Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
svn-id: r14087
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14 changed files with 53 additions and 53 deletions
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@ -1244,7 +1244,7 @@ void ScummEngine_v8::o8_startVideo() {
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debug(4, "o8_startVideo(%s/%s)", getGameDataPath(), (const char*)_scriptPointer);
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SmushPlayer *sp = new SmushPlayer(this, 1000000 / 12);
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sp->play((const char*)_scriptPointer, getGameDataPath());
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sp->play((const char*)_scriptPointer);
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delete sp;
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_scriptPointer += len + 1;
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