used for num. But what about the
// other 2?. Either one of the three fields grew, too (but which). Or there
// is a new field, but then what does it mean? Endy or ludde probably know more :-)
while ((num = _fileHandle.readUint32LE()) != 0) {
a = _fileHandle.readUint16LE();
b = _fileHandle.readUint16LE();
c = _fileHandle.readUint16LE();
d = _fileHandle.readUint16LE();
printf("Reading array (0x%08x,%d,%d,%d,%d) - (pos = 0x%08x)\n", num, a, b, c, d, _fileHandle.pos());
if (c == 1)
defineArray(num, 1, a, b);
else
defineArray(num, 5, a, b);
}
} else {
while ((num = _fileHandle.readUint16LE()) != 0) {
a = _fileHandle.readUint16LE();
b = _fileHandle.readUint16LE();
@ -361,6 +395,7 @@ void Scumm::readArrayFromIndexFile()
defineArray(num, 5, a, b);
}
}
}
void Scumm::readResTypeList(int id, uint32 tag, const char *name)
{
@ -1514,6 +1549,10 @@ void Scumm::readMAXS()
_fileHandle.readUint32LE();
_numArray = _fileHandle.readUint32LE();
// FIXME - uhm... COMI seems to have an ARRY with 143 entries, but
// indeed _numArray gets set to 50 ?!?
_numArray = 150;
_objectRoomTable = (byte *)calloc(_numGlobalObjects, 1);
_numGlobalScripts = 2000;

View file

@ -21,6 +21,7 @@
#include "stdafx.h"
#include "scumm.h"
#include "intern.h"
#include "resource.h"
@ -29,7 +30,7 @@ void Scumm_v2::readIndexFile()
int magic = 0;
debug(9, "readIndexFile()");
openRoom(-1);
closeRoom();
openRoom(0);
magic = _fileHandle.readUint16LE();
@ -81,5 +82,5 @@ void Scumm_v2::readIndexFile()
readResTypeList(rtScript, MKID('SCRP'), "script");
readResTypeList(rtSound, MKID('SOUN'), "sound");
openRoom(-1);
closeRoom();
}

View file

@ -22,6 +22,7 @@
#include "stdafx.h"
#include "scumm.h"
#include "intern.h"
#include "resource.h"
@ -34,7 +35,7 @@ void Scumm_v3::readIndexFile()
debug(9, "readIndexFile()");
openRoom(-1);
closeRoom();
openRoom(0);
while (!_fileHandle.eof()) {
@ -147,7 +148,7 @@ void Scumm_v3::readIndexFile()
}
}
openRoom(-1);
closeRoom();
}
void Scumm_v3::loadCharset(int no)
@ -156,12 +157,12 @@ void Scumm_v3::loadCharset(int no)
memset(_charsetData, 0, sizeof(_charsetData));
checkRange(4, 0, no, "Loading illegal charset %d");
openRoom(-1);
closeRoom();
openRoom(98 + no);
size = _fileHandle.readUint16LE();
_fileHandle.read(createResource(6, no, size), size);
openRoom(-1);
closeRoom();
}

View file

@ -22,6 +22,7 @@
#include "stdafx.h"
#include "scumm.h"
#include "intern.h"
void Scumm_v4::loadCharset(int no)
{
@ -29,12 +30,12 @@ void Scumm_v4::loadCharset(int no)
memset(_charsetData, 0, sizeof(_charsetData));
checkRange(4, 0, no, "Loading illegal charset %d");
openRoom(-1);
closeRoom();
openRoom(900 + no);
size = _fileHandle.readUint32LE() + 11;
_fileHandle.read(createResource(6, no, size), size);
openRoom(-1);
closeRoom();
}

View file

@ -111,7 +111,8 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr)
_sound->stopCD();
_sound->pauseSounds(true);
CHECK_HEAP openRoom(-1);
CHECK_HEAP
closeRoom();
memset(_inventory, 0, sizeof(_inventory[0]) * _numInventory);
/* Nuke all resources */

