PSP: Remove tabs from README.PSP.
svn-id: r54386
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2 changed files with 90 additions and 94 deletions
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@ -10,34 +10,34 @@ Installation
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Controls
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========
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Right trigger - Modifier key (see below for uses)
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Left trigger - ESC (Usually skips cutscenes. Depends on game)
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Analog - Mouse movement
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Right trigger + Analog - Fine mouse movement
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D-Pad - Arrow keys (useful mostly in SCI and AGI games)
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D-Pad + Right Trigger - Diagonal arrow keys (it's hard to input diagonals on some PSPs)
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Triangle - Enter (useful for some dialogs)
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Cross - Left Mouse Button (usually the main button)
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Circle - Right Mouse Button (secondary button in some games)
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Square - '.' (skip dialogue in some games e.g. Scumm)
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Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games)
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Right trigger + Start - F5 (Main Menu in some games)
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Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad).
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Right trigger - Modifier key (see below for uses)
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Left trigger - ESC (Usually skips cutscenes. Depends on game)
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Analog - Mouse movement
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Right trigger + Analog - Fine mouse movement
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D-Pad - Arrow keys (useful mostly in SCI and AGI games)
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D-Pad + Right Trigger - Diagonal arrow keys (it's hard to input diagonals on some PSPs)
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Triangle - Enter (useful for some dialogs)
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Cross - Left Mouse Button (usually the main button)
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Circle - Right Mouse Button (secondary button in some games)
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Square - '.' (skip dialogue in some games e.g. Scumm)
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Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games)
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Right trigger + Start - F5 (Main Menu in some games)
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Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad).
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Right trigger + Select - Show Image Viewer (see below)
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Start - Global Menu. Allows you to 'Return To Launcher' to play another game
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Start - Global Menu. Allows you to 'Return To Launcher' to play another game
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Virtual Keyboard Mode
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=====================
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Start - Enter key. Also exits virtual keyboard mode
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Select - Exit the virtual keyboard mode
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Right trigger - Input letters: lowercase/uppercase (press to toggle)
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Left trigger - Input numbers/symbols (press to toggle)
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D-Pad - Select square of characters (up, down, left or right)
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Buttons/Triggers - Choose a specific character in the square. The four center characters are chosen
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by the button in the corresponding position. The 2 top characters are chosen by the
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triggers.
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Analog - Moves in a direction (left/right/up/down) (Useful to keep moving
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while typing in AGI games among other things)
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Start - Enter key. Also exits virtual keyboard mode
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Select - Exit the virtual keyboard mode
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Right trigger - Input letters: lowercase/uppercase (press to toggle)
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Left trigger - Input numbers/symbols (press to toggle)
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D-Pad - Select square of characters (up, down, left or right)
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Buttons/Triggers - Choose a specific character in the square. The four center characters are chosen
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by the button in the corresponding position. The 2 top characters are chosen by the
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triggers.
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Analog - Moves in a direction (left/right/up/down) (Useful to keep moving
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while typing in AGI games among other things)
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Image Viewer
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@ -61,12 +61,12 @@ There are a few simple rules to follow:
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Image Viewer Controls:
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=====================
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Left/Right - previous/next image (e.g. go from psp_image1.png to psp_image2.png)
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Up/down - zoom in/out
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Analog - move around the image
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Triggers, Start: - exit image viewer
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Left/Right - previous/next image (e.g. go from psp_image1.png to psp_image2.png)
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Up/down - zoom in/out
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Analog - move around the image
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Triggers, Start: - exit image viewer
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1st Person Game Mode (Can be ignored by most users)
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====================
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This is a special mode built for 1st person games like Lands of Lore. If you don't have these games you can
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@ -75,16 +75,14 @@ safely ignore this mode. To enter or leave this mode, use the combo:
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Right Trigger + Left Trigger + Square
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Some buttons have been switched around to make these games more playable:
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Square - Is the modifier key instead of Right Trigger.
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Left/Right Trigger - Strafe left/right
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D-Pad Left/Right - Turn left/right
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Square + D-Pad - F1/F2/F3/F4
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Square + Select - Image Viewer
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Square + Start - Esc (shows game menu)
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Square - Is the modifier key instead of Right Trigger.
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Left/Right Trigger - Strafe left/right
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D-Pad Left/Right - Turn left/right
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Square + D-Pad - F1/F2/F3/F4
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Square + Select - Image Viewer
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Square + Start - Esc (shows game menu)
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Notes
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=====
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- Notice that you can switch between games! This is much faster than quitting
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@ -119,12 +117,12 @@ Q: Can I run game X with this?
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A: You can find the list of supported games on the compatibility page
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at http://www.scummvm.org
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Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten.
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It's not easy to add support for a game you want that currently isn't supported.
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It's not easy to add support for a game you want that currently isn't supported.
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Q: My Monkey Island 1 doesn't have any music, what gives?
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A: If your version of Monkey Island came on a CD then it has the music
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as CD Audio tracks. You need to rip those to MP3/Ogg (MP3 is preferred), naming them track1.mp3 track2.mp3
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etc. and copy them to the same directory as the game datafiles for music to work.
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etc. and copy them to the same directory as the game datafiles for music to work.
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Q: Game X crashes, or feature Y doesn't work. Can you fix this?
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A: Possibly.
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@ -144,19 +142,19 @@ To build ScummVM for PSP you need:
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- ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk)
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- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
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- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
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- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
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Note: This usually gets installed by the PSP toolchain,
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so you don't have to do it manually.
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- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
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Note: This usually gets installed by the PSP toolchain,
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so you don't have to do it manually.
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- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
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- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
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- libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng)
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- libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng)
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- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
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- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
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- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
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- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
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(*) = optional
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