Implemented cmd_makeAmuletAppear.

svn-id: r19815
This commit is contained in:
Johannes Schickel 2005-12-20 12:42:22 +00:00
parent f241049961
commit df493c63c4
3 changed files with 45 additions and 6 deletions

View file

@ -1326,7 +1326,41 @@ int KyraEngine::cmd_drinkPotionAnimation(ScriptState *script) {
}
int KyraEngine::cmd_makeAmuletAppear(ScriptState *script) {
warning("STUB: cmd_makeAmuletAppear");
debug(3, "cmd_makeAmuletAppear(0x%X) ()", script);
WSAMovieV1 *amulet = wsa_open("AMULET.WSA", 1, 0);
if (amulet) {
assert(_amuleteAnim);
_screen->hideMouse();
// snd_kyraPlaySound(0x70);
uint32 nextTime = 0;
for (int i = 0; _amuleteAnim[i] != 0xFF; ++i) {
nextTime = _system->getMillis() + 5 * _tickLength;
uint8 code = _amuleteAnim[i];
if (code == 3 || code == 7) {
// snd_kyraPlaySound(0x71);
}
if (code == 5) {
// snd_kyraPlaySound(0x72);
}
if (code == 14) {
// snd_kyraPlaySound(0x73);
}
wsa_play(amulet, code, 224, 152, 0);
_updateScreen = true;
while (_system->getMillis() < nextTime) {
_sprites->updateSceneAnims();
updateAllObjectShapes();
}
}
_screen->showMouse();
}
wsa_close(amulet);
setGameFlag(0x2D);
return 0;
}