View file

@ -23,8 +23,9 @@
#include "stdafx.h"
#include "scumm.h"
#include "actor.h"
#include "intern.h"
#include "sound.h"
#include "verbs.h"
#include "scumm/sound.h"
#define OPCODE(x) { &Scumm_v5::x, #x }

View file

@ -24,13 +24,14 @@
#include "stdafx.h"
#include "scumm.h"
#include "actor.h"
#include "imuse.h"
#include "intern.h"
#include "sound.h"
#include "verbs.h"
#include "smush/player.h"
#include "smush/scumm_renderer.h"
#include "sound/mididrv.h"
#include "scumm/sound.h"
#include "scumm/imuse.h"
#include "dialogs.h" // FIXME: This is just for the FT-INSANE warning.
// Remove when INSANE is implemented

1040
scumm/script_v8.cpp Normal file

File diff suppressed because it is too large Load diff

View file

@ -48,7 +48,6 @@ extern Scumm *g_scumm;
/* System Wide Constants */
enum {
NUM_MIXER = 4,
NUM_SCRIPT_SLOT = 40,
NUM_LOCALSCRIPT = 60,
NUM_SHADOW_PALETTE = 8,
@ -528,6 +527,7 @@ public:
void allocateArrays();
void openRoom(int room);
void closeRoom();
void deleteRoomOffsets();
void readRoomsOffsets();
void askForDisk(const char *filename);
@ -1063,356 +1063,6 @@ public:
void updatePalette();
};
class Scumm_v5 : public Scumm
{
protected:
typedef void (Scumm_v5::*OpcodeProcV5)();
struct OpcodeEntryV5 {
OpcodeProcV5 proc;
const char *desc;
};
const OpcodeEntryV5 *_opcodesV5;
public:
Scumm_v5(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
protected:
virtual void setupOpcodes();
virtual void executeOpcode(int i);
virtual const char *getOpcodeDesc(int i);
void decodeParseString();
int getWordVararg(int16 *ptr);
int getVarOrDirectWord(byte mask);
int getVarOrDirectByte(byte mask);
/* Version 5 script opcodes */
void o5_actorFollowCamera();
void o5_actorFromPos();
void o5_actorSet();
void o5_add();
void o5_and();
void o5_animateActor();
void o5_badOpcode();
void o5_breakHere();
void o5_chainScript();
void o5_cursorCommand();
void o5_cutscene();
void o5_debug();
void o5_decrement();
void o5_delay();
void o5_delayVariable();
void o5_divide();
void o5_doSentence();
void o5_drawBox();
void o5_drawObject();
void o5_dummy();
void o5_endCutscene();
void o5_equalZero();
void o5_expression();
void o5_faceActor();
void o5_findInventory();
void o5_findObject();
void o5_freezeScripts();
void o5_getActorCostume();
void o5_getActorElevation();
void o5_getActorFacing();
void o5_getActorMoving();
void o5_getActorRoom();
void o5_getActorScale();
void o5_getActorWalkBox();
void o5_getActorWidth();
void o5_getActorX();
void o5_getActorY();
void o5_getAnimCounter();
void o5_getClosestObjActor();
void o5_getDist();
void o5_getInventoryCount();
void o5_getObjectOwner();
void o5_getObjectState();
void o5_getRandomNr();
void o5_isScriptRunning();
void o5_getVerbEntrypoint();
void o5_ifClassOfIs();
void o5_increment();
void o5_isActorInBox();
void o5_isEqual();
void o5_isGreater();
void o5_isGreaterEqual();
void o5_isLess();
void o5_isNotEqual();
void o5_ifState();
void o5_ifNotState();
void o5_isSoundRunning();
void o5_jumpRelative();
void o5_lessOrEqual();
void o5_lights();
void o5_loadRoom();
void o5_loadRoomWithEgo();
void o5_matrixOps();
void o5_move();
void o5_multiply();
void o5_notEqualZero();
void o5_or();
void o5_overRide();
void o5_panCameraTo();
void o5_pickupObject();
void o5_print();
void o5_printEgo();
