EMI: Add support for clamping sprite textures and repeating other textures.
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18 changed files with 40 additions and 28 deletions
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@ -90,7 +90,7 @@ public:
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virtual void setupLight(Light *light, int lightId);
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virtual void turnOffLight(int lightId);
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virtual void createMaterial(Texture *material, const char *data, const CMap *cmap);
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virtual void createMaterial(Texture *material, const char *data, const CMap *cmap, bool clamp);
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virtual void selectMaterial(const Texture *material);
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virtual void destroyMaterial(Texture *material);
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