EMI: Add support for clamping sprite textures and repeating other textures.

This commit is contained in:
Joseph Jezak 2014-06-17 21:58:21 -04:00
parent 29ddd3b3e9
commit df3d63fc24
18 changed files with 40 additions and 28 deletions

View file

@ -90,7 +90,7 @@ public:
virtual void setupLight(Light *light, int lightId);
virtual void turnOffLight(int lightId);
virtual void createMaterial(Texture *material, const char *data, const CMap *cmap);
virtual void createMaterial(Texture *material, const char *data, const CMap *cmap, bool clamp);
virtual void selectMaterial(const Texture *material);
virtual void destroyMaterial(Texture *material);