void o5_pseudoRoom();
void o5_putActor();
void o5_putActorAtObject();
void o5_putActorInRoom();
void o5_quitPauseRestart();
void o5_resourceRoutines();
void o5_roomOps();
void o5_saveRestoreVerbs();
void o5_setCameraAt();
void o5_setClass();
void o5_setObjectName();
void o5_setOwnerOf();
void o5_setState();
void o5_setVarRange();
void o5_soundKludge();
void o5_startMusic();
void o5_startObject();
void o5_startScript();
void o5_startSound();
void o5_stopMusic();
void o5_stopObjectCode();
void o5_stopObjectScript();
void o5_stopScript();
void o5_stopSound();
void o5_stringOps();
void o5_subtract();
void o5_verbOps();
void o5_wait();
void o5_walkActorTo();
void o5_walkActorToActor();
void o5_walkActorToObject();
void o5_oldRoomEffect();
void o5_pickupObjectOld();
};
// FIXME - subclassing V2 from Scumm_v5 is a hack: V2 should have its own opcode table
class Scumm_v2 : public Scumm_v5
{
public:
Scumm_v2(GameDetector *detector, OSystem *syst) : Scumm_v5(detector, syst) {}
virtual void readIndexFile();
};
// FIXME - maybe we should move the opcodes from v5 to v3, and change the inheritance
// accordingly - that would be more logical I guess. However, if you do so, take care
// of preserving the right readIndexFile / loadCharset !!!
class Scumm_v3 : public Scumm_v5
{
public:
Scumm_v3(GameDetector *detector, OSystem *syst) : Scumm_v5(detector, syst) {}
void readIndexFile();
virtual void loadCharset(int no);
};
class Scumm_v4 : public Scumm_v3
{
public:
Scumm_v4(GameDetector *detector, OSystem *syst) : Scumm_v3(detector, syst) {}
void loadCharset(int no);
};
class Scumm_v6 : public Scumm
{
protected:
typedef void (Scumm_v6::*OpcodeProcV6)();
struct OpcodeEntryV6 {
OpcodeProcV6 proc;
const char *desc;
};
const OpcodeEntryV6 *_opcodesV6;
public:
Scumm_v6(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
protected:
virtual void setupOpcodes();
virtual void executeOpcode(int i);
virtual const char *getOpcodeDesc(int i);
int popRoomAndObj(int *room);
void decodeParseString2(int a, int b);
int getStackList(int16 *args, uint maxnum);
/* Version 6 script opcodes */
void o6_setBlastObjectWindow();
void o6_pushByte();
void o6_pushWord();
void o6_pushByteVar();
void o6_pushWordVar();
void o6_invalid();
void o6_byteArrayRead();
void o6_wordArrayRead();
void o6_byteArrayIndexedRead();
void o6_wordArrayIndexedRead();
void o6_dup();
void o6_not();
void o6_eq();
void o6_neq();
void o6_gt();
void o6_lt();
void o6_le();
void o6_ge();
void o6_add();
void o6_sub();
void o6_mul();
void o6_div();
void o6_land();
void o6_lor();
void o6_kill();
void o6_writeByteVar();
void o6_writeWordVar();
void o6_byteArrayWrite();
void o6_wordArrayWrite();
void o6_byteArrayIndexedWrite();
void o6_wordArrayIndexedWrite();
void o6_byteVarInc();
void o6_wordVarInc();
void o6_byteArrayInc();
void o6_wordArrayInc();
void o6_byteVarDec();
void o6_wordVarDec();
void o6_byteArrayDec();
void o6_wordArrayDec();
void o6_jumpTrue();
void o6_jumpFalse();
void o6_jump();
void o6_startScriptEx();
void o6_startScript();
void o6_startObject();
void o6_setObjectState();
void o6_setObjectXY();
void o6_stopObjectCode();
void o6_endCutscene();
void o6_cutScene();
void o6_stopMusic();
void o6_freezeUnfreeze();
void o6_cursorCommand();
void o6_breakHere();
void o6_ifClassOfIs();
void o6_setClass();
void o6_getState();
void o6_setState();
void o6_setOwner();
void o6_getOwner();
void o6_startSound();
void o6_stopSound();
void o6_startMusic();
void o6_stopObjectScript();
void o6_panCameraTo();
void o6_actorFollowCamera();
void o6_setCameraAt();
void o6_loadRoom();
void o6_stopScript();
void o6_walkActorToObj();
void o6_walkActorTo();
void o6_putActorInRoom();
void o6_putActorAtObject();
void o6_faceActor();
void o6_animateActor();
void o6_doSentence();
void o6_pickupObject();
void o6_loadRoomWithEgo();
void o6_getRandomNumber();
void o6_getRandomNumberRange();
void o6_getActorMoving();
void o6_isScriptRunning();
void o6_getActorRoom();
void o6_getObjectX();
void o6_getObjectY();
void o6_getObjectOldDir();
void o6_getObjectNewDir();
void o6_getActorWalkBox();
void o6_getActorCostume();
void o6_findInventory();
void o6_getInventoryCount();
void o6_getVerbFromXY();
void o6_beginOverride();
void o6_endOverride();
void o6_setObjectName();
void o6_isSoundRunning();
void o6_setBoxFlags();
void o6_createBoxMatrix();
void o6_resourceRoutines();
void o6_roomOps();
void o6_actorSet();
void o6_verbOps();
void o6_getActorFromXY();
void o6_findObject();
void o6_pseudoRoom();
void o6_getActorElevation();
void o6_getVerbEntrypoint();
void o6_arrayOps();
void o6_saveRestoreVerbs();
void o6_drawBox();
void o6_getActorWidth();
void o6_wait();
void o6_getActorScaleX();
void o6_getActorAnimCounter1();
void o6_soundKludge();
void o6_isAnyOf();
void o6_quitPauseRestart();
void o6_isActorInBox();
void o6_delay();
void o6_delayLonger();
void o6_delayVeryLong();
void o6_stopSentence();
void o6_print_0();
void o6_print_1();
void o6_print_2();
void o6_print_3();
void o6_printActor();
void o6_printEgo();
void o6_talkActor();
void o6_talkEgo();
void o6_dim();
void o6_dummy();
void o6_runVerbCodeQuick();
void o6_runScriptQuick();
void o6_dim2();
void o6_abs();
void o6_distObjectObject();
void o6_distObjectPt();
void o6_distPtPt();
void o6_miscOps();
void o6_delayFrames();
void o6_pickOneOf();
void o6_pickOneOfDefault();
void o6_jumpToScript();
void o6_isRoomScriptRunning();
void o6_kernelFunction();
void o6_getAnimateVariable();
void o6_drawBlastObject();
void o6_getActorPriority();
void o6_unknownCD();
void o6_bor();
void o6_band();
};
class Scumm_v7 : public Scumm_v6
{
public:
Scumm_v7(GameDetector *detector, OSystem *syst) : Scumm_v6(detector, syst) {}
protected:
virtual void setupScummVars();
};
// This is a constant lookup table of reverse bit masks
extern const byte revBitMask[8];

View file

@ -27,6 +27,7 @@
#include "debugger.h"
#include "dialogs.h"
#include "imuse.h"
#include "intern.h"
#include "object.h"
#include "resource.h"
#include "sound.h"
@ -61,6 +62,8 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst)
engine = new Scumm_v3(detector, syst);
else if (detector->_features & GF_SMALL_HEADER) // this forces loomCD as v4
engine = new Scumm_v4(detector, syst);
else if (detector->_features & GF_AFTER_V8)
engine = new Scumm_v8(detector, syst);
else if (detector->_features & GF_AFTER_V7)
engine = new Scumm_v7(detector, syst);
else if (detector->_features & GF_AFTER_V6) // this forces SamnmaxCD as v6

View file

@ -23,6 +23,7 @@
#include "stdafx.h"
#include "scumm.h"
#include "intern.h"
void Scumm::setupScummVars()